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AlexisB

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  • OS
    Windows
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    Intel
  • GPU
    RTX 3080

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  1. sure, there you go https://drive.google.com/file/d/1VPoK27sTei804T1dld37kQpgimTXHRje/view?usp=sharing
  2. nop, neither "Joint" nor "Ghosting" are hiding them. The only thing that's hiding them is "Generator" but it's also hiding all the mesh clones with it
  3. hey guys, i've added a Cloner object to an Instance that was based on a 3d character from Mixamo. The animation is running smoothly however on the viewport im getting this very complex shape that looks like a giant Joint or Rig based on the original Null model. I tried going to filters to see how to disable that preview but it's only disappearing after i deselect " Generator" which is making all the clones disappear as well. i just want to be able to navigate the scene on c4d without all the unnecessary joint graphics, any idea how i can do that? i want to see the clones but so far i can't see them alone without the white giant joint system
  4. hey guys, i'm applying a XP Cloth animation to a mesh and it's working but disconnected, elements are floating apart and not as one mesh. is there any way i can apply this effect to the mesh as a whole? so that the whole mesh moves in harmony as one piece and things don't float around each individually? reference below, this is a satellite, and i want the top part to be a satellite floating in parallel as one piece. i tried it on other meshes as well, and it has nothing to do with how many layers the object has, even if its a singular mesh it floats apart based on the topology i think these are the XPEmitter properties: thanks!
  5. thanks a lot! il check it out and hopefully it will solve the issue
  6. hey guys, i'm aware that if i add a "XParticles Create Cloth" to a plane. remove the XPGravity and add an XP Turbulence the Plane will float in the sky as a cloth. however i'm adding these same elements to a mesh i got from Sketchfab and the mesh keeps falling instead of floating as a cloth. I deleted the XP Gravity, added XP Turbulence and it's still falling! The only way it stops falling is if i disable the XP Emitter, and if i do that and add an XP Turbulence nothing happens as well. attaching references and the scenes as well. any idea why this is happening? reference.c4d
  7. this tutorial explained what i needed spot on: https://www.youtube.com/watch?v=HRmVH_ApZEc thanks guys!
  8. yes as i showed in the screenshot above i made the gravity -1. i experimented a bit with the numbers and -1 has the best effect. what im looking for is hair floating around the face which i think has to do with Hair properties aside from the gravity..
  9. the thing is its only got the effect i want in fraction of a second, i need to have that effect for like 5/6 seconds so not sure it can work keyframed. there must be a way to get the floating Hair effect through the properties. it only makes sense, no?
  10. Hey guys, im working with the Hair Simulation on a character. I made the gravity -1 after experimenting with 0 and 1 just so that the hair doesn't fall off completely. I want an effect of floating hair in space that doesn't fall completely on the shoulders but that keeps on floating around the face like there's some wind machine. The effect in the first few frames of the video is pretty good, but then the hair falls off. Which Hair properties i should experiment with to get the result im looking for? video, sorry for the low-res preview: Thanks!
  11. this is so very informative on many levels, many thanks! PS: i did watch the first video you posted on yt a while ago! it was recommended in my page
  12. I had no idea there's such a thing as smoothing plugins for mocaps, I thought the capture will be like 90% accurate and demanding small fixations here and there. I'm familiar with Mixamo and that's about it. Will definitely need to get the suit then guide myself on how to move to the next step- hoping having to fix the captures won't be time consuming.
  13. thanks guys! @goldandironi wanted to book a 1:1 demo but the first date available was in August. I think if i move forward ill want to buy it sooner than that. @HippoDasTamusi did see on this page a video that demonstrated how to do a cleanup, i guess i'll really have to get it and see how it works with me/how much time it takes to get the right animation. Based on what i've seen on yt the captures are pretty good, did not see any negative reviews. I'm quite familiar with Mixamo so hoping that can help me move faster rather than slower. Any idea when will the Rokoko Studio 2.0 version be released? one last question @goldandironi was told by the Support team that a Phone Mount is part of the package im buying. I'm checking the iPhone facial helmets for mocap online and their prices are ridiculous! is the Phone Mount reliable to capture facial data well when placed on the chest? seems to be a bit weird that its not a helmet thats placed on the head. I'm asking to know if i can rely on it 100% to record facial date or if its better to invest in a helmet. thanks!
  14. hey guys, im considering buying a Rokoko Smartsuit and wanna see if anyone here tried it with C4D and how was your experience. Do you recommend it? was it good for weight transfer and mocap? Difficult to understand/problematic? How was the quality of mocap captured from the suit? Thanks!
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