-
Posts
3,051 -
Joined
-
Last visited
-
Days Won
104
Content Type
Profiles
Blogs
Forums
Gallery
Pipeline Tools
3D Wiki
Plugin List
Store
Downloads
Everything posted by VECTOR
-
Haven't had much time to work on this as i'm currently on holiday in New York, had a bit of time to work on the face this morning and the eyes 😄
-
It doesn’t look good most likely because the rotational segment count on your cylinders is to high, look at @Cerberaexample then look at yours. If you lower the segment count to 8 then you’ll be able to sew them together seamlessly
-
-
Same issue for me still have the red banners
-
Alright guys, here’s my take on a couple of iconic characters that I made recently. It’s always a challenge trying to translate 2d to 3d, Critiques welcome 😄
-
I did modify them a bit from that version, I also tweaked the brow height as well but I would need to give it that pinch at the edge there to properly match it. Tbh initially it was just lazy modelling on my part because from the angle that I’ll most probably render it from the eyes would be front facing, mostly so that angular shape wouldn’t be visible from the front. I was planning to smash 2 characters out before I go on holiday on Saturday morning 😄 but it’s better to do it properly than sub par. Yea I’d need to bring the front lid forward a bit so that it lines up with the bridge from the face to eye brow, in combination with adding that angular corner bit there aswell.
-
Can’t believe I’m reading such filth ! Allow triangles ? Where’s Cerbera and what have you done with her Nice! Be interesting to see what people come up with
-
Ooh money ? What sort of figures we talking? Throw some numbers at me 😉😂 99 polys but an n-gon ain’t one ? Any extra points for quad based purity of the mesh ? 😄
-
Ha! yes it's on the list. I did notice although I'm not sure I like the angled eye over a smooth curve but it's worth adding in to bring it closer to the reference. Here is a side by side comparison with some of the suggested adjustments as well as some from my own observations, mainly around the nostrils and how low they hang in comparison to where the mouth ends, is now much closer to the reference as well as nostril shape, jaw shape, face length, sharpness of the top lip where it sinks into the bottom lip, as well as adding a slight kick to the bit of his face just past his nose before it angles down to the mouth and some other stuff I probably forgot about XD Oh yes also changed where the tail extends out from 😉
-
No worries I encourage it. I'm not above constructive criticism, as artists we're always looking to improve. Part of that is looking at your own work with scrutiny and identifying areas it could be better. Now for the angle I think the one you proposed would be too steep. it's a tricky one because from certain angles it looks steeper than it is, it maybe that his head is rotated downwards slightly giving it the illusion that the mouth/nostrils are lower than they are. if you look at it from a side angle it's not as steep. made some adjustments just now to the length of the head and noticed some things on the reference that I've adjusted on mine , like the high of the chin compared to the jaw and the nostril height (which still needs adjustment) relative to the height of the eyes. I usually 'eye' ball the reference rather than having it as a back plate to see how well I can translate what I'm seeing and I was pleasantly surprised, there are a few things off here and there but relatively speaking it's not terrible XD
-
Ha yes, technically speaking on a real horse the tail emerges from the top which would be the very base of the back as it transitions into the arse but for some reason they felt it necessary to have it emerge from his bum hole instead 😂although it may just be the angle
-
@Icecavemanexcuse my crude drawing my fat thumbs are impossible to draw with on a phone screen. Yes I could redirect the polys something like this so the topology flows round following the curvature of the neck and chest areas 😄
-
Ha thanks man been a lot of fun !
-
Thanks man, I think you maybe right, he does have quite a short face compared to an actual horse but even so I think I could do with extending it a little more.
-
Been furiously modelling away lately, smashing out characters recently trying to brush the dust off. Started modelling Maximus from the movie Tangled, here's the progress so far 😄 updates to come 204e7bda4fc8ca0b202fc42df51bfa05.mp4
-
From the album: 2022
Dee Dee from Dexters Lab -
some Dexters Laboratory fan art 😄
-
-
-
From the album: 2022
Jiggly Puff fan art -
I don’t comment on a lot of discussions or frequent the forum much these days but I’ll throw in my 2 cents for what it’s worth. Now while I agree sending people an invoice maybe isn’t the best approach. The reality of the situation is the forum is growing, in terms of memeber numbers, features etc and with it comes increased costs. Google Ads are all but gone, so there’s no revenue coming from that to help support the core running costs, and honestly I don’t think it’s fair or realistic for Igor to brunt all the costs from his own pocket along with the small number of contributors to keep this all going. He’s clearly not keeping this going for profit making purposes…but to give people a place to come to, to ask questions, gather knowledge, share art, and literally have access to some of the most knowledgeable C4D users out there. When you look at the wealth of resources this community offers, Asking 10 euros a YEAR to help maintain it is a very small ask, 10 euros a month would easily be justifiable in my opinion. 10 euros is roughly £ 8.50 in the UK, I’ve just spent £10 today on lunch…we’d all love for this to stay free. I’d also love to walk down to the end of my garden and pull money off the tree instead of having to work for it, but we need to be realistic. Without turning this into a Maxon slagging match, the reality is, this is the biggest forum on the internet providing help, support, technical knowledge, hell essentially free advertising for Cinema 4D and the fact they pulled funding is a massive slap in the face. Even more so because I know that Igor has put this off for as long as possible, and is not a decision he would have taken lightly. The alternative being that we potentially lose the core, which would in my opinion be a massive loss to the C4D community as a whole. I’ve been a member for 8 years, since Nigel owned it, then Hrvoje now Igor. I’ve been a moderator before in the past and know first hand all the blood sweat and tears that have gone into keeping this place going updating it, adding new features and so on. It would be a damn shame for all that to be in vein if the core disappears. If Maxon won’t help then it’s down to the members to keep our community going. V
-
I’m hungry now! I could go for a grilled cheese 😄 !!
-
True, although whilst they still have the likes of favreau and filoni involved in star wars projects there is a glimmer of hope.
-
Oh boy! The cinematics from the knights of the old republic from 10 years ago make the last few star wars films look even more mediocre than they already are. I’d pay some good hard cash to watch a full cg old republic movie from those studios. * drools with excitement * instead of crap like the last jedi and the rise of skywalker. Fingers crossed for obi at the end of the month 😄