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VECTOR

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Everything posted by VECTOR

  1. Some of you may remember this old model from some time ago, thought id give it a bit more love and re model some parts, along with adjusting the topology and creating new materials and lighting :D
  2. Igor, trialed that a few months back, im not sure why they never kept it. personally i think its a good addition, most sites like cg society, 3d total, art station etc have this, and personally i like it.
  3. VECTOR

    Skullcandy

    Nice work mate :D
  4. VECTOR

    Interior WIP

    That ones looking much better ! , id play with that physical sky a little more, maybe get some sun in the back drop, give it a bit more of a mood lighting, maybe early morning/ early evening ect, wood still looking a little low res to me, also maybe add a little depth of field? make the table the focus point, and blur the surrounding areas a little? just a few suggestions bro, keep up the good work !
  5. VECTOR

    2016 Showreel

    Some nice work there pal
  6. it would, weekly mini challenges would be pretty cool
  7. Just wondering if there any challenges coming up soon? as there doesn't seem to be much regularity at the moment.
  8. my man killing it as usual, so much sexyness in one thread!
  9. added a little dirt/wear in post, think that ill do for the time being :P
  10. Adding it to the list bro! :D
  11. Me too man, motor bike could be awesome, think of the render possibilities :D, i mean i still need to do a few things to the bike, like welds ect, but i just wanted to get it done, so ill probably come back to it after a while and add those little touches, maybe some stickers too, although really i wanted the bike to have a very minimal design/look. once ive added those little touches, ill upload it here for anyone who's interested :D Give it a go man, i think every one is a little caustious about tackiling something outside of their normal expertise, but ive for sure learnt quite a bit along the way , especially about lighting, materials and displacements, and the importance of good post work.
  12. thanks man, i might do a couple more renders :D makes a change to work on something different, out of my comfort zone for a change :D
  13. Right calling this done. may do some re-renders with different angles, but for now im calling this one done :D
  14. yea duh im not concentrating lol - long day! yea i ment true symmetry, way better that the built in sym in c4d!
  15. do you have true symmetry? you can choose a side to mirror, so should work perfectly for your situation, then once you've got the head to a point that its basically done, delete the symmetry tag, then you can make any adjustment to the other side of your face, that arn't the same, for example you mouth. nice flow btw :D
  16. yea man, looking forward to seeing you're progress !
  17. looking good so far pal, for topology/edge flow make sure you get some nice loops around the mouth area ;) incase you intend to rig/animate it, these examples are pretty old now but they might be of some help :D
  18. oh thats going in the back ground somewhere :DD
  19. it was all eye balled, used this as a base refrence, but made a few changes, made the frame a little longer, tyres chunkier ect
  20. another render test, enviroment needs work, pretty happy with the lighting though .
  21. VECTOR

    Interior WIP

    Improving, but i would ditch that wooden floor texture, just doesnt look good in my opinion, same for the hdri through the windows, also id throw some more colours in there, everything has that brown, yellow colour, there isn't really much contrast going on. textures in general just look too low res, and wheres the shadows? if theres a bunch of light coming through that window, that donut sofa, basket ect should be casting shadows on the floor, also, the illumination on the wall by the second picture, looks off considering theres no other light sources in the room, like lamps or ceiling lights that are swiched on.
  22. Thanks man. Yea fancied doing something a bit different
  23. couple lighting and material tests
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