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Wouter

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Wouter last won the day on November 16 2019

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  • First Name
    Wouter
  • Last Name
    Tollenaar
  • Location
    Holland

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  • OS
    Win 10
  • GPU
    I7-5960X Gtx 970

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  1. Thanks for the reply's 🙂 unfortunately both examples are close but not exactly what I need. In Hrjove's example the color changes permanently but it affects all my clones, probably due to the linear field (is it infinite?) In Teknows example the right clones change color but the change is not permanently because of the boxfield. What I also noticed that in Teknows example the color change only happens when the cloner is dynamic, when I put the dynamics tag on my sphere where I want it (The clones have to be dynamic, not the cloner), nothing happens. Strangely enough the color change does happen when I move the cloner manually. So what I need is a sort of combination of both examples. To explain a bit more I attached a scene file. What I'm basically trying to achieve is that where my particles (or spheres) hit the falling clones the color of clones changes. I've also tried to make the color change on collision of the spheres, but no luck so far 😞 So any ideas are still very welcome. -W- Test.c4d
  2. Hi all, I have a bunch of dynamic clones that at are falling. Now some of them will pass a certain point, let's say an invisible box or sphere. It's the clones that pass this point that I want to change color, and the color has to be permanent. Any thoughts on how to achieve this? Thanks 🙂 -W-
  3. Thanks for the reply srek 🙂 I realized that I asked the wrong question and had to think one step ahead as I'm not really interested in the particles. I'm using TP to fire some spheres on my clones, and it's the spheres and the clones that I want to interact, I don't care where the particles go. To do that I placed a dynamics tag on my TP Geometry and it works 🙂 Next problem to solve is that my clones have to change color on the moment of collision. Maybe any thoughts on that or anyone? -W- Test.c4d
  4. Hi all, I have 72000 (Dynamic) clones and I want to use them as a deflector with TP but I can't get it to work. No matter what I do, my particles keep flying right through them. So the question is, can this be done? Thanks! -W-
  5. Hi, It's in de dynamics tag of your spline dynamics. Go to the properties tab and set the 'rest mix' to 0% and your spline will follow your Null correctly. If you set it to be a 100% your spline won't follow your Null at all, if you set it to be a 50% it your spline will follow the Null at half the speed and so on. Hope this helps, -W-
  6. There is al strange light on the ceiling in the corner which shouldn't be there. Your TV seems to be floating. The carpet and wineglasses don't look to convincing either. Apart from that, nice render.
  7. Nice, I like it! But what´s with al the scratches in the background?
  8. - Run the optimize command before you extrude. - Make sure 'preserve groups' is checked in the extrude tool. -W-
  9. Very nice! I would't eat the raspberry though.... Also the water isn't very convincing I think. And maybe it's a matter of the but I would have put that (or a) raspberry on top of the cake. Had a quick look at the Blender tutorial, makes me wonder why people keep spending insane amounts of money on programs like C4D etc. (Yeah, I know, workflow blablabla :)) -W-
  10. Nice render, but I think there is much room for improvement. - The textures on that wooden chest don't look very convincing. - The lamp on the right looks like you have cut out a piece of your image, it's completely flat, if you see the light on the left, you can clearly see it's cylindrical shape. - The curtain rail doesn't seem attached to the wall. - I should also have a closer look at the outside, the grass doesn't look very realistic. Just some observations :) -W-
  11. Texturing looks great, but modeling, lighting and rendering not so much. Which program did you use to model those boots?
  12. I would do an inner extrude where the knuckles should be and pull out the new polygons slightly. Also the boxy fingers will not be any better just by adding another loop, you have to use the new loop to make a more round shape. The way it is now, your fingers will only get boxier. Hope this helps :) -W- A good starting point for modeling a hand you can find HERE -W-
  13. To be honest, I was hoping that you had found a newer version instead of this 2015 version.... You know, the version where you can animate all the parameters :)
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