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DasFrodo

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Everything posted by DasFrodo

  1. AIs like Dall-E are already so close to something that even a trained eye can barely differntiate from a "real" image that this will 100% be an issue in the future. As fascinating as this stuff is, it's also really scary. Saw a video about this topic recently that really made me think. This one:
  2. Oh I'm with you. First thing that came to mind when I used these things was "this is awesome for inspiration". It can come up with super interesting shapes and concepts that can then be refined for something else. But it can, definitely, also just produce great images that I would straight up print and hang on my wall. What I find interesting is the way these AIs generate their images, or rather the "look" they have. I feel like it's really hard to describe, but most of it looks very... organic? smudgy? But in a different way that I think would be extremely hard to replicate by a human. Here's a couple from the Discord from other users that I loved:
  3. Would it though? I was under the impression that Glow / Bloom not only appears because of atmospherics, but also defects, smudges, dirt, small scratches and manufacturing inaccuracies in the lenses.
  4. liminal office space shelves creepy scary dark Variations on the third one... Upscaled the third one...
  5. scifi panels texture white with markings with text seamless Learning: It doesn't understand what seamless means or can't do it 😄
  6. retrofuturistic chrome cyborg destroyed dirty in sand Variation on the third one... Upscaled the fourth one...
  7. vivid chrome flower retro cyberpunk and then I let it refine the fourth one
  8. What a coincidence, I got access yesterday as well. I haven't done much yet, but I tried some kind of texture. grungy scifi wall texture with little lights and rust seamless You haven't seen Dall-E 2 yet, have you? Midjourney does these kind of dream-like images. Dall-E 2 is straight up 99% convincing in many cases.
  9. Would be interesting if there was a "not anymore" option.
  10. Random Flow is really cool. I recently got it as well. THIS artwork was made within the first couple of hours.
  11. I live by the same mantra. Better safe than sorry 😉 storage is cheap enough.
  12. Uh... I don't remember saying tha- ... yeah, sure. 👀 Thats the model
  13. This is one of the first scans I made with the software. Blender File attached if you want to take a look 🙂 Stonehead_Packed.blend
  14. Try Agistoft Metashape. I have never done photogrammetry before, but this piece of software made even my first scane really, really good. The accuracy is insane. It takes a while yes, and some manual labor is involved but the results really do speak for themselves immediately. You can even just make a video of your model and import that, instead of photos. The quality will of course be worse but still really good. Especially the texture resolutions are really, really good.
  15. That is something that I cannot, for the life of me, understand. Why is Corona the only render engine that has that feature and only recently got it. Game engines have had it for many, many years, and it's such an amazingly easy way to get more detail into your world. Puddles, street markings, signs, everything. It's such a major pain to do that by hand.
  16. The Pixal Lab stuff is really cool. I have both the Blemish Maps packs, they elevated my material game by a ton.
  17. Oh wow, I didn't know the dynamic paint can do so much stuff. Now I have something to fiddle around with for the weekend, thanks 😄
  18. To be fair, they have moved the Redshift forum to their own Website. So technically they have a forum already.
  19. Probably a bit harder yes, but I think if you use squared paper and some clever lighting I don't see why it shouldn't work... these photogrammetry algorithms have become insanely good. As long as not everything looks absolutely the same and there's actually lighting information in the photo (aka not burned out) it should work. Maybe gift wrapping paper could work really well too...
  20. Now that you said photography, this COULD be done with photogrammetry! The model itself would probably be not too usable, but as a reference for retopology it could work pretty great. There's open source photogrammetry software so that would work...
  21. Yeah that's a job for sculpting. You could probably get something close, or something usable as a base mesh, from a simulation with the right settings but... I think you're faster if you just sculpt it alltogether.
  22. Using Blender for a year and I finally, finally made my very own Blender Donut... It could be way better, but making these is not these most thrilling thing so here it is. Not touching it again 😛 And also some quick variations. Just for the sake of it.
  23. I don't get this hostility towards other apps. Well except 3ds Max, because that's a buggy trashfire of a duct taped together app. Let people use whatever they want. You can try to show them that the grass can indeed be greener on the other side, but let them use what they enjoy. It's an unfortunate reality that some Blender users are like toxic Linux users, preaching at every possible second "I use Blender btw". Why is it a bad thing that the latest changes in C4D were obviously inspired by Blender? It's not like they copy-pasted Blenders Sourcecode, slapped a new name on it and called it day. Ultimately as long as the software is growing through this, who cares? Blender hat the clothbrush in it's sculpting module first, shortly after that zBrush had it as well. I haven't seen a single person complain because why would they? Everybody wins.
  24. DasFrodo

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    Naw that ain't gonna work. We've had a "tip me" feature for a long while now and I don't think it's been used much, if at all. I know I never got tipped 😉 The problem is how easy it is to just go somewhere else (Reddit etc.). You just can't beat free for most people. Yes, there's tons of really experienced and talented artists here, but Reddit also has them.
  25. Since these shows are pretty much "blanco checks" to the studios to do whatever the hell they want... I think some of the Houdini dudes in the studio probably just took the chance to make these gory effects that they otherwise would never be able to do in any kind of hollywood production.
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