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Cerbera

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Everything posted by Cerbera

  1. Cerbera

    Action

    I think the problem we are having is that we can't quite believe you actually want characters to move like that - it is honestly unlike any human movement I have ever seen. Forgive me, a lot of it looks like early robots, so it's confusing to us when you try and defend that, and appear to have little regard for the animation principles on which all realistic character animation is built. CBR
  2. Cerbera

    Final - R8 model

    We can't judge the modelling until you upload some wireframes, but the renders are looking good. Not bright enough, or post processed, but good nonetheless :) So I'd give that some levels in photoshop to make the grey bits brighter, and maybe add some subtle depth of field, but otherwise, that's looking pretty spot-on. CBR
  3. Also, forgot to mention the HB modelling bundle has the script you want already in it - it's called HB CleanView. Obviously I can't give you that script, but if you were willing to pay for one, why not buy the bundle and also get the other 100 brilliant scripts it comes with ? CBR
  4. I think that was me. I did share a Grid / Horizon toggler a while back, but it's a COFFEE script, so shortly to be deprecated with R20. Might be better to get a Python version. This is the script that does that (if yours is the same). If you view this one in the Script manager you can copy and paste the lines into your new script, and add lines that also toggle the remaining attributes, which I believe are named logically after the hyphen so you should be able to just go down the list changing the words at the end. Am no great scripter myself ( in fact think this was the only one I ever did !) so others may be able to give you more detail if you're still stuck. CBR
  5. Ok, that looks plausible :) But why are you hooking a range mapper up to a deformer ? You want to drag the posemorph tag in there and connect to the Pose 0 (or whatever you've called it) port dragged directly from the PM tag attributes, don't you ? This sort of thing... CBR
  6. Ah OK. I'm not sure that's possible. I can't see any parameter of the effector that could drive PM. But we should wait for a second opinion I reckon, not 100% on that myself... CBR
  7. You're welcome. Just tested it, works a treat ! :) CBR
  8. You're missing the Morph Deformer ! You can give that a falloff and then use it to do what your Plain Effector is(nt) doing now... There are more detailed tuts if you search it, but there general idea is shown at the end of this one... CBR
  9. Not any more it doesn't ;) Must have missed those the first time - thx for the heads-up. CBR
  10. You posted this 3 times ! You only have to hit the submit button once, then wait. I have removed the other 2 for you. CBR
  11. When you say ' that worked for me' you mean the Optimize, right ? Although very helpful for highlighting duff geometry, the mesh checker doesn't actually change anything by itself ! CBR
  12. Speaking as someone that goes back to R10.5, I think I am right in saying that MAXON has, in that time at least, never produced any new functionality that didn't work almost perfectly straight away on first iteration (occasionally small issues would be fixed in short order via in-cycle updates). This changed with R18, which introduced about 150 separate problems with the new knife tools ( the most crucial of which weren't fixed until nearly a year later) and (forgive me for banging on about it) a broken OpenSubdiv implementation that still hasn't been fixed 2 years later ! So, I'd say that even if we remove largely non-functional ProRender from the equation, that previously stellar reputation is rather in the balance at the moment... CBR
  13. Guys, we can't have F-bombs in the thread titles !! But otherwise a good idea ? Maybe. You can model pretty much ANYTHING with Sub-D, and that's an awful lot of things to have in one thread ! I help people model stuff every day on this site and a lot of that advice is quite specific - if all those were in one thread, it would be several thousand pages long, and would be so old it would never show up in the main topics list ! Also, people uploading gifs and pics to help their explanations quickly run out of media space here, which I worry would ultimately result not in a stellar resource of all types of models as we'd hope, but in a thread full of broken image links and incomplete solutions ! I think I am talking myself round to this not being such a great idea after all, or maybe we could restrict media to external links to avoid that problem, or find another way round it... We do already have 2 clubs devoted to topology (admittedly I could spend a bit more time on mine !), so perhaps the place for this, or something like it is in one of those ? CBR
  14. Great project. I like that first image a lot. Great font choices and I am enjoying the 'vibrant-but-tasteful' graphic style. I do have to have my customary whinge about all the triangles, unless they are necessary for some later fracturing reason I can't see, but as long as you are happy with those razor sharp edges on your planetary rings and don't plan to use subdivision, you are obviously getting away with it in the render :) May I venture a suggestion for the bump on the blue planet ? Delta down, or higher res bump map - it's a little pixel-y to me at the moment... CBR
  15. Cerbera

    The Keys trailer

    Ha - awesome :) Love the landscapes especially. And great sound design, though they have gone a bit nuts with reverb :) CBR
  16. Again, very useful stuff, but the thumbs up I gave it was for Jesus Saves (incrementally) ;) CBR
  17. Well that's all working fine isn't it ? :) Nicely done ! CBR
  18. Multimedia Generalist, I would have thought ! :) Or just CG artist ? CBR
  19. He's got proper superpowers, that guy. Not only in C4D. The other week on AskGSG he turned hiccups off ! Literally just 'did a move' and they stopped ! I suspect he can also jump vast distances ;) CBR
  20. Just a heads up for those that don't already know, but Chris Schmidt is up on c4dlive.com at 1430 PDT (2230 BST, UK). So about 2 hours away at time of posting... His presentations tend to be better than everyone else's, in that he usually spends 100% of his time packing in an incredible amount of practically useful information, and I think he's doing another Top 50 Tips and Tricks session this year, which are always essential viewing, I find... CBR
  21. Oh, I dunno - I doubt any harm will come to youngsters if they view this, and it will make the rest of us laugh ;) I'd leave that right where it is ! CBR
  22. Wow - what a job ! :) MUCH more than just a list, and very attractively done. Thank you for doing this - very very helpful. CBR
  23. Yep, all good points :) Thanks for the explanation... makes a lot of sense. CBR
  24. Yeah, and more cartoony to do that too... Also, I think his ears should be sticking out of the ninja gear :) CBR
  25. This is excellent, and should help a lot of people understand this. Have added to my list of reference videos for people asking about this ! I like the subtle humour in it as well - definitely moves it up a league ! :) CBR
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