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Cerbera

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Everything posted by Cerbera

  1. Ah yes. I think you may be right there. Hopefully they are addressing that. CBR
  2. That should work. Where is your mouse when you press delete ? If it's over the OM, then the object should get killed, regardless of mode, whereas if your cursor is in the VP then any selected components would get offed instead. I haven't noticed that so far, other than the continuation of a slightly different (but related) problem I constantly have (back to R18) where when I try and use PP to drag out an edge it doesn't register the ctrl key I pressed first so moves rather than extrudes... CBR
  3. I haven't tried every single one, but all the ones I use every day do (the ones in my layout) and I haven't found any others that don't yet... CBR
  4. I agree - and indeed the icons I have in my regular layout look quite good on the right over there. For your reference, when you first drag them into the layout a small bug means all the icons in the panel you drag to will go to maximum size, which you'll need to reset by right clicking the palette and choosing 'medium' size... CBR
  5. I think it probably will, even if it's just an icon overhaul, but will check with Holger if I get a chance. As it is his existing scripts should work with R25, though of course old icons will persist. CBR
  6. I don't think there's much shame to be had if it takes the rest of us a bit longer than it took those guys ! I had an initial couple of days of maximum frustration, and it took me at least 2 weeks to feel comfortable in 25, and another 2 to make me want to open it on a daily basis instead of 24... Now I'm pretty much converted on a personal level, I do find myself in a new era of (slight) confusion in the teachings, because I have to remember not only where everything WAS, but where it is now AS WELL and one brain map can't be allowed to fully displace the other ! But I have no doubt that too will calm down and 'equalise' in time so that I will simply view working in the 2 versions as like driving 2 different models of the same car. CBR
  7. Some of you may have noticed that the odd thing is different in R25, so thought it might be an idea to share some top tips people may not have discovered yet... feel free to add any you find, but here's couple to start you off... 1. Can't tear off the snap menu ? The new snap settings at the top of the toolbar is not moveable, but some of us wish it could be. And indeed it still is - simply press 'P' to get your freely moveable / dockable one. 2. Where is Reset PSR ? Now called Reset Transform that's now in the Coordinates Manager or at the bottom of the r-click menu in Object Mode. Coordinates Manager now available by default in Modelling layout, or via lower right corner in standard. 3. Where has MoText gone ? Now just called Text Object, this is available from the toolbar on the right under T symbol, along with the Text Spline. 4. Where the hell is Physical Sky ? Worry not, it's just in the Lights Menu ! CBR
  8. Oooh YEAH 🙂 Where's the bloody wires then ?! CBR
  9. Yep, and they have every right to continue to do so if they feel Maxon continues to release weak updates ! All the opinions from all the people are valid (the ones doing hate for hate's sake tend to be transparently obvious, so exclude themselves !) and should be heard by the community and by Maxon ! Leaving any software is a big wrench if you use it every day, or have done for some time, so I think it's understandable that long term users drop a rant or 2, and a bit unfair to label them cowardly for not jumping ship earlier... I imagine most of these people love Cinema like I do, and really don't want to go, but voice their opinions inthe hope they may be heard if they say it enough, and who can blame them for that ?! CBR
  10. I have to admit the new UI took me a lot longer than I thought it would to fully get used to, and I am still not as fast in it as I am in the previous versions, but it has, at last, begun to feel a little bit more like home. I know it's a big shock to begin with, but the nice things in it do shine through in the end - the VP for modelling now, for example, is an absolute joy, and has never looked clearer, cleaner, or more attractive IMO. "A typical model, yesterday". And although I never thought in a million years I would say it, as I flick between 24 and 25 now, 24 does feel a little bit 'toy-town' or 'yesteryear' in comparison. CBR
  11. Looks like the latest from melodysheep is shaping up to be a very good one 🙂 CBR
  12. Indeed, welcome to the Core 🙂 That's a lovely bit of rendering there - show us the wires so we can see what the modelling looks like ! CBR
  13. Yep, was just about to say exactly the same ! Comparing apples and oranges. CBR
  14. Ah we may have lost something in translation there - I didn't mean literally hard work ! 🙂 Just that we should make it obvious from the start that this is an area for interested people to compare and contrast and see workflows they wouldn't normally see in software they don't (yet) use... CBR
  15. Good idea, but yeah, I agree with Dast, in that we might have to work quite hard to make it not a pissing contest ! 🙂 CBR
  16. Lols - no sorry I meant wireframe / lines mode images, so we can see your modelling !!! 🙂 This sort of thing ! There are people here (me not the least of them) who enjoy the wireframes as much as the final images ! CBR
  17. That is indeed excellent, and lovely renderings. Only thing missing is the wires ! 🙂 CBR
  18. Yep, sorry to hear that is the case, but pls let's leave the post here so others can see that - I guess you won't be the only one who has assumed that would be fine... I'll retitle it to reflect that, but perhaps we should leave it in this section where its advice is most pertinent., @Igor ? CBR
  19. Cerbera

    CBR Model Wires

    Wireframes and clays of selected previous models for clients, but some personal stuff too (the sci fi :)
  20. Cerbera

    TSi Neckpiece

    From the album: CBR Model Wires

    © J Wood / Luminetrics

  21. Pika-wotsit lookin' good ! 🙂 Could we see him in some brighter, multi-directional lighting, and get some closeups of that fur ? CBR
  22. Not sure it's entirely fair to say that there are less modelling questions / discussions here recently - I have certainly had things to answer on a daily basis, and the forum has been generally a bit quieter recently, presumably because of 'holiday season' and our recent domain name change. Meanwhile I have more modelling students than I have ever had, and a decent flow of constant modelling work for use in Cinema pipelines, so I can't quite share the opinion that this is a sinking ship - I genuinely don't think it is, and as much as I admire Blender, and understand people's reasons for learning it additionally, or outright defecting to it, I am not as pessimistic about the future of modelling in Cinema as others seems to be. The modelling toolset has continued to improve with almost every version after R18, and speaking as someone who uses it all day every day for client work, it remains 'up to the task' in my book - sure, there are still gaps in the toolset remaining, but those gaps do get smaller, and so far they are nothing like large enough to make me consider the full jump to something else. The focus might be more on procedural workflows at the moment, but I remain hopeful and relatively confident that regular modelling / development has not stopped and the importance of traditional modelling workflows is not forgotten as it moves forward. Having said that of course I do see the wisdom of keeping abreast of what the others are doing, Blender and Houdini most of all, and I will watch this and all the other Blender threads with ongoing interest. CBR
  23. Yes I too am very much enjoying and learning a lot from this one ! 🙂 Mododo's approach is some seriously 'out-of-the'box' thinking ! It's taken me a little while to wrap my head round exactly what was going on there ! CBR
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