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mlon

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Everything posted by mlon

  1. Mostly experimental electronic music. - Autechre _ Lorn - Squarepusher - Venetian Snares - Geskia - Synalegg Lots more like this.
  2. Cheers all for the info. One more question. What happens when i load a model with Redshift materials made in 2024 in C4D R23? Will it be all black? mlon
  3. Hehe, who doesn't love Adobe!? 🙂 MJV, thanks! Are the materials inside C4D unified for Redshift and Physical renderer? So no need for special Redshift materials and you can render the same object with Redshift and Physical renderer and therefore able to load that object into R23? mlon
  4. Hey and thanks for the answers! However JBATISTA, i am talking about R23 and not version 2023. R23 is several versions back. mlon
  5. Hey there, our studio is still on R23 and we are considering a few C4D 2024 licenses. How is the compatibility between those versions concerning model exchange? I would like to know if we can exchange models since Redshift is now the default renderer and has its own materials i reckon. Does a 2024 model load in R23, so we can modify it further there? Can we also load 2024 scenes in R23? Thanks! Cheers, mlon
  6. How do i get an extra Material Manager panel so i can organize and drag drop materials around? cheers, mlon
  7. Why change? You can have it as an option in the preferences. It would save millions of keystrokes for me.
  8. Please shake some chairs at Maxon and make this happen! My fingers and wrist would be thankfull.
  9. is there an undate on this somewhere? https://safina3d.blogspot.com/2012/04/zmanipulator-v10b.html#comment-form
  10. Hey there, is there a gizmo that has move, scale and rotate all in one? Saving hundreds of thousands keystrokes would be beneficial right?? Yeh i know, i have crazy ideas sometimes... 🙂 mlon
  11. yeh, Cineversity... who remembers that right? Those were the times.. 🙂 Maybe there's a script wizard that could whip something up? That would be really usefull. ** OK, i found it! 🙂 It's here.. https://github.com/aturtur/cinema4d-scripts called AR_ImportImageFolder.py but there are allot more goodies. This script loads all images from a folder and names the materials accordingly but does not insert images in existing materials. This however helps allot to get the materials done. cheers, mlon
  12. yeh, Cineversity... who remembers that right? Those were the times.. 🙂 Maybe there's a script wizard that could whip something up? That would be really usefull.
  13. This by the way is often an issue with imported models where there is no image linked (path) in the material.
  14. Hi there, i am trying to find a script i once had that loads textures into excisting materials based on name of the material and texture of the same name. Material > 'book01' loads book01.jpg into diffuse slot. Material > 'gray_wood' loads gray_wood.png into diffuse slot. So disregarding image type (jpg, png, etc) it loads the image into the material based on the name. All in one go, so when you have 10 materials it loads the correct images into the diffuse slots. Anyone know where to find this? cheers, mlon
  15. Maxtree 40% off. https://maxtree.org/ mlon
  16. I'm on the sp1 and agree R23 is pretty buggy. Lots of small issues. Also had the install problem concerning libs etc. The things touched in this release seem finicky. - Opengl problems, textures not showing correctly. - Rendering often not starting or giving black image. - Material previews not updating realtime. - Material previews not updating in opengl. (only after render material showing.) - Hardware visual settings (opengl) not updating. (only after close window.) - several scripts not working. (R21 ok.) - UVedit texture map always disappears. I could go on.. I went back to R21. mlon
  17. I found a material on an object i have to work with that has an .ifl file in the colorchannel that does not load (unknow file format) but completely bogs down R23 where R21 does not care and just functions smoothly.
  18. Opengl settings are all saved when closing and reopening but not AA. This is always reset to 4x.
  19. Hey there, i just installed R23 and have abysmal opengl performance. To check i opened the same scene in R21 and its flying. Also R23 does not save opengl prefs when i close and open the app again. (Set to nearest filtering and AA off) Everything else seems laggy/hogging so something is wrong here. I reinstalled the app and also updated my gfx drivers but no change. Any ideas? regards, mlon
  20. Whats up with the Project Asset Inspector? Does it even work?? My textures are there in the Material editor but no show in the Project Asset Inspector... mlon
  21. hi! your best bet is to make allot of photos of the parts and reconstruct them in agisoft photoscan. mlon
  22. i still have this problem even when in locked layer with r17.055. pen tool is not able to create new splines without immediately sticking to the locked dwg and creating a locked new spline sometimes randomly yai! :) mlon
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