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Posts posted by EAlexander
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I haven't played with this yet, but your examples look great! Need more hours in the day to experiment and learn. Nice work!
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No worries. Just wanted you to know something had changed. Take whatever time you need. Thank you!
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@Igor FYI: I'm not sure what changed, but as of today (Jan 19, 2023) I now have ads all over my screen on this site. Top bottom, left and right of my screen. I haven't changed anything and am still in good standing with my memberships.
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Huh? See attached. I'm shooting particles down a spline via spline wrap. There is a tracer object on the emitter and then that all goes into a Sweep with an N side to draw the cables. In this example, I'm rotating and scaling the splines down to a twisty point. All good and working as expected.
Here's what I can't figure out: I want to randomize the scale of the Nside so I get slightly different sized cable diameters. Any ideas?
(PS - Don't have X particles - trying to keep this native).
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Thanks Fritz! Yes, this happens with any vdb file and isn't specific to Pyro. I'll ask in the Corona forum and hope this isn't a limitation of the engine.
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3 minutes ago, Digital Dave said:
Is it worth buying Nitro Solo if I'm already using C4D's built in Soloing tools?
It's free And I think it works better then the built in solution. Looks like he actually calls it Magic Solo. This might be personal preference, but I like it better since it is really simple - select your object/objects and hit the plug in. You get your objects and associated materials solo'd until you hit the button again. Simple.
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Nitro Solo is essential for me.
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Hi! I have a Pyro workflow question - maybe just VDBs in general. I've set up a sim - really simple smoke sliding down a ramp and into a "window" - just a simple test. I set up the sim and it looks good so I cache it. Then I turn off the Pyro elements in my scene and load in a Corona Volume Grid and load in the Cached VDB file:
Here's the question: The VDB bounding box gives me darkness/shadow/shading error where it overlaps the other geometry (see attached) - so how can I run the VDB sim through the geometry without getting this dark effect where it overlaps?
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2 minutes ago, srek said:
You can use any render engine that supports Open VDB volumes. This is also how Redshift renders Pyro.
Awesome! Thanks Bjorn!
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Do we know yet if this works with other render engines besides Redshift? Apologies if this has been covered elsewhere.
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Tornado test 01: Berkeley Rep Theater. VDB files in Corona - work really well and I like how the system is set up.
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Thanks! It's all just Corona in Cinema. The models are from turbosquid and lit using the HDR light panels from Pingo VFX.
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8 minutes ago, HappyPolygon said:
It seems I've missed some episodes ...
V-Ray and Corona are developed by the same company ? Chaos is mimicking Autodesk in the renderer realm ?Chaos bought Corona a few years ago. Everyone freaked out, but they seem to be developing them both side by side. So far so good.
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Hmmm.. I didn't get an email about pricing, just announcing the new release.
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Looking forward to digging into this one.
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Wow - you guys modelled all that furniture and drapery in 10 days? Impressive!
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Very nice! I know these kinds of scenes with so many objects and high poly counts aren't easy to pull off and keep organized. I like the brighter white balance of the daytime shots better - the night shots feel a bit too amber/buttery, but I think it comes down to personal taste.
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Great start! I would say needs a great sky and lots of foliage. The forefront tree feels a bit weird as just a blank trunk, I'd find a nice lower branch or cheat the whole tree down to get some forefront foliage in there to frame the shot and add to the depth. Keep going!
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Flow Graph Plugin - A Flow Graph based animation plugin for Cinema 4D
in News
Posted
This looks pretty sweet! Keeping an eye on this one for sure.