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Robididan

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Everything posted by Robididan

  1. Thank you again for the Update! Great and easy to use plugin. Every addition gets the most useful tools to make UV'ing actually easy and fun again. Managed to unwrap a rifle yesterday using the new version 2.5 with multiple parts in less than 8 minutes.
  2. Cool, thanks. Certainly will :-)
  3. Hi Everyone, I would like to start this Topic again like last year to see who will join any of the MAXON User Meetings in Germany this year? Would be a great opportunity to meet People from the great C4D community, especially from the Cafe. I myself will be joining the User Meeting in Munich on October 13th. Let me know if you are there and would like to meet. This Topic is there to connect the People of this Forum who will attend any of the User Meetings in Germany to meet / Exchange / have a beer. Added all the Agendas for your convenience. Looking Forward to maybe meet some of you in Person if possible. Brgds. Robin MAXON_UserMeeting_2017_Agenda_Muenchen.pdf MAXON_UserMeeting_2017_Agenda_Koeln.pdf MAXON_UserMeeting_2017_Agenda_Hamburg.pdf
  4. Hi Daniel, I can't seem to move my UV islands, or will this only be in your next release? Thanks for the update! getting better and better each time
  5. Thanks again Daniel (@C4DS) for the Support and your Swift Releases. As already discussed. I was wondering if anyone from the Cafe would be able / willing to do some tutorials in addition to Daniel's explanations using the plugin. Or maybe a workflow Video to see how different meshes / Problems can get solved easyily with the Seamilar plugin. Nothing specific in mind right now. I'm also trying to get the hang of it and for simple 3D objects it works perfectly but I'm still struggeling a bit with more complex shapes and go back and forth with BP UV and Seamilar. Also this way, Daniel could maybe focus on further development and expanding the plugin instead of having to do some sort of tutorials. Just a thought :-) Thanks
  6. Same here, works like a charm! Thank you very much for your work.
  7. Really good looking models! Also like your lighting! The first one kind of reminds me of this: https://www.behance.net/gallery/37076279/MOLLIES-FUND-Melanoma-Monsters :-) Keep These weekly models coming :-)
  8. I'ts nice to see your progress. I agree on the cape, looks very good and gives that little bit of extra to the character.
  9. Yes agreed, it does have very useful Features. However for my usual kind of work, Broadcast was the most reasonable of all of the Versions (some architectural work and game development) almost all private Projects and maybe some small client work would not yet justify the upgrade. But thanks as always for your explanations and sorry for asking so many questions ;-)
  10. Thanks for the info. I guess that's way more natural and you can "style" it the way you want it with the brush. Makes me think I'll have to upgrade to Studio...
  11. Hey @Rectro, Looks amazing already. Well you Need to Show a draped Version but as from the above Image I would go with scruffy, really like the look of it. Can you advise how you achieved this look? Is it just one hair put into a cloner in object mode and with a random effector or a more sophisticated Setup?
  12. Thank you for your time to comment on my questions and the tips with the proportions and height values. I will definitely look into your learning session. Good tip about the side profile for best likeness, didn't know that.
  13. Thanks @bentraje :-) Yes it's with the built in cloth shader. Correct uneven edges are a photoshopped alpha. Slight cloth folds are done with the magnet tool on the subdivided but are not very visible (wish I would have the sculpting tools available for this one)
  14. I assume you will also discard symmetry at some point? Since you are the expert on anatomy, may I ask what are the most pronounced areas that need to be adjusted in order to create a realistic Portrait as I'm still struggeling a bit? Or will you leave that out since it's supposed to be cartoony? Very nice model of yours, also can't wait to see it in full glory and textured. All the contenders have really nice models as well as creative and unique character ideas.
  15. Looking very cool, must admit the blue also works ;-) Did you use the sketch and toon shader or another material?
  16. Some updates of the armor. Facial expression is back to normal as I will keep working with symmetry until I'm happy to pose him. Not sure I will keep the ponytail / hair.
  17. Hehe, yeah @bezo that's right, they gotta be ready for combat at a young age ;-)
  18. Hey @bentraje, thank you. I made about 5 different single sparks (based on splines and sweep nurb), put them into a cloner so I can use physics and put that into 3 Emitters with different Parameters on count / size / velocity / random Variation etc.. For the material I used a gradient from red / orange / yellow to white in the color channel. I then added a glow as well as the luminance channel. Not yet happy though, maybe needs less glow but more sparks.
  19. Thank you. Yess, can't wait. Have you decided on lightsaber color yet? :-)
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