Jump to content

espacedub

Premium Member
  • Posts

    21
  • Joined

  • Last visited

Everything posted by espacedub

  1. hey guys! - sorry, I've been busy on deadline, and just came back to see a wealth of information! wow, I'll have to study these examples posted - thanks 😉
  2. I'm modeling a grid of cubes that I want to manipulate in a cloner and effectors, to scale the cubes. But the cubes have to look like they are just frames - like how the atom array generates a lattice structure - but I need the cross sections to have 4 sides that are ortogonal to the main cube (not rotated 45deg, like the atom array looks if you make it 4-sided). I don't know if there's a way capsules can do this, or some other way? I tried generating a single spline from the edges of a cube, and sweeping a square spline aling it... almost work, but the sweep gets twisted, eventually. Maybe if I could inset each face, and delete the inset part, then extrude the remaining polys? Ideally the cube would be able to be scale in one axis, without the frame structure being scaled - essentially just scaling the overall size of the cube frame, but the frame parts all retain a similar cross sectional dimension. Ideas appreciated 😉
  3. Kosmos3D made a couple of little plugins that can convert basic corona material back to c4d standard: https://www.kosmos3d.it/coronatoc4d/ it can't do complex shader setup, so I usually tweaks things manually in the corona node editor, but it gets you more than halfway there. also vraytoc4d: https://kosmos3d.gumroad.com/l/pgZTY for the default render settings, save a "new.c4d" in your app folder which has the settings you want, and that will get used as your default startup scene.
  4. I'm currently researching Omniverse, and the lack of a c4d connecter (i.e. "translator")... I find this thread, but am a bit disappointed in how the whole ecosystem was just basically poo-poo'd without actually discussing the DCC multi-user collaborative benefits... it's not really about the "metaverse" in my opinion. My POV is more along the lines in this video:
  5. I want to make a quick sun study animation, using the physical sky which has the date/time/location parameter. I am animating the time from 6am to 9pm, and would like to have the given time rendered into the image. I figured I could use the Xpresso tag, but I'm a bit lost. First I dragged the text object into the Xpresso editor, and made the "text spline" field an input. Then I dragged the physical sky object in, and made the "time" parameter an output. I though I would just be able to connect these two, but it doens't seem possible. I have no idea if I might need an intermediary node which translates between them, somehow? any help appreciated
  6. I want to update to S26, but also would like to keep R25 installed (in case something is broken!)... is there no way to do this?
  7. FYI, if anyone else is interested in encouraging the development of a livelink to C4d, then posting in this Nvidia forum might be helpful: https://forums.developer.nvidia.com/t/cinema-4d-support/183786
  8. this sounds like a game changer! I watched a youtube video where the livelink to Revit was showcased, but as far as I can tell there is no similar livelink to C4D (as is also the case with Datasmith/ Twinmotion, for example)... which means you have to then constantly re-export the file from C4D? Why does C4D always seem to never have the much better workflow of livelink?
    invaluable tool in my workflow. I hope for update for R25 soon
  9. Hi Robert - will you be updating the plugin to R25 soon? (please!) it's invaluable in my workflow.
  10. I have just discovered this... amazing plugin! Two things I'm missing is the copy/paste function, and the actual "vault" that was available in the older Instance vault plugin - any reason why this is not possible anymore? I will gladly donate money
×
×
  • Create New...