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Edouard

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Everything posted by Edouard

  1. With the purchase of Allegorithmic, we can feel Adobe becoming more serious about 3D, maybe MAXON prepares the response the other way around.
  2. As much as I like C4D as it's the only and first 3D app I know, sure I will give Blender a shoot.
  3. No it's Pagemaker that was developped by Aldus and bought by Adobe. Indesign was released 5 years later. I'm personally quite glad for the new subscription option and the versions simplification is long overdue but they should probably also release a indie version like the competition. That said I'm sure it's a good under-the-hood release but it's more a .5 version like MAXON accustomed us every two years.
  4. To be honest quite a disapointment features wise but the new cheaper licencing solutions with only one version is a wise move, that only is a big shift from MAXON stand point.
  5. Eevee is really awesome, the "new" C4D viewport looks already outdated.
  6. Something the new CEO can bring without hesitation from Adobe is this new feature request forum as the MAXON suggestion page has always been like a black hole where users, I'm pretty sure, ask for the same features again and again without knowing if their requests will be taken into account.
  7. For the split command, it's better to use a modifier key to erase (like perfect slip script) or keep the source polygons. Something I already sent to the MAXON suggestion page several years ago. Same thing with the solo command, everybody still use Magic Solo because it's just one click. I already pleaded MAXON to use just one button and use modifier keys for other options. For R20 I read C4D finally erases remaining points by default when deleting polygons but keeps them with the shift modifier key.
  8. A least if, once completed, the new core could allow CA to be as fast as Maya, it is worth to wait a bit more but MAXON doesn't give any details or timeframe.
  9. Ok thanks it is reassuring a bit, just hope to gain some performance in the future then. The Prorender denoising could have helped but it 's a little unfortunate that it hasn't been yet implemented.
  10. I'm waiting for some additional comparisons, but at first glance, the problem I have with ProRender is that while it gains features to be production ready, it doesn't yet provide the significant speed we can expect from a GPU renderer at least having a very high-end configuration with multiple expensive GPU. From what I already saw, all other third party renderers are not just two but multiple times faster to achieve the same result, and with OpenCL officially deprecated in MacOS it doesn't seem to be the best bet for MAXON.
  11. Better to strengthening something that was already strong than resting on its laurels like they did with Bodypaint for years. Something I'm sure is whatever the size of the R21 release will be, as long as BP won't received a significant update the overall reception will be always a bit tainted, same thing with the long overdue multithreaded object handling.
  12. To be honest I expected something more "obvious" like the new Blender's Grease Pencil system but my expectations were obviously too high :)
  13. In another thread, I remember someone who saw an interview with Andres Hildebrandt, vice-director Marketing from MAXON, in the latest 3D World mag, who said that in regard to R20 "one of the focuses that might be obvious is that we want to reach out to the 2D community"... I saw the new features and I don't see what he was talking about.
  14. My guess is that the new modeling core is a huge task and they need to go further to provide a new UV editor as the two can be related. We can, however, see that things are moving, the new volume modeling is very similar to Modo's MeshFusionn and it's a good thing, it would just deserve a node based editor as well, as things could be rapidly messy with more complex objects I think. My biggest disappointment would be that they didn't (yet) move to multithreading regarding to object manager and xpresso.
  15. I am also intriged by this one, I don't see the benefit at the first sight, it seems to be a pure under the hood thing.
  16. It's a good news, more support for ProRender is a good sign for the future of this renderer.
  17. I must say it's a nice release, probably not yet THE milestone everybody are waiting for but we have some clues the future appears to be bright. Beside new features I appreciate MAXON continues to refine his legacy tools, hierarchy objects insertions is the best example what a time saver! I like the overhaul of the weighting tools though it would be nice to have a more robust autoweight (like Mixamo), anyway it nice to see character tools to gain some attentions. At the first sight: 1. The Viewport is Jaw-dropping, finally MAXON catches up competition. 2. Prorender is very promising, can't wait all features to be implemented 3. Poly reduction generator, sound effector overhaul, Voronoi fracturing enhancements... Niiiice, killer features. 4. The new modeling core is is intriguing, I would like to know more about it Things I expect in the near fufure: 1. Multithreating, can't wait to play with a bunch of cloners. 2. Xpresso overhaul 3. More modeling tools (finally a true symmetry feature?) 4. Better UV (seems a long way to go right now) 5. Node based materials editor
  18. UV & Painting features in Zbrush, Mudbox, Modo or Maya are much more intuitive and powerful IMO
  19. Those tutorials stay (maybe for current owners) but why delete all references to this product on the website, forums and social medias? There are no references on those tools on the 4Dpublish product page neither. That's confusing to say the least.
  20. By the way, talking about the UV Paint plugin, developed by Kent Barber, the man behind the sculpting tools, it seems no longer available at the developer web page and all references to it have been deleted on forums and social medias. Mmm it opens a lot of speculations now...
  21. I don't understand why MAXON doesn't merge BP with their sculpting tools like Mudbox or Zbrush. Just look at the UV Paint plugin, MAXON has already all the foundations to create a new truly modern, efficient, streamlined and clean experience. I hope that UV Peleer and the "new" BP are just the technical pieces of something that is much more appealing...
  22. All I know is that after a decade of stagnant development, BP user experience is today completly outdated in comparison with the competition. If MAXON update just the BP core for the next C4D release, they will face a backlash, it's better to wait one or more years for a complete overhaul before leaving the beta program IMO.
  23. Interesting new tool in the lab by the way https://labs.MAXON.net/?p=3158
  24. Where there's smoke there's fire, I don't remember people complained so much about MAXON, even the very vocal minority, several years ago, so what has changed? In comparison to the competition I think you could easily make one release with R15, R16 and R17 combined. Meanwhile we learned about the new core and MAXON is a little bit more open so I guess the best is yet to come.
  25. I see your point but it's not reassuring anyway, if I must begin to learn a new renderer I need to know, even mentally, that its future is assured especially for something that is not yet released, actually there are a lot of uncertainty. Just look the physical renderer that seems now abandoned, we all know that it will be more easier in the future to completely switch to another renderer than improve the current one if the underlying technology is too different and there is no future for OpenCL anymore. Edit: That said, other than Prorender because of OpenCL uncertainty, I'm quite excited to see what MAXON will bring to us in a post new core era ;)
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