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EAlexander

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Posts posted by EAlexander

  1. Huh?  See attached.  I'm shooting particles down a spline via spline wrap.  There is a tracer object on the emitter and then that all goes into a Sweep with an N side to draw the cables.  In this example, I'm rotating and scaling the splines down to a twisty point.  All good and working as expected.

     

    Here's what I can't figure out:  I want to randomize the scale of the Nside so I get slightly different sized cable diameters.  Any ideas?

     

    (PS - Don't have X particles - trying to keep this native).

    particle_sweep.png

  2. 3 minutes ago, Digital Dave said:

    Is it worth buying Nitro Solo if I'm already using C4D's built in Soloing tools?

    It's free 🙂  And I think it works better then the built in solution.  Looks like he actually calls it Magic Solo.  This might be personal preference, but I like it better since it is really simple - select your object/objects and hit the plug in.  You get your objects and associated materials solo'd until you hit the button again.  Simple.

  3. Hi!  I have a Pyro workflow question - maybe just VDBs in general.  I've set up a sim - really simple smoke sliding down a ramp and into a "window" - just a simple test.  I set up the sim and it looks good so I cache it.  Then I turn off the Pyro elements in my scene and load in a Corona Volume Grid and load in the Cached VDB file:

     

    Here's the question:  The VDB bounding box gives me darkness/shadow/shading error where it overlaps the other geometry (see attached) - so how can I run the VDB sim through the geometry without getting this dark effect where it overlaps?

     

     

    EA_Smoke_grab.png

  4. 8 minutes ago, HappyPolygon said:


    It seems I've missed some episodes ...
    V-Ray and Corona are developed by the same company ? Chaos is mimicking Autodesk in the renderer realm ?

    Chaos bought Corona a few years ago. Everyone freaked out, but they seem to be developing them both side by side. So far so good. 

  5. Very nice!  I know these kinds of scenes with so many objects and high poly counts aren't easy to pull off and keep organized.  I like the brighter white balance of the daytime shots better - the night shots feel a bit too amber/buttery, but I think it comes down to personal taste.

  6. Great start! I would say needs a great sky and lots of foliage. The forefront tree feels a bit weird as just a blank trunk, I'd find a nice lower branch or cheat the whole tree down to get some forefront foliage in there to frame the shot and add to the depth. Keep going! 

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