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EAlexander

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Everything posted by EAlexander

  1. I haven't played with this yet, but your examples look great! Need more hours in the day to experiment and learn. Nice work!
  2. No worries. Just wanted you to know something had changed. Take whatever time you need. Thank you!
  3. @Igor FYI: I'm not sure what changed, but as of today (Jan 19, 2023) I now have ads all over my screen on this site. Top bottom, left and right of my screen. I haven't changed anything and am still in good standing with my memberships.
  4. Huh? See attached. I'm shooting particles down a spline via spline wrap. There is a tracer object on the emitter and then that all goes into a Sweep with an N side to draw the cables. In this example, I'm rotating and scaling the splines down to a twisty point. All good and working as expected. Here's what I can't figure out: I want to randomize the scale of the Nside so I get slightly different sized cable diameters. Any ideas? (PS - Don't have X particles - trying to keep this native).
  5. Thanks Fritz! Yes, this happens with any vdb file and isn't specific to Pyro. I'll ask in the Corona forum and hope this isn't a limitation of the engine.
  6. It's free 🙂 And I think it works better then the built in solution. Looks like he actually calls it Magic Solo. This might be personal preference, but I like it better since it is really simple - select your object/objects and hit the plug in. You get your objects and associated materials solo'd until you hit the button again. Simple.
  7. Hi! I have a Pyro workflow question - maybe just VDBs in general. I've set up a sim - really simple smoke sliding down a ramp and into a "window" - just a simple test. I set up the sim and it looks good so I cache it. Then I turn off the Pyro elements in my scene and load in a Corona Volume Grid and load in the Cached VDB file: Here's the question: The VDB bounding box gives me darkness/shadow/shading error where it overlaps the other geometry (see attached) - so how can I run the VDB sim through the geometry without getting this dark effect where it overlaps?
  8. Do we know yet if this works with other render engines besides Redshift? Apologies if this has been covered elsewhere.
  9. Tornado test 01: Berkeley Rep Theater. VDB files in Corona - work really well and I like how the system is set up.
  10. Playing with the new rope dynamics. Pretty great.
  11. Thanks! It's all just Corona in Cinema. The models are from turbosquid and lit using the HDR light panels from Pingo VFX.
  12. Chaos bought Corona a few years ago. Everyone freaked out, but they seem to be developing them both side by side. So far so good.
  13. Hmmm.. I didn't get an email about pricing, just announcing the new release.
  14. Looking forward to digging into this one.
  15. 10.16.22 Selina Kyle. Catwoman model from Sketchfab.
  16. Wow - you guys modelled all that furniture and drapery in 10 days? Impressive!
  17. Very nice! I know these kinds of scenes with so many objects and high poly counts aren't easy to pull off and keep organized. I like the brighter white balance of the daytime shots better - the night shots feel a bit too amber/buttery, but I think it comes down to personal taste.
  18. Great start! I would say needs a great sky and lots of foliage. The forefront tree feels a bit weird as just a blank trunk, I'd find a nice lower branch or cheat the whole tree down to get some forefront foliage in there to frame the shot and add to the depth. Keep going!
  19. Some environmental experiments. Lighting needs work. Toon stuff is harder then I thought it would be.
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