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EAlexander

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Everything posted by EAlexander

  1. Back on my bullshit. Just trying to get as much practice time in the software as possible around client work.
  2. Hi Stephan, I am in agreement and do not mean to undermine the work you or other developers put into these kinds of products. I have bought expensive and cheap plugins with great success. What's hard, is not being able to see it in action via a demo and to only go by the written description. That's all I was trying to say. I want it to be awesome and am willing to pay for that, I just don't have a clear sense of what I am buying.
  3. Stephan has been a visible and active member of this community for a long time and I've had one of their other products (rhino.io) for many years with great success, so I trust him. But, I don't know in 2024 that I would buy a $99 plug in sight unseen.
  4. @stephan laub Do you have a video anywhere showing this in action?
  5. Since the spline is pulled from edge segments - it goes from blue to white and then blue to white again. This is showing point order and it ideally is blue to white once over the whole spline run. What happens if you try to reorder the points and set a new first point? (right click on the spline, the ordering options should be near the bottom of the list). Does this change anything?
  6. Not exactly what you are looking for, but you can select the the polygon that you want to add the primitive to and go to CREATE>WORKPLANES>ALIGN WORKPLANE TO SELCTION and then make your primitive. You'll still have to adjust, but placement tool would fix it.
  7. How weird! And annoying. What happens if you use Find and replace at the bottom if that window instead of relink? Copy the breadcrumb trail from the bad link up to the folder with the textures and paste that into find and put your good breadcrumb link into replace. If it works on one, then you can select the whole list and do it in one go. Can't see why that would make a difference, but try it out. 🤔
  8. It can be frustrating to set up, but Realtime makes working in offline renderers feel really slow 😂 First pass at some auto animations. Car needs work, but this was focused on cameras.....which need work as well 🙂
  9. Still plugging away at learning this workflow around client work. First attempt at Particles and they need work, but vdbs working nicely.
  10. Looks like a Phong Shading error. Check the phong tag - try an angle limit of 40 and see if that improves it.
  11. Never tried, would require some research. https://docs.unrealengine.com/5.0/en-US/hair-rendering-in-unreal-engine/ Looks like people are using baked hair via alembic mostly.
  12. Thank you! Yes, it is a bit clunky, and I find things that you can do in Cinema without thought take a lot of set up in unreal. But I'm addicted to that speed!
  13. Playing around with the DMX lighting setup. This is a pretty basic animation, but since my main work is concert production design, this workflow could potentially be very exciting.
  14. These from Stuz0r (Stuart) got me started: I also like Thaddeus : https://youtube.com/@azielarts?si=GgFDgeHBoi3JeNXp Josh is good too: https://youtube.com/@JoshToonen?si=YPei9zJoppzdZWDV
  15. I'm learning it now (started a sketchbook in the Unreal section here on the forum) and it's a different mindset than Cinema4d for sure, but working in real time is addictive, especially for animation. Building in Redshift or Corona in cinema feel slow to me now. There is a quality loss, but I've found it to be minor so far and I'm rendering 1200 HD frames in about 3 minutes on a single 4090 with volumetrics. So I can rerender or even add another sequence or camera angle and have the clip in a few minutes. It's the most fun I've had in years on a computer.
  16. Here is Procedural Content Generation used to make a forest. Similar to the Matrix object in Cinema, but you can see it all in real-time using high res scanned assets. Could use more work on the undergrowth layers, but I'm moving on to the next experiment.
  17. Anyone catch this one? Merk using cinema to drive an AI render. His Instagram says coming soon.
  18. Hi! Been a while since I've posted here. I did a big upgrade to my system, so I'm finally doing a deeper dive into Unreal and my mind is blown. Endless creativity once you get your head wrapped around the philosophies. Building in real time and rendering 1200 frames in 3 minutes is, well, unreal. Doing lots of short animations to learn the tools and create a consistent workflow. I've also never edited anything before, so cutting, editing and audio are all new areas for me to learn as well. I haven't had this much fun with 3d in years.
  19. Are the objects colored because they have a basic C4D material on them in that color or are they colored because the DISPLAY COLOR in the BASIC tab of each object is set to Custom or Layer? If display colors are set then take a look at this: If basic materials are already there, make your octane materials and holding ALT, drag your new material on top of the old material in the Material manager and it will replace the material globally.
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