Posts posted by noseman
I m using a Geometry Modifier Group and the Ray Collision Node to do what you suspected.
I am loading an array with all the first hit points, and using them as a Point Cloud for a Cloner to Put Objects on.
Encoding the Youtube Video as we speak. Will make Video and Scene file available Monday Morning Eastern Time...1
Soooooo... I went down a rabbit hole with this.
Check out this video and if this is the effect you want, I have a solution.
Youtube tutorial and scene file coming Monday.
@JustinLeducI replied on Twitter with a short Video anti-tutorial.
Even Raycasting won't solve your problem in the case of the Teapot as it would either obscure the body of the pot on the LEFT if you consider "shadows" or if no shadows, it will include the inner part of the handle in the RIGHT selection.
As I see this, it's not possible to do that procedurally. Having said that, depending on the final model and how much you can deviate from the original idea, something similar may be possible... but needs a bit (a lot) of R&D.1
On 1/12/2023 at 6:01 AM, Corebot said:
In the second volume we build up on the fundamentals and get familiar with modelling tools, concepts and techniques needed to produce quality models. Often neglected elsewhere, but vitally important topics such as precise transformations and topology are covered in depth. Towards the end we build a real model using plethora of modelling tools and techniques to get your modelling skills up to needed level. Trainings are in English, easy to follow and packed with valuable information.
Thank you very much for your offer but I haven't received the email either.0
I don't mind AI at all... as long as there's an OFF switch2
2 hours ago, kalugin said:
yeah, so it's a voxel grid data with neighbouring relations.
Calling all users:
Tomorrow on "Ask The Trainer" we are showing more Pyro stuff. Come and ask and I can do it live for you, and if anyone has more questions we'll be very happy to show you.1
50 minutes ago, Cerbera said:
It is based on some kind of particles though, I believe...
Actually no. It's 100% grid based. No motion is generated, only voxel values for the 7 grids you see in the Pyro Object.
Motion can be created and propagated to Particles and Bullet Dynamics by using the Field Force and a velocity Grid as the Source...
Tutorials coming for all this in a few weeks...3
Without the scene it's very hard or impossible to troubleshoot.
How are you driving the rig? Are you using the Solver, motion layers or something else?
I also see differences in the Joints. In the source I see 3 joints per digit, in the destination 4...0
Our system vendors are Lenovo and HP. "Puget Systems," is not an approved vendor. Some of the components in your parts list may not be an option from Lenovo or HP. Example, in the high end systems, Lenovo and/or HP may only offer Intel's Xeon Processors or may only offer DDR4 Ram.
I think your company needs to redefine its vendors.
You need to lobby for that, otherwise you will be paying for it every day, unless you're on a hourly rate...
Your productivity is going to be lower and the PC more expensive...1
Put your Mesh under a Connect Object and turn OFF "Weld Points". Then Right Click on the Connect and Bake as Alembic... Done!
Apologies. The first reply mentions that...2
16 hours ago, Icecaveman said:
If we are fair...that is a good deal more cumbersome than simply scaling or rotating a point. Fair to say?
...and very nice examples of Blender Curves! Thanks for showing.1
Here's a 12 minute video showing how you can use splines in Cinema 4D while controlling scale and rotation data. The simple answer is MoGraph...
This is an Unlisted Video for Core4D users only and depending on feedback I may do a "proper" one or make this public. For now it's a "Core4D Special"3
The way to create "richer" splines in C4D is MoGraph.
That's what the MoSpline was partially created for. Since a MoSpline is a MoGraph Object, similar to the Matrix Object, it allows for similar functionality.
If anyone wants, please let me know and I can post some examples, or start a new thread to keep this one void of Off Topic distractions.3
1 minute ago, Icecaveman said:
That sounds more Spartan than Athenian.
Typical Athenian... Sparta is famous for many things, Rhetoric was not one of them0
4 hours ago, Icecaveman said:
Can I be an honorary Greek? For a day, maybe?
"Greeks are they who partake in Greek education" - Isocrates, 436–338 BC
21 hours ago, Icecaveman said:
I know! I want my 7th place contributor ribbon! LOL.
On further reflection, 62.5% credit goes to @Icecaveman for the initial idea seed, 37.4% to @kwesofor the paper mockup, and I take 0.1% for drawing the Joints...1
20 hours ago, kweso said:
@noseman Looks like a very elegant solution. Did you have to tweak weights? Or was it auto-bind?
Auto, and a couple of Smooths... it took me 15 seconds
But it was all based on your paper image and post, so 99.99% credit goes your way1
@kwesoyour hunch about joints is on the right track, and your paper test shows the way to a solution.
You need to create joints in the arc shape you drew on the paper.
Here's a quick setup:1
You could also use an instance instead of a second spline.
If the instance is set to "instance" mode, it can function as a normal spline under generators and be deformed separately if necessary.0
For anyone that attended the session [which I forgot to record] please post any discussions here, and I will organize more in the future if necessary.1
On 3/30/2022 at 5:42 AM, BoganTW said:
Even a Noseman bobble head on a spring would be good, so I could poke him with my pencil while my crushing day job unfolds.
That's a great idea for Merchandise...3
Don't forget... it's on today.
Hopefully everyone that commented on Certifications will attend to ask their questions LIVE...
Looking forward to seeing you!0
Certification Chat NEW Schedule:
On Tuesday, March 29rd 2022, 12 noon Eastern Time, join us for a live conversation on C4D Certifications, hosted by @nosemangr. Ask your questions live and show your faces if you want. Microphones and Cameras will be enabled, but not mandatory.
We'll be discussing and exploring the options for becoming Certified in Cinema 4D, both as an artist and as an trainer, so if you have questions about the process, or are wondering how you know if you are ready to take the certification test, this is your opportunity to join us.
Athanasios Pozantzis is inviting you to a scheduled Zoom meeting.
Topic: C4D Certification Chat
Time: Mar 29, 2022 12:00 PM Eastern Time (US and Canada)
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THIS ZOOM MEETING HAS BEEN POSTPONED DUE TO AN URGENT MATTER I NEED TO ATTEND.
I WILL BE POSTING AN UPDATE VERY SOON, SO PLEASE WATCH THIS THREAD. IF YOU SHARED THIS INFORMATION OUTSIDE THIS FORUM, PLEASE REPOST WITH THE POSTPONEMENT AS WELL...
I apologize for the inconvenience... and sorry for the yelling (CAPS)2
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Falloff-based selection of clones... is it even possible?
in Cinema 4D
Youtube video available here. Let me know if this method works.