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VECTOR

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Everything posted by VECTOR

  1. Ah half life. Still have hopes for 3rd game.
  2. Oh lordy. I can't look directly at it!!! Wheres my triangle blaster 5000
  3. :D *waits enthusiastically for wire's*
  4. ooooh yeea :D :D love a good wireframe mesh
  5. Ask for the wireframes baby, make or break time ;)
  6. VECTOR

    Aston Martin DB5

    yea looking pretty good, as keith mentioned shame you didn't model it in house
  7. its cool man i went to bed after modelling that bottle for you;)
  8. I have the "eye" ;) yea nice work, along the lines of what we where discussing last night.
  9. i spotted a couple triangles, and part of an edge missing, gre\t work btw
  10. oh yea, ill either make them super overly long and thin or short and stubby
  11. yea it ill be fun for sure, looking forward to the head and legs the most, and of course he will be fat :) im trying to visualise wat a fat flamingo would look like.
  12. it wasn't terrible but 2 was my favourite :D erm fabio flamingo :D, another character for my fat fatbirds series.
  13. didn't like me3 as much, i dont think you can beat the first 2, for me the council had to die ;) looking good btw man :D iv'e got something in the works im gonna start this week, got 4 days off over easter :D
  14. VECTOR

    Floating Barrels

    Trust me mate you could have qualifications coming out your proverbial backend, it really means nothing in the grand scheme of things. Unless your aiming at pixar, which usually recruit straight out of college/uni none of that paper work means anything. You can have degree upon degree with all the technical stuff to go with it, it still doesn't mean your any good. For example i have zero 3d related qualifications, did at school and have had different jobs all over the place in 2.5 years ive gone from nothing to doing 3d modelling jobs commercially my latest being for American express. Moral of the story dont be so worried about the paper work because people really dont care. If your work is good it speaks for its self. It may have taken @Cerbera. 7 years but I'll argue theres no better modeller edge flow or topology wise on this whole site
  15. VECTOR

    Floating Barrels

    you're never going to be perfect at 3d, any aspect of it, infact i'll argue no one is ever perfect at anything, there is always someone better, and no matter how good that person is, they will always be limited to the fact you are always waiting for your skills to catch up to the ideas you have in your head, something that will never happen, rather than concentrating on being the best, because there will never be a "best" generally the more you put in the more you'll get out, but i really think that some things people are just born to do, and no matter how much time spent learning, or hours put in, sometimes you just either have it or you dont - example someone could be modelling in 3d for 10 years, doing all sorts of hard surface sexyness, but no matter how hard they try they just cant grasp organic/character modelling, then you could have someone who's modelled for half the time but be able to model anything.
  16. Yea the high poly model will be going forward in the project minus some of finer details like badges, some of the little rivets screws etc, the whole project (5 adverts) will be rendered out in S&T so theres only a few very specific items that will need to be uvd. I've been playing around with a few materials so I'll probably end up texturing it at some point just as a personal project.
  17. Aha man gotta try and get some time bro
  18. Aww thought you liked a challenge
  19. thanks man! er probably not for this one, as i'm pretty busy with the rest of the project, but i may come back to it later. just throwing some materials on it at the moment. couldn't resist.
  20. You're welcome to give it a go if you want:)
  21. Ah thank you, not the cleanest ive done but not too shabby Ah yea im not sure yet should be fun though
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