Jump to content

BoganTW

Premium Member
  • Posts

    598
  • Joined

  • Last visited

  • Days Won

    29

Everything posted by BoganTW

  1. How does offering slight updates maximise the IP again? I thought offering a large/well-received update that received lots of good reviews and word of mouth would serve the IP better, as for the duration of the year people would be happy with it, stick with it, recommend it to others, see good reviews of it online etc etc etc. A marginal upgrade would do less of all of that. I can't see any reason at all for them to cripple things deliberately. I've got less of a dog in this fight than others, as I'm still on Lite and barely have time to learn After Effects, but I've been reading the C4D forums since version 9, and the negative doom and gloom when various signs (new core, new hires, expanded Canadian dev team) point to the opposite sometimes feels a bit odd.
  2. I know a lot of game makers and programmers locally who use Unity. They're pretty happy with it. The consensus (and I also encountered this) is that Unreal requires a beefier rig and graphics card to run. I briefly subscribed to Unreal when it first came out and my MacBook Pro sounded like a jet engine preparing for takeoff. Your mileage might vary with it. There are substantial tutorials online for both programs (Unreal has a very active official Youtube channel) so maybe try both and see which looks like a good fit for you.
  3. I recall after R17 came out Paul Babb and Rick Barrett were asked in an online chat if C4D would get unified dynamics at some point. They said yes, it's scheduled to happen within the next few versions. (18, 19, 20). Presumably if it doesn't occur this year, it may be in the works for next year's release.
  4. Big kudos to Nigel for his years of hard work and help for C4D newcomers. My sympathy and appreciation too for Hrvoje for doing his best and utmost under that pesky NDA. I hope Nigel really enjoys himself and has a fulfilling time in Modoland.
×
×
  • Create New...