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docphibs

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About docphibs

  • Birthday 02/28/1986

Profile Information

  • First Name
    Chris
  • Last Name
    Phillips
  • Location
    New York
  • Expertise
    design, lighting, rendering, animation
  • Website

HW | SW Information

  • Renderer
    redshift
  • OS
    windows
  • GPU
    intel / nvidia 1070s

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  1. As far as i understand... If you have all the databases loaded at startup - uncheck the ones ya don't need BEFORE you open the asset browser. leave the ones you want to use on. Not a perfect system.
  2. I ended up making all my material packs, texture packs, etc as separate databases. It was easy to copy / migrate already made databases into separate ones. I maybe have about 15+ databases. It seems to be the only viable solution for this problem.
  3. thanks for your reply - I guess way to go is to make mulitple databases Thanks!
  4. @srekDo you have any information to share how maxon is hosting assets on a server that we can access in the browser - more importantly - if it's even a possibility for users to create the same functionality to host assets on a cloud service?
  5. @HrvojeI downloaded your file - is there any advantage doing it the way you constructed the matrices back to the text node? I'm purely novice with a lot of this and do not understand what "sqmat" / "SquareMatrix64" means 😅. I get the basic idea of what you're doing with the compose container and transform point node. I guess I just clearly dont know enough about scene nodes in general to think of constructing it this way. Thanks! text_out_2.c4d
  6. to be super clear - wondering if it's possible to create something like this functionality in the asset browser. and if so... if that would be actually faster for the asset browser to traverse all the inventory.
  7. Hey Srek - is it possible to make a database how Maxon has where you download assets from a cloud on demand? would that just be possible by linking a database to a URL? I wonder if this would be faster to navigate the asset browser than potentially reading gigs and gigs of data before you can begin searching for assets. it's already showed r25 down for me considerably when opening asset browser?
  8. I have this same issue as well loading a boat load of assets into the asset browser. I may have to simply make multiple databases and turn them on/off when i need them instead of them having them always turned on. Would love to know a better solution to this however
  9. that worked beautifully! Thanks for this explanation! This is hopefully going to open up some avenues for me.
  10. THANK YOU going to try this out asap. What is "is variadic" - to the non coder fella like me I'm not sure what this means.
  11. I have been lookin at a scene that can be found in the help manual for r25 under "Asset Capsules". Towards the very bottom it explains how to create a Generator Capsule. I download the example file - and it doesn't seem to work unless I make the Group object node an asset first and then drag that into the object manager and then place above the three cubes. More confusing is the example scene here shows a proper icon for an object group whereas this scene - when first downloaded - shows a cube icon in the object manager. (not super important but... something to note) So to the final point. I tried recreating this same node setup - node for node - reading this help manual on how to set this up. And I cannot get it to work. I uploaded my scene that someone can look at and tell me what im doing wrong here. I included the setup that i converted to an asset that is working - and a object group capsule where I believe I constructed exactly the same setup. Only difference is I renamed the "children" input as it says to do in the help manual to something different. In this case "children_input". Thanks object group test.c4d
  12. i was reading through this post and have been somewhat confused about the same thing - but now slightly more confused because i did this same setup you're showing here in the second image and it doesn't have the same result. This is what it generated for me...
  13. @HrvojeAh that's nice ha. My forum game is obviously way off haha. So this is a resolved issue coming in a r23 update that has yet come out ya mean?
  14. yea sorry i know its a tech demo but this made the most sense to me haha and thanks i looked in the manual just... not well enough i guess! i dont know whats connection is wrong but just chalk it up to needing to learn more or it just simply bein beta
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