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VECTOR

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Everything posted by VECTOR

  1. I know i know i let myself and everyone else down :/ ah i took about 22 hours to build and maybe a couple more to add in the little details like the little rivet Things, logos on the mud flaps etc. For the tire i modelled the basic shape from a torus then did some inner extrudes on the outter rim parts of the tread then brought those out a little then did the same for the middle tread then selected the outer tread and rotated it, then selected all the extrudes on the other side and rotated them in the opposite direction and repeated that process for the middle, theres a few other was but seeing as i need it ti be quite a simple tread that method worked quite well :)
  2. thanks guys :D cheers bro, i just noticed a small triangle by the petrol cap cut out, upon closer inspection i found there was one on the opposite side too, two triangles! i of course nearly went into panic mode and remedied these immediately https://gyazo.com/c716459f20755f89fa7523df65b62999
  3. thanks bro, yea it does have one, but with the tire there, it blocks 3/4 of it so you can only just see the side of it, so i left it out, although i might add it in later :D
  4. Hey guys, working on a commercial project at the moment creating a variety of cool models and assets and thought i'd share a few shots of a vehicle i've been working on, i figure it's a generic model of an existing vehicle as opposed to the other stuff designed just for the project so i should be okay to share these, after delivery of the model i was free to add the extra bits of detailing that weren't needed for the project version. C&C are welcome :D click full size for 3k renders.
  5. still using 7 myself, never bought into the whole windows 8/10, 7 it stable as hell and everything just works, wont be upgrading anytime soon until im literally forced to!
  6. I think the reason some people have been rubbed up the wrong way, is you've just rocked up and created a thread basically slating the software and going on about how much maya and houdini are better packages etc.. It's like going on an autodesk exclusive forum and creating a thread about how rubbish and expensive maya is... Some people just don't want to hear it. We are aware of some of the short falls c4d has interms of some of its features compared to rival packages, we dont need to be constantly reminded of it...
  7. Hey man will get back to you asap about what we discussed only i've had a few things come up with the new baby and ive been up the hospital past few days.
  8. Maya might be the standard now, but i can see that changing in the future..maya is one of many tools in the pipeline.
  9. Thanks bro, ha don't worry, yep i sub d everything, organic or hard surface, can't be doing all that manual bevelling, a lot easier to change things on the fly too :D
  10. Modelled based on a british/european robin, who's beaks are black. American robins have yellow beaks aswell as black heads and slightly different body shape.
  11. hes definitely high on something :D legs on, pretty much done, may make a few more tweaks. feet are my favourite part of this! high res 4k shots ( click full size and zoom) overall build time from concept to now is about 24 hours split over 2 days. Turn table to come !
  12. Update time few more hours work :D
  13. haha thanks man, body should be fun basically gonna be a massive ball with little legs :D
  14. Got a couple of days free between commercial works, so i thought i'd take the opportunity to make a fun little character, Rory the Robin, he's fat and slightly stupid, and he's eaten one too many worms, updates to come :D comments welcome , V click full size for high quality :DD
  15. hey man modelling is improving from car to car, that's for sure, but for some constructive criticism, there's quite a few triangles in there, which shouldn't be there, also areas like the wheel arches need more attention, as it's not a constant smooth arc. also from the back your points/polys are all over the place on the boot and rear windows, which won't give you a smooth looking surface, which you can see from your renders. i'm also guessing you've used boole's for the holes on the disk brakes, as they look a mess, personally if you're going to the trouble of modelling a car like that with all the details, i'd model the brakes properly, makes for far more impressive wires, and is good for overall techniques and modelling ethos, over all a vast improvement, but still a lot of room for improvement.
  16. update time, started making the clothing, and testing some materials. will add creases etc last as final details
  17. Thanks mate ill have a play around with that when i get home:D
  18. few more changes, trying out a tiny mustache, also added the teeth/gums and tongue
  19. :D im trying to push his hair up a level, ive got the sculpting tools out but its not going to plan :/
  20. @SIgor can see it a bit better from the front
  21. his bottom fat pouch kinda reminds me of bib fortuna from starwars
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