
BoganTW
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Everything posted by BoganTW
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Yeah I much prefer Mac but I’m guessing AMD might deliver something cool. Lisa Su could do something. I dunno about the Intel guys.
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Everyone has presumably seen this already but I thought it was worth noting. C4D was featured heavily in the Apple presentation today, getting a couple of shout-outs, having Philip Losch appear on camera, and presenting a couple of cool animations that were evidently made for the show. They mention how C4D and Redshift are three or four times faster on the new MBP's. The presentation was effective enough to convince me to buy the iMac that features the nearly year-old bog-standard M1 chip, because by the time I learn enough to outgrow it, there will probably be an M2 series (at the very least) already on the market, and I'd rather spend the savings on a let your hair down trip to Bangkok and SE Asia or something. But I'm impressed how Apple and Maxon seem to be good buddies these days and when I picture how a Maxon One sub will look on one of those colourful iMacs in the near future I'm happy.
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I think either one will take bloody ages to learn but Houdini seems way ahead in what you can actually do once you learn it.
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Very cool, will watch this week.
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No word yet on Apple Silicon compatibility? It would be nice to see.
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Houdini Direct Modeling - Pilot Fork | Feedback would be appreciated :)
BoganTW replied to a topic in Discussions
You may have already seen this. Noseman did a series for Youtube discussing tips and techniques for making video training. It's fascinating to watch. -
Houdini Direct Modeling - Pilot Fork | Feedback would be appreciated :)
BoganTW replied to a topic in Discussions
I think it will be a fun and successful series. I also think maybe breaking the videos up a little (ie “That’s the first section done, now we’re going to use a different method for this next part” etc) gives you a brief opportunity to cut away from the software interface and back to your cam as a full screen. This makes longer videos a bit easier to digest, something I’ve occasionally appreciated when watching other tutorial videos. -
Houdini Direct Modeling - Pilot Fork | Feedback would be appreciated :)
BoganTW replied to a topic in Discussions
I’ve seen keyboard software mentioned elsewhere but forget which one - maybe others know? I thought the video was really good and your speaking tone is quite pleasant and friendly and agreeable. I thought there was a small audio issue at points where the sound seems to cut out(?) right after some of your words, which makes the narration somehow seem a bit staccato and abrupt at points. This seems like a mic issue or something to do with the audio settings, but I’m listening on cheap iPhone earbuds right now and might have misheard it. I still found your video useful nonetheless. This will be a cool and helpful series if you can do it. -
IceCaveMan - all is cool. Your earlier points about C4D releases were well argued but I note you cited R21, R22, R23, R24, R25 and called them five releases. They kind of were and they kind of weren't, right? As two of them had an S at the beginning (22, 24) and represented half a year of effort. Either way your points were well argued and I concede that some folks looking for various updated features though that period didn't get the results they hoped for. Maybe next year hmm?
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Not trying to pick a fight at all. Hopefully everything will stay friendly. You mentioned I should check his Twitter. I did and it says This tells me he likes making art, and he also sometimes develops software. I'm pretty sure he wasn't a CEO or chief financial officer or advertising exec for the company. My understanding is that he did some coding for them. This is just to reiterate that I'm still as puzzled as I was at the beginning that you would say a guy who was a coder, wasn't one. Everything I've encountered today suggests the guy who did that coding, was one. Let's move on. (BTW if this thread had a soundtrack I'm pretty sure it would be the Muppet Show version of 'Mahna Mahna')
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I don't consider myself a professional cleaner when I clean my house, no. However, if I spent a couple of years cleaning someone else's workplace, giving updates on Twitter as to how the cleaning is going, giving a half hour presentation at a conference about the cleaning I was doing because everyone thought it was important, and doing all those things because up to that point the workplace in question hadn't been able to get a cleaner to do the cleaning as well as I was able to clean it - I would probably consider myself a cleaner. 'Professional' is your word, not mine, but I'm not sure why you chucked it in there. Was he doing any coding, or wasn't he? This is not a burning issue requiring weeks of back and forth to wring nuance out of each point, but your general argument seems to be, despite doing a lot of coding, Pablo wasn't a coder. And my argument is, Pablo was a coder, and the reason he was a coder, is that he did a lot of coding. This doesn't rule out him doing other things throughout the week, in his spare time, or as a main focus. And I understand he hasn't left Blender to take up some amazing new position somewhere else as a coder. He's an artist. But your comment suggested that an artist who had done a ton of coding over a year or two to general acclaim hadn't done any coding, and I think that he actually did. And maybe it's possible to be both an artist, and a coder. I'm assuming he didn't tidy up the Blender code by drawing a sketch of what he thought was required, or gave a critique of the code quality through interpretive dance. He tidied up the Blender code by coding a bit, and if he did a lot of coding to do that, then I think it's actually alright to call him a coder, and no-one will be hurt, injured, murdered, or generally left in a bad mood if he is given this term.
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So what was he doing when he was working on the Blender code for a year or two. Gardening? If he can jump into the code of a 3D software app and improve it to pretty much universal acclaim, he's probably more of a coder than most people. That said if he walked because people were bugging him to do more than he was able or wanted to do, that's fair enough. Maxon could tell all their developers to hold regular public meetings about their work, plans, schedule and productivity, and make them go sit in the naughty chair without breakfast if Fred Random from Reddit was unhappy with what he was seeing, but I dunno if it would help to be honest.
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The unspoken assumption is that they're working to eventually put all those into the app - redo dynamics, update the particles, maybe even do fluids if they're feeling generous. But none of those were possible in the way that they would have liked with the old core, so they decided to do a new one. It's hard to see the new core and a decade worth of efforts towards it being designed to present nicer caps and bevels or more cloner spheres in future GSG tutorials. Ditto that object tracking, motion tracking from several years back. Maxon stuck Pyrocluster into the app way back in the day (before many University age students were born in fact) so someone eons ago must have once liked the idea of effects in C4D. And Stu Maschwitz, now running a bunch of stuff at Maxon, is also an FX guy. But I don't see those cool things happening till they've done all their core stuff. Which is maybe 2023 or 2024? Who knows. Chad Ashley's long sigh near the end of his R25 recap maybe reflects your thoughts. But whatever. They'll get there eventually. Blender's 'everyone gets their say/everyone wants to be heard/users speak directly to the devs/devs have to justify everything they do each fortnight in public' system seems a double edged sword if it leads to stuff like Pablo packing it in. But Blender is cool.
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Igor your plan for H19 tutorials sounds like a cool idea, please keep us posted.
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Suspicion (not much of a secret). Maxon have multiple programmers working on core stuff. One of them popped up in a Rocket Lasso thread 6(?) months ago and obliquely said they'd only just started work on a feature they'd been waiting to work on for a few years, presumably because all the pieces (core + nodes + whatever) were finally in place. There are plenty of candidates for what that could be, we'll find out whenever we find out. Presumption. The current slightly staggered pace of updates will continue for a couple or a few years, though I'm guessing the updates next year could or will definitely be a bigger deal than the ones that popped up this year. Prediction. When those remaining hurdles of putting the core stuff together are done and complete, those same programmers will all be free to jump into seriously digging into all sorts of new cool features that have been awaited for a while. Observation. The staggered (pro description) or gimped (neg description from non fans) schedule of updates isn't because anyone anywhere is telling people to go slow or be tricky or rip people off, but simply because the decision to redo the core was a massive hefty giant one that has led to whatever it has led to, and various cool hypothetical features (new dynamics, Bodypaint redo, ocean sim, replacements for Pyrocluster and Thinking Particles which each have their 20th anniversary next year) can't be looked at until the super duper core bits are finished. Noseman is talking a lot about Face tracking on Twitter, what's going on there?
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Righto, will do. Let’s stick to R25.
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IceCaveMan. No arguing from me, but what year are you moving on again? You first announced you were moving on two years ago. No hurry. Let’s give it a few more years, say half a decade, and possibly the deep wounds inflicted by a subscription option and a UI refresh might have begun to heal by then. If not you’re welcome to hang around for a further five years whining, this will give you plenty more chances to get those feelings of dismay and betrayal off your chest.
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Yawn. If this was a Blender thread, and you were making (typically quite smart) observations about stuff you'd done or noticed or observed in Blender, none of my posts mentioning you would be negative. See if you can figure out why some of your participation in this thread elicits a shrug, puzzlement, annoyance, disdain or pity from others. I'm not the only one who feels like this. At a certain point, the only person who needs to be bothered about the anger you feel towards C4D is you. The rest of us can happily ignore your extreme commentary as a rant. And my gentle suggestion that staying aaaaangry - so angry! - about something you ostensibly moved on from two years ago isn't great for your health wasn't an attack. If Blender isn't cutting the mustard for you after all this time, let us know. It'll be interesting to hear why its shortcomings still have you constantly checking back to see how C4D is going. Because if Blender was making you super happy, you wouldn't be super bothered by anything happening with C4D. Because why would you care? But seeing you continually raise your head above the parapet to stomp your feet about C4D's progress suggests that Blender isn't completely fulfilling your interests. So this is actually good to know. Blender seems to be the app where it can be polished, tidied up and given away for free, yet it doesn't quite carry the same import as whatever C4D is doing. If Blender is more interesting, start a thread and tell us what is interesting about it. It would be a positive conversation. If Blender is less interesting, that's fine too.
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That's a lot of C4D commentary from a guy who is apparently happy using Blender. I"m surprised you have the mental energy to keep thinking about both apps. Maybe just pick one and spend your energies there? It's kind of hard to judge continual glad-half-empty rants from a guy who - more often than not - acts online like his personal and professional life have crashed and burned through the duration of an evening, and is taking out his raw anger at humanity by screaming furiously at strangers sitting at the local bar. You're clearly not going to use R25. And you're apparently not going to use C4D again. So it beats me why you're poking your head in here, waving your arms around, and growing increasingly red faced. If Chris Schmidt ever expresses raw anger at C4D's releases and direction, I'll take notice. But he's enthusiastic about a lot of the new release. And he's frankly providing the community more insight, help and guidance than you have for a long, long while. You have more than 1300 posts here. I'd say at least a couple of hundred of those are the ABSOLUTE SAME 'woe is me, a change in C4D has hurt me deeply, I'm spiteful and unhappy' garbage posts that you throw up each release. Blender does four releases a year. It really must say something that those four releases seem to affect your life less than the two that come each year from Maxon. At a certain point - and this is going to happen sooner rather than later - you'll be the sour grapes guy wandering in and ranting, while the rest of the users continue on and happily use their app of choice. But rather than convincing them to worry about Maxon and C4D, they'll more worried about your own personal health. Maybe let it go?
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I'm guessing that the UI work they've done (which looks like a lot) was ready for R25, and the UI work they didn't do yet (which might be a bit) will be ready for S26. So maybe that stuff will get fixed soonish, Rick mentioned on Rocket Lasso there were probably more small UI tweaks to come. But the big stuff has been done and is what you see.
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Mazurbr - yeah I remember you said 'Adobeguy' wasn't meant to be demeaning or insulting, even though to my ears it sounds like it is. But fair enough. He works for Maxon now and there's been a ton of posts from various folks saying Dave M. is bringing evil Adobe subscription methods into the Maxon fold, so despite your assurances - and I believe you, I guess - maybe understand how it doesn't come across as the most welcoming phrase in context. Since you're calling him Adobeguy due to him working once for Adobe, will you ever call him Maxonguy in the future? I've heard on the rumour mill that that is his current job. But I'm also a fan of AE and Adobe, so there you go.
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Would you be happier if the Nemetschek guys had said, Dave, we know you're running Maxon, but we'd prefer it if you weren't involved in any discussions we might be having here that could affect Maxon and the various plans we have for it? I don't see the logic. Would you rather the Nemetschek guys just scratched their chins and went, we're not really sure what's going on deep in Maxon - there's a guy that's running it, but he's not here, thank Christ - but lets make some more decisions that involve Maxon, hopefully we won't screw things up, fingers crossed. This is unless the suggestion is, Dave M. was an undercover mole sent into Maxon HQ to plot its destruction deep from within. This sort of retarded conspiracy might make for a good SF show on Netflix, but doesn't help much in figuring out what is going on in life or in the world today. If someone wanted to destroy Maxon, why would they bring in a top level professional as a new CEO and have him attend trade shows and development meetings and stuff? Surely they'd just call a single meeting with Rick, Paul Babb, Srek and everyone and say, guys, you're all fired, there's some top jobs going over at Dunkin Donuts if you hurry real fast. I think dumb rubbish suggesting a global conspiracy with Dave McGavran as a covert secret agent (Dave 007) is better off being posted at Reddit, not dumped with a thud into forums here at Core4D.
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Yeah it's a bit much. This puts the guy a few pages back going, 'oh man, please stop with the negativity' after my pro-Maxon posts in quite the light.
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I agree. I wasn't talking about every Blender user, just the irate ones. Scroll back a couple of pages and see if you can spot one. My post was about the Blender users who are aggressive at doing two things. Saying how they've jumped over to Blender because C4D doesn't cut it. And saying how ANGRY at Maxon they are, even though they've long since left it behind for Blender. Infograph at C4D talk is another such dude. And (could be wrong) I think he used to post as Cutman here, unless there are two such guys who post exactly the same rants and are angry at exactly the same stuff. CGTalk was a fun place once, but every time it sputters back into life, he's there, waiting with baited breath with a stick to bash Maxon and Maxon fans and users over the head. Disclaimer. Generally Blender users are a happy bunch. Even the Blender Today guy has some nice Mario music playing at the start of his show. But the "I used to be a C4D guy but now I've left for Blender but I still really really hate Maxon, in case you've forgotten about the last 100 times I mentioned it" subspecies of Blender dude is a thing. And my pondering what is going on in their brains is just a result of them repeatedly inviting such contemplation through their rants. Although IceCaveMan once posted at CgTalk that he had been ranting away at the keyboard after a few too many drinks, so we have one explanation there. IceCaveMan, if you've never said this, my apologies. It is just how I remember you exiting one of the many epic and colourful threads you posted there, amid the excerpted lyrics from maudlin Golden Oldies hits, descriptions of subs as being a crime against humanity and vile personal attacks against the Maxon CEO. Ingvarai posted this funny thing earlier. "Moving to the subscription model is a sign of a) Panic, sales are plummeting or b) The need to hide what I call feature maturity, the saturation of nifty features" This makes him the first guy in the thread to suggest that C4D has too many cool features ,and the subscription model is a plot to hide the fact that they don't need to develop any more of them.
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Just observing too, now that I've noticed. Blender 2.8, the big redesigned version that everyone was apparently thrilled about at the time, was released in mid 2019, two years ago. Another seven big Blender versions have followed, (2.81, 2.82 etc) with heaps of new features and polishes and additions and lots of cool stuff. The high profile dudes who jumped to Blender (around when R21 came out or thereabouts) have therefore had a couple of years of receiving heaps of features and cool modern 3D tech with their software of choice, all for free. So you just have to observe - the ex C4D dudes who are posting in this thread, who have vocally jumped to Blender, and who are still irate. Do they seem happy and satisfied with their lot? Nah. They don't. Or some of them don't, at any rate. In fact, I'm not sure if I've seen grumpier posters on a forum on the internet. (I'm not referring to the chilled out bunch here who are posting calmly btw. Thank you to everyone contributing in a nice way to this discussion). This confirms to me that there is nothing Maxon could have done which would have satisfied the unhappy dudes who keep telling us how sad they are. If they're not happy receiving those two years of features for free from Blender, I'm not sure how receiving exactly the same features and updates over the same period from Maxon - but being charged for them, rather than getting them for free - would have made them happier. This suggests Maxon is right to go their own way, take their time, do their thing. Because they could have upped the feature releases and given them out for free, and some people still wouldn't be happy. If the angry folks here think they would have been happier if Maxon had done exactly that, they should explain why they're so miserable after two years of Blender doing it. My guess - some of the people who jumped ship never really jumped, and they keep on hanging around and checking in, because deep down they hope to return, probably because they know Maxon polishes stuff a bit better than the freeware folks do.