Thanks for the reply's 🙂
unfortunately both examples are close but not exactly what I need.
In Hrjove's example the color changes permanently but it affects all my clones, probably due to the linear field (is it infinite?)
In Teknows example the right clones change color but the change is not permanently because of the boxfield.
What I also noticed that in Teknows example the color change only happens when the cloner is dynamic, when I put the dynamics tag on my sphere where I want it (The clones have to be dynamic, not the cloner), nothing happens. Strangely enough the color change does happen when I move the cloner manually.
So what I need is a sort of combination of both examples.
To explain a bit more I attached a scene file.
What I'm basically trying to achieve is that where my particles (or spheres) hit the falling clones the color of clones changes. I've also tried to make the color change on collision of the spheres, but no luck so far 😞
So any ideas are still very welcome.
-W-
Test.c4d