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Petematul

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Everything posted by Petematul

  1. Thanks! Much appreciated! Having another mental lapse this morning.
  2. Isn't it possible to change the viewport views, like changing the right view to left, or the top view to bottom, etc?
  3. One quick question, what does the attractor do? I deleted it and nothing seemed to change.
  4. Very cool, HAPPYPOLYGON! It's going to take some time to wrap my head around this. Amazing you could knock this out so quickly. Thanks!
  5. Hadn't thought of Mograph. I was only using particles because it was quick to create a sphere randomly filled with balls. I need to create a nucleus in two parts, so that it will break apart when it is struck by a loose neutron. With the particle approach I was using two emitters, one emitting red balls, and the other emitting white balls. Those two emitters would fill a hemisphere. Another two would fill the other hemisphere. Would MoGraph work better? Can you give me a tip on how to start?
  6. Duh, well there it is, right in front of my nose, "Bake Particles" at the bottom of the simulation menu. Sorry.
  7. I created an atom nucleus by emitting a bunch of red and white balls into a larger invisible sphere. I now want to delete the large invisible sphere so that I can manipulate the individual balls like, jiggling them and having a few fly off into space. I know you can bake deformers by using the Current State to Object Command under Mesh/Conversions, but what about particles? Can they be "baked" in a similar way? Otherwise, I'm stuck building the atom, ball by ball. Doable, but a lot trickier than it looks. Thoughts?
  8. Thanks, guys! I see, now. The trick is NOT to click ON the keyframe (which is what I kept doing) but the area before the first one and the area after the last one. Actually I had tried that, too, but when the keyframes didn't highlight at first, I gave up too soon.
  9. Isn't there a way to select multiple keyframes in the C4D timeline? I've tried multiple keys with no luck. I'm talking about the main timeline under the viewport.
  10. You might be right. The second file saved has an A in front of its name. That is, if one is titled "Test", the second file will be called "A_Test". I assume the A is for Alpha, and I think C4D keeps wanting to make a Separate Alpha, even though I don't tick "Separate Alpha" as an option. I think it's a bug. In fact, I can't even select "Separate Alpha" in the options. It's permanently grayed out. C4d insists on giving it to me whether I want it or not. No I don't see it rendering twice, and, yes, I can just delete it, so not a huge issue, just a nuisance.
  11. Thanks! Much appreciated. And good to know about the Insydium Bridge. I wonder if this will enable me to use early versions of X-Particles on R20.
  12. Thanks, JED, I'll give that a try!
  13. Anyone got any leads on a plugin or preset that will make arrows and arrowheads? The Arrowmaker plug-in appears to have ended with R19 and Arrow Tool Kit doesn't seem to be around anymore.
  14. I'm wondering that myself. Would someone mind rendering out a simple ProRes 4444 file with alpha ticked but SEPARATE ALPHA UNTICKED) and let me know if they end up with two movies.
  15. Anyone have an idea why C4D is generating two movies when I render with an alpha? If I render a movie of a red sphere and check alpha in the settings, I will end up with two movies : the red sphere (with its own alpha) and a separate alpha only movie of the red sphere. "Separate Alpha" is NOT checked in my render settings. I'm including a pic of my render setting.
  16. I KNEW THAT!!! Duh! How could I have missed it! I knew they put a toggle there somewhere recently but for some reason I forgot where, and I spent an hour searching for it. I attribute this to either senility or 15 years ingrained habit. I'll take the latter. Regardless, thank for you timely response MJV! Much appreciated!!!
  17. For some reason the option settings button has gone missing from my R20 render settings. This is the button I used to use to change to various Quicktime codecs, like ProRes 4444, etc. Without access to this button I am now stuck rendering out to ProRes 422 (the apparent default) and I have limited Alpha options as well. Anyone know why this is gone? Or, am I just confused? I had to re-install R20 from the Maxon website a while back and it's possible the option button disappeared after the re-install, but I could be wrong. The first attached image shows the interface as I believe it used to be, with a red arrow pointing to the options button. The second image shows my interface now with a missing options button.
  18. I'm experimenting with TFD and a problem I keep running into is that my explosions keep running into the walls of the TurbulenceFD container creating a cube effect. If I increase the size of the container, the caches take forever to build. If I increase the size of voxels the effect is not what I want. If I reduce the particle speed the simulation is not as dramatic. I'm new to TFD so any suggestions would be appreciated.
  19. Finally found it. Under Tools in R20. I think it's somewhere else in later releases.
  20. Can anyone tell me where I can find Reset PSR in R20. In earlier releases it was under Character/Commands, but not there now. Again, I'm asking about R20.
  21. Thanks, Dave. Really good info! Very helpful.
  22. Thanks for your valuable input LONCHANEY and 3D-PANGEL! A lot of great information there, Dave! If I understand you correctly, you're saying I will need a 3rd party renderer if I were to go with Fused, right? That would kill the deal for me as that would drive the cost more than I want to spend. Explosions and pyro stuff make up just a small percentage of what I do and it doesn't make sense for me to spend much. I'm still trying to make sense of spending the $370 (with discount) for TFD.
  23. Thanks JEFF H1 for that workflow tut for EmberGen! So, it looks like I will need to purchase a renderer as well for this. And thanks, FRITZ, for the Pyro link. This appears to require a subscription which I am strongly adverse to. At this point, I am leaning toward Turbulence FD for the following reasons: 1. Good results. 2. No subscription required. 3. Lowest price. 4. Third-party renderer not required. 5. Don't mind long renders. 6. I like that it's a C4D plug-in and doesn't require the importing of VDB files. Would you all agree to the above? Am I missing something? (FumeFX would be a consideration as well, but it costs twice as much as TFD.)
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