Is it possible to export UDIM´s from C4D (to substance painter)?
Am I missing an option or maybe a plugin?
Redshift can import UDIM but I don´t see any option to export them.
(UDIM and UVTILE (maxon.net)
Kind regards
Martin
Hi guys,
I´m trying to use my honeycomb geo exported from houdini in a mograph effector.
I want the mograph effector to take only my whole ngons into consideration, when using polyfx.
In the moment every hidden edge/polygon is affected.
Kind regards
martin
Hi,
i´m trying to simulate a rope at a falling object (baked, see c4d file).
Sadly my xpresso setup (which I found online), is not working.
Any Ideas?
Kind regards
martin
BalloonRope_test.c4d
thanks for the tip hyyde but this approach doesnt work for me very well, already tried it.
also putting an object (with semitransparent material) between light and product doesnt work really good.
the gradient ist always really harsh
I´m wondering how i get so smooth and large gradient reflection as shown in the screenshot attached.
The diffusor create a real large gradient at the cylindric object.
Any idea how to archive this effect in 3D?
Trying to rebuild this setup doesnt work for me, maybe HDRI LigtStudio is the right way to go here?
Kind regards
with this method you would rely on one piece of geoemetry dont you`?
which means that you can only get variation in scale and rotation with the random effector on you clones
your approach looks really promising @MODODO, thanks!
Is their an option to adresse every peace created with voronoi individualy?
Or any idea how to give every peace a rounded top surface (by staying procedural)?
Having in mind something like the "for each loop" in houdini.
kind regards
Hi,
for a project I´m searching a way to implement my 3D Model into a website for useres to see the model from all angles.
Does anybody has expierence with this kind of work and can sugesst a good provider?
Kind regards
I want to export my scene (camera & null) to After Effects.
When I bake my camera which is aligned to a spline (with constraint tag), the baked camera always lags behind the original one.
How can i fix this issue?
Is their maybe another way then using the constraint tag (PSR)?
kind regards
I have an easy setup where cloned geometry gets attracted (cloner has a dynamic tag).
When I try to bake the simulation the cloned geometry disappears.
Attached the file.
Any tips?
Kind regards
xp_chache_dynamics.c4d
I thought the transmittance mode is the way to go for fluid...
but to be honest... i don´t know really the correct fields of application for both modes.
Hey guys,
maybe somebody had the same experience.
But I don´t know how to build a orange juice material in transmittance mode.
Any solutions or tips?
Kind regards