Guys,
As I continue my initial Houdini explorations, can I seek your expertise on the best workflows for dealing with imported models.
Situation:
I'm frequently dealing with externally supplied models - Turbosquid, CAD models, stuff I've modelled elsewhere etc. Frequently those models are complex - they could have 1,000+ parts, and will need animation. A typical example might be a realistic aircraft model.
What's the best approach so I can both modify the geo of individual parts - say for modelling modifications - and also animate at the Object level.
I can see that if I import an FBX that is broken down into individual components at the geo level, but how would I get those individual elements back up to the obj level for animation?