Hi everyone,
I have a project where I need to make some stylized trees and at first I thought it would be really simple with a sweep nurb and a helix, but I can't seem to get the right look and feel. See the attached images. I need to make three unique trees in the style of Tree_02 (just the trunk and branches - no "leaves" but with the trunk acting like the TREE_01 image - variation on a helix. I need the top branches to branch out in different directions. The trees will eventually attach to other pieces of scenery that are 12x12 foot boxes in the air, so I need to be able to have each branch a separate spline that I can manipulate. Eventually, this will turn into a job with a lot more trees, so I'm in R&D mode trying to fine the quickest, easiest way to do this.
My experiments with the helix have worked okay, but then I have a really vertical trunk and I need to it slope and meander more like the Tree02 research. I'm thinking lots of helix sweeps and then a spline wrap to get the overall shape, but I am open to other thoughts and approaches. I imagine this is a great project for x-particles, but I don't have it and the turnaround it too quick for me to get up to speed on this. Also - these trees will change a few times before we get to final.
Any thoughts appreciated. Thanks in advance!