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Cerbera

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Everything posted by Cerbera

  1. I have no idea how you'd control that with a script. I'm not sure you can. But if you add your edges with edge cut and use the modifier keys, then pinch and slide works exactly like Max's Connect tool - ie they ALWAYS go in opposite directions unless your modifiers tell them not to. Perhaps you could exploit that to your advantage... CBR
  2. Ooh - that may finally tempt me over the XParticles threshold :) In fact it has ! :) Just ordered - thanks guys !
  3. I can't help you with going rates, or upgrade costs (contact MAXON NZ about those), but here, or on the other 3D forums is just about the best place to sell it I would have thought - just do a thread titled 'R17 Studio for sale' in the lounge, and state what you want for it / who will pay any license transfer fees / discounts for both bought together etc... maybe run it past MAXON that is Ok to transfer a license cross territories if you are xfrerring outside NZ. CBR
  4. Cerbera

    Olympia

    Have you watched @Rectro's excellent and thorough tutorial on C4D hair ? I can see the segmentation on your hair, so that needs to be increased, and it's also too intersecty and fluffy at the moment. CBR
  5. Cerbera

    Olympia

    Good Herringbone too ! :)
  6. For all our purist modelling snobbery, there is no need to do this again if it renders like that, which is obviously fine. Just make your next one out of quads / Sub D and everyone will like you for it :) CBR
  7. Ewww. Why you have made it all out of triangles ? I was hoping for 100% quads. Oh well, can't win 'em all, eh @VECTOR ? ;)
  8. Looks pretty good to me ! Although we'll never know without the wireframes ;) CBR
  9. Genius ! I'd never have thought of that :)
  10. I think I'd have a go at that with pose morphs. You'd just start with the first shape, add a new point morph, then change the points, repeat. Then you have keyframe-able sliders for each new shape it needs to go into, and can edit the curves. if you do wanna go that way, then this will help. CBR
  11. Fair play. I stayed up and did it again from scratch, because it annoyed me that I hadn't built it myself, but your strategy for tackling it was damn helpful and produced a really nice result once I'd rebuilt the inside slightly differently so the folding sections weren't causing thickness problems. Anyway - I'll stop banging on about it here - we're hijacking the thread ! :)
  12. Indeed. Talking of which, I may have fallen asleep in the middle of that conversation - apologies if I went awol :)
  13. Oh nuts, I missed those ! That's why you're a Grand Inquisitor - you spot these things ! :) Regardless, the overall modelling and edge flow is great, so the gold star remains :)
  14. Excellent use of SPD there. I'd be interested to know more about if and how you translated the photos you took into usable UV maps. I imagine that would have been quite difficult to match photos to the mesh layout when viewed flat. Or did you just make a 'general rock texture' and not worry about if it was accurately mapped because it looked fine anyway ? Thanks CBR
  15. Oh it is nice to see things modelled properly :) IQP GOLD STAR CBR
  16. Yeah - very very cool :) Lovely renders. CBR
  17. The biggest thing wrong with this is the lack of edge bevelling.. No surface in the real world has perfectly sharp corners / edges. You could also do with some improved texturing and some Ambient Occlusion / shadows to make this look real. CBR
  18. Excellent share - thanks for that Igor CBR
  19. If it isn't fixed in the next update, I will have to start writing to them / phoning them - we can't go on like this. I'd better just check that @HSrdelic and @RBarrett are aware of the problem... Same applies to OpenSubDiv. That has been unusable since release because it still won't work with UV's ! CBR
  20. Indeed. I cannot for the life of me figure out what causes it to work sometimes and not others, but when it's not working it drives me properly insane, and I have to go and watch cat videos until calmness returns ! :) PLEASE, @MaxonUSA, help us out here !!
  21. That's some nice work there, and couldn't agree more about the knife tool, although I can confirm they still haven't completely eradicated all the issues with 'cut visible only' being ignored. As soon as they do that, it will be capital awesome :) CBR
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