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EAlexander

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Posts posted by EAlexander

  1. For the flowers and the chairs, I've been trying no post work at all, but I am using some tone mapping adjustments and LUT in render. 

     

    Avoiding using exposure adjustment and have turned on photographic exposure in the camera, so adjusting brightness with film speed and f stop. 

     

    Highlight compression around 4 or 5

     

    Contrast up to 4

     

    I can't remember which LUTs I use, but I usually knock down the strength of it to 50%

     

    The art gallery fountain shots I did last week were graded in post and I feel like I get heavy handed and mushy with images really quickly. So these were and experiment in getting it set in render and leaving it. As is. 

  2. It's true - it is not zippy.  Mostly I want them to stay CPU so they keep all their focus on one track and keep maturing the software at a good pace.  I haven't tried v8 yet as I'm mid way though too many projects to change over now, but there are some nice new features like Splicer.

     

     

    04.02 Montbretia & Cenizo

    04_02_Flower_Montbretia_v01.jpg

    04_02_Flower_Cenizo_v01.jpg

  3. It is true, I put a lot of effort into generating defects, after years of trying to hide them in photos. Lately I've been trying to off-center and angle my render cameras a bit. So easy to dial it in to 0 on X and 90 on H. A few degrees off makes a difference. 

  4. 4 hours ago, DasFrodo said:

    Man, I just love the way Corona looks.

     

    Now if it only also had a GPU mode 😞

    I dunno - I haven't written off CPU rendering.  Maybe if I did animation I would care more.  I like the speed of Redshift, but Coronas VFB gets me there fast enough for look dev and for stills, final render times are still great with a threadripper.  I'm glad I didn't have to navigate the GPU landscape and market for the last few years - brutal and expensive.  I worked for so many years with physical renderer and 3-4 hour renders for one still, that it all still seems amazing and magic to me.

  5. HI,

     

    You can go to FILE>Save Project with Assets and it will save a cinema file and collect all the assets from your hard drive and put them in a tex folder right next to your cinema file.  You can send this to the client if they want it as a native Cinema4d file.  You could also export the model as .OBJ or .FBX which are pretty normal formats for exchange, but then you will have to send the jpegs separately.  If you are sending the Cinema4d file - they will need Octane to render it just as you have.

     

    e.

  6. 1970 Camaro Pro Touring.  My first attempt at modifying a car - which I have no business doing, as I know nothing about cars.  Obviously inspired by the work of Carlos Pecino and Ash Thorp.  There are some glaring holes and problem areas, but a fun thing to try out.   Started out as a texturing demo and then I just start modeling things.

    02_03_Camaro_Cam00_v01.jpg

    02_03_Camaro_Cam01_v01.jpg

    02_03_Camaro_Cam02_v01.jpg

    02_03_Camaro_Cam03_v01.jpg

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