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Cerbera

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Everything posted by Cerbera

  1. Cerbera

    zombie

    So how did you do those blood trails, @everfresh ? CBR
  2. Oh yeah, don't get me wrong - I wanna see the vulture first - I'm just queuing 'em up for you :)
  3. Yeah, but WHAT a ball with a head ! ;)
  4. Fat eagle in flight ? Tiny little wings.... Oh, no, do an owl !!!! :)
  5. Well all yours are great, but its the animal ones that really win it for me :) More fat birds please, and I never thought I'd say that !! ;)
  6. Yep, I think he remains my favourite of all your characters :)
  7. Cerbera

    zombie

    Oh it's such great movement :) Bravo, maestro ! CBR
  8. This week, I've been working on more stone details, specifically my grim reaper gargoyle - I've been building his head. Initially this was going to be ultra low poly, but I got a bit absorbed in the complexity of skulls in general, and wanted to do something a little more detailed. I've made it 20% more 'evil' than regular skulls, for obvious reasons. 7K polys so far, most of them in the teeth :) Oh, and couldn't resist adding some scary eyes, just to see what that looked like... CBR
  9. Yes, that's excellent, specially the bed details, and overall lighting, which is really good. Panorama bit works nicely too, so a lot of win all round ! CBR
  10. I think that's not bad at all. Modelling seems fine, apart from some segmentation I'm sure I can see on the back of that small blue desk chair. Lighting is also OK but maybe a little 'flat' and uncontrasty overall. The main things you could do to help this look better would be to improve the materials / add damage and wear, and to add more subtle details like coving and skirting, and things on desks. Metals particularly could be better, possibly by changing what they are reflecting and making them less blurry. Other than those small things, overall it's a pretty solid effort ! :) CBR
  11. Yep, AFX, XParticles, Octane. And Unfold 3D if you hate UV mapping, and have to do lots of it. CBR
  12. Go to your profile, albums tab and you should see your stuff there, and the ability to add new albums and further images. CBR
  13. R18 owners ! Put away your correction deformers ! Not a minute too soon, Cineversity have released an amazing python-based selection tool for primitives. REALLY flexible selections, and some nice little features to show them easily. The pattern-based selections particularly are very helpful, and the way we tell the tag which pattern is very simple and quick. Great work guys... https://www.cineversity.com/vidplaylist/cv-parametric_selection_tag CBR
  14. Cerbera

    first person gun

    Well it looks OK, and as long as you're pleased that's the main thing, but I have to say: Ngons are not in the same class as triangles - any amount of them in a model can only be viewed as a modelling mistake. At the bare minimum you should solve any ngons to triangles if you don't have the skills to keep them 100% quads. Solving ngons doesn't necessarily mean adding loops all round the model, it just means thinking creatively about how you can upstep and downstep topology just in the areas you need it. Keep at it; these topology visualisation skills only develop over a very long time... CBR
  15. From the album: Current Stuff

    Working my way through the endless array of statuettes and gargoyles at Harlaxton, this is the first of many, and 1 of 3 types of lion on guard around the building and its grounds... Physical Sky, PR, GI 3 mins.

    © Luminetrics

  16. That's a good point there, @spiralstair and I concur wholeheartedly. I think his back feet should be hard in against his body for the same reason. I may go back and fix that, but not sure I fancy all the UVing / sculpting again quite so soon :) And I went to insert him into my side pavilion builder scene yesterday only to discover I'd overwritten it with some ocean surface experiment , so have a little work to do again before I'm ready for further advancement !
  17. We're all focused on R19 but there are still features in R18 that have not been fixed in what is rapidly approaching the entire life cycle of the product !! Open Subdivision, for example, released with R18, broken in that it won't work with UV maps, and then that hasn't been addressed in the entire year that product has been out, which means that feature has never worked !!! It's stuff like that that makes me cautious about handing over my £600 every year. Even 3DS Max managed to integrate that correctly the first time they tried, and they are famous for releasing stuff that doesn't work !!! Normally MAXON are much better, but the Open Subdiv fail, the chronic catalogue of knife tool problems on release (thankfully mostly addressed 6 months later), and the still remaining knife tool 'cut visible only' problem are new exceptions it seems... Indeed, I hope and perhaps rather need my faith in MAXON reassured by what's in R19, which hopefully will fix all that, and introduce new things that work straight away. CBR
  18. I do archery, and no it doesn't, but good guess ;)
  19. Finally had some time to sit down and get UVing / sculpting some stone lion fur. Had to unwrap it 3 times before I found the right seam combination, but then sculpting was excellent fun, and I did some quite detailed mane-work before going to town with the scrape, flatten and erase tools until it looked thoroughly worn down by time and weather. So here's my pretty much final on what will be the right side pavilion column lions. Physical sky, GI, and a photo I took earlier doing a pretty nice job between them I thought... (GI, AO, PR, DoF, Adaptive, Automatic, 12% Render Time: 3 mins). Next up - Right Side Pavilion Stairways and Side Gardens. CBR
  20. More info required. What is the string made of, HOW do you want it to scale would be the crucial information we need ;) CBR
  21. Cerbera

    Ivy Grower help...

    Bad news - I don't think Ivy Grower can do that, as it requires geometry to follow all the way, so can't do any hanging off anything as far as I remember. However, you can probably bypass that by growing it on cylinders or other structures that you can hang from your island, which you can then hide once it's grown. It's shame the developer doesn't support this any more, or you could ask him... CBR
  22. Yeah and I suppose the hand has just come out of some sort of magic liquid.... but even with that considered, it still looks just a little 'speculary' to me. If it were toned down just a tiny bit, it would be perfect :)
  23. Another hilarious (extended) episode of the much appreciated Rollin' Wild Series, notable for the humour AND the immaculate 3D work / dynamics... So enjoy that... CBR
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