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StefanR

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About StefanR

  • Birthday 01/09/1985

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  • First Name
    Stefan
  • Last Name
    Richter
  • Location
    Germany

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  1. What's that? Did I forget to do the opening ceremony?
  2. I am installing it now ;)
  3. This is awesome!!! Is it christmas? ^^ Thank you MAXON for not only mentioning something tiny but really showing something and I also appreciate the technology details. Just great, and as someone mentioned before... It's also awesome that you do not deliver beta software but keep finishing it to give this away later. With this kind of information I'm sure people can wait without being worried because we know it's coming. Nice!
  4. Thanks for your reply, sorry for letting you wait. I wanted to try the newest software versions and UE made me install all the newest Visual Studio runtimes but didn't tell me to do so :D Took me a while. So what can I say. I still get the same error message (see screenshot) but the imported model looks ok. Of course this had to happen :P A few months ago I was trying the same thing and there was phong-shading errors / facetting everywhere. But I still wouldn't feel comfortable working on a project in UE when there are those missing smoothing groups errors all the time. Or can I just ignore those and it's still ok? I know how to use the UV System in C4D, I bought 3DKiwis bodypaint series when it came out and also used this a lot during my work for some characters. The last time I tried I couldn't test the UV parts because the shading was weird. Well I guess I'll have to give it another try now :D
  5. With the fbx export I couldn't get one single mesh (not even a simple sphere) to export correctly. The normals/phong shading is completely messed up. How did you get this to work??? So far the only thing I read on the internet is that is just doesn't work.
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