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Everything posted by Mash
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Depends on the poly count. For our main product hero videos, we have 1-3 million poly assets so they can cope with 2k video and 8k stills. For a product 3D web page where the one item is all you see, we do lower 50,000 - 200,000 poly imports of the cad, clean out the interior polys and sometimes remodel parts in cleaner geometry. For game asset versions we need to target 500-2000 polys, those involve remaking the model from scratch and slapping renders of the high detailed product onto the low poly assets. It just really depends on what your target polygon count is.
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To be honest these are 2 fairly rubbish options, I'd go back to your IT team and tell them to put some actual effort into finding a decent machine. The Xeon is an old outdated pile of garbage, are HP really trying to sell you a new machine with 7 year old cpus in it? The 5696 xeon system wouldnt be any faster to us than your current system. It would render faster but thats it. Unless this thing is sat in a corner gathering dust and theyre just offering you someone elses old system? The i9 system would be much faster to use as a workstation, though again, this system is 3 years old, this must be your IT team offering you old scraps, they cant be buying these systems new can they? Either way, it would be faster to use, but half the speed for actually rendering. What you should really be looking for is either an intel 13900 or a ryzen 7950x. Either of these would render faster than your current system and would be roughly 4-5x faster for you to use for everything else.
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Better way to animate? Using the dope sheet and re-timing animation...
Mash replied to Lasse Leon's topic in Cinema 4D
filter > animated only Otherwise your timeline will be filled with empty and duplicated tracks -
Better way to animate? Using the dope sheet and re-timing animation...
Mash replied to Lasse Leon's topic in Cinema 4D
In your prefs turn on layer colors, now you will be able to colour code objects Add a new timeline window (top right, either a plus or an export type icon depending on c4d version. Now drag and drop objects, materials etc into here for a custom timeline of certain items. You can reset this behaviour in any timeline by going to the bookmark menu and selecting Default Bookmark Rename tags and shaders so you can see what youre doing. eg if Im animating 20 gradient shaders in a scene, all I see in the timeline is Gradient, Gradient, Gradient.... Go to the basic tab of the gradient shader and give it a new unique name so it shows up in the timeline NEVER use linear keyframes, they absolutely suck and make all adjoining bezier keyframes work like arse. Instead just click the two "zero" icons (zero angle, zero length) This gives you a linear keyframe without screwing up other keyframes. -
Joe Alter and Nigel Doyle? 😜 ps. all the similes seem to have broken image links
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I try to get myself kicked off the beta by being overly blunt at least once or twice a year, hasn't worked yet.
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I've got 2198 bug reports from the past 20 years Some are not reproducible, so there's no way to test if it is fixed Some happen so rarely... people just have better things to do with their time Some are in parts of the app which are scheduled to be replaced so there's no point Some are limitations of the app and will never get fixed Some just randomly stopped happening one day and nobody knows why And the other half are Octane crashes BaDumTsss.mp3 The number of bugs will always exceed the number of bug fixes until the heat death of the universe.
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They can't. There's a reasonable chance this is just one of the new terms and conditions required for including certain third party assets as part of the asset libraries.
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Nodes in octane are completely optional. You can use octane as a standard classic c4d material with shaders etc or you can use nodes to connect things together. They both happen at the same time, so you can seamlessly switch between editing the material with shaders or nodes, they're one in the same thing. I spend about 75% of my time working with the old material editor then jump into nodes for more complex things.
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You've completely lost me. Are you trying to make a camera pan up to view an object, then immediately have the camera cut to a new location and do the same panning up motion but on a different subject? Do this: Null Master L Null Rotation L Camera Place the Null master in the centre of the object you want to view, say the cube. Keyframe its position and rotation. Now use whatever combination of the camera and rotation null you like to record the motion (I have all my cameras in a null to make it easy to orbit around products) Now when you want to replicate your panning animation on a new product; duplicate all the keyframes on the camera and rotation null further down the timeline, and just keyframe the Master null being in the centre of the new product. The Master is ONLY to be used to moving to a new subject, no other animation. The rotation null is only for orbiting around a product All other camera animation goes on the camera Project attached. copypastemotion.zip
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Octane is subscription only now whether you use the usb dongle or online activation, but that said, we havent seen their licence servers go down in 5 years of using it. Plus the subscription price is very low especially given the mountain of stuff they throw in with it; extra apps, GSG subscription, tons of kitbash content. The online licensing is also done very conveniently. If you log into a machine, it will just work, theres none of this "you already have a licence in use on X machine, log off there first" rubbish. It just steals the licence and boots the old one off next time it sees it online. The cost of the subscription is more than made up for the lower electricity bills from faster renders and requiring less hardware to begin with. I keep looking into redshift to see if its worth switching to the new official render engine and... we can't bring ourselves to do it. The cost is so low that its negligible and redshift seems to offer nothing but negatives for us. slower, more manual settings, less realistic, more expensive and clunky network rendering. In case youve never used it, octanes network rendering is amazing. Set up a node and thats it, every render you do will now use the extra machine's power. This goes for render queues, picture viewer renders, the realtime live view. Just hit render in any capacity and its there.
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3D models in seconds not hours or months with the Omnia Generative AI Tool
Mash replied to MJV's topic in Discussions
That is the least impressive video with the most overly dramatic music ive ever heard, -
Sorry, when I said to just send the broken part, I meant strip out anything from the project that doesn't need to be there so we can narrow it down. ie delete the oven, maybe the main body of the fridge and anything else that doesn't need to be there so you dont have to send gigs of confidential data. The file you send needs to show the problem you have. If theres no lights or cameras and the project renders pitch black, then its hard to diagnose a transparency problem which only shows up at certain angles.
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If you can send just the part thats broken we can take a look, otherwise theres too many options
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The answer is: It depends. It depends what you need the model to do. Do you want to animate the cable bending? Do you need toa animate the exposed fibres splaying outwards? Do you need to cutaway or make the outer sheath transparent so you can see the wires in the cable? (If not, why run these cables all the way along inside a rubber hose you can see through?) The simplest option is make the entire thing out of cylinders for the glass, tubes for the coloured wires and a tube for the black sheath. Make sure they have lots of divisions, then use a spline wrap deformer to pose the entire thing. If you need the splayed end, then instead just run splines, sweep circles and rings for the glass and wires, then manually splay the ends. But still use a spline wrap to control the entire wire.
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Have you tried upgrading your amiga to 1 mb of ram?
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I would just be grabbing a single giant hdd (10-20tb), unzip them all, enable drive compression. Screw swapping usb thumb drives for every project
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In theory it should work, but check which of your laptop ports support full pcie connectivity, some may be simple usb ports with no direct pcie lanes. Commonly only a single port will support pcie 4x.