I must say it's a nice release, probably not yet THE milestone everybody are waiting for but we have some clues the future appears to be bright. Beside new features I appreciate MAXON continues to refine his legacy tools, hierarchy objects insertions is the best example what a time saver! I like the overhaul of the weighting tools though it would be nice to have a more robust autoweight (like Mixamo), anyway it nice to see character tools to gain some attentions. At the first sight:
1. The Viewport is Jaw-dropping, finally MAXON catches up competition.
2. Prorender is very promising, can't wait all features to be implemented
3. Poly reduction generator, sound effector overhaul, Voronoi fracturing enhancements... Niiiice, killer features.
4. The new modeling core is is intriguing, I would like to know more about it
Things I expect in the near fufure:
1. Multithreating, can't wait to play with a bunch of cloners.
2. Xpresso overhaul
3. More modeling tools (finally a true symmetry feature?)
4. Better UV (seems a long way to go right now)
5. Node based materials editor