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Mike A

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Everything posted by Mike A

  1. I think because that data has to be shuffled between the CPU and GPU on every frame. Hence the increasing values over the process of rendering your scene. My understanding is that those numbers relate to the amount of data flowing across the PCIe connection to your GPU. Having said this - I certainly don't claim great knowledge in this area, so for an authoritative answer I'd check / post on the official Redshift forums.
  2. I've been reading this thread with interest. I'm a Houdini dabbler - at a very light level. What really interests me is not trying to reproduce C4D techniques - eg: mograph setups, but learning what H can deliver than C4D can't. Personally I like to learn the fundamentals, so I can take those and use them in whatever way I want. I find that much more useful and rewarding than projects that simply show 'how to make X' - but don't address the fundamental questions behind the process. If I understand the fundamentals I can then 'make Y'. My interests are probably not common ones: Terrain geometry was the first thing I wanted from Houdini - it's got a great terrain system. Fluids - liquid and gaseous - and open water simulation is another area I'd like to explore. Of all the training I've seen for Houdini I was most impressed with that at Hipflask.how I haven't invested in the 'geometry essentials' package, but having done the free taster course i am tempted.
  3. The ironic thing about ' Trajan' is that in many respects it's the original chiseled font. Hammer and chisel that is. : )
  4. Oh, come on... you guys can rise to a bigger challenge than that! 😀 Trajan Core.c4d
  5. As an R21 user I'm a little out of the loop. Does 'project neutron' change the fundamentals of how C4D stores and works with points? Maxon seem to be positioning C4D as 'Houdini light', so I wonder if we will see a Houdini style 'points + attributes' foundation where the user can store all sorts of data at point level?
  6. Hi, This means you are going 'out of core' - significantly. In other words your graphic card doesn't have enough memory to hold the texture data needed to render your scene. Your 1050Ti card has just 4GB of memory I believe. Windows will use some of that memory, some will be used to drive your monitors etc. As you can see above RS reports just 2.13GB available. That's not really adequate TBH. This means RS has to transfer a lot of data back and forth between the CPU and you GPU - rather than caching it on the GPU. That larger number on the left shows the total amount of data doing that transfer during the render - that's why it grows over time. The good news is that RS is pretty efficient at working with 'out of core' textures. While it will dent your rendering performance it's not a big hit and you will get away with it for basic work. Ideally you need a card with 8GB or more memory.
  7. Mike A

    Hello I'm pAyne

    Welcome! Great intro - no need for any apology at all!
  8. Wrong tool for the job you want to do I think. I would have thought the metaball object would be the one, or a volume builder + mesher.
  9. It does require careful lighting and quality photography to be sure - but I had a acquaintance who had great success with photogrammetry on a white iced Christmas cake! So it can be done! Now it was one of those cakes with lots of random peaks in the icing - so that did help!
  10. I'd vote for sculpting and/or displacement too. If you've got access to any reasonable photographic gear... you might want to consider physically wrapping a suitable bottle (job expenses etc : ), then unwrapping it and photographing the wrap when flat. That might give you some useful reference, and also might be useful as a secondary bump / displacement on top of any sculpt.
  11. Dang... In that case I hope Adrian on the RS Forums can be your guide : )
  12. I've only just seen this - but I'm fairly sure this is a scene units precision issue. Are your objects are far from world centre and at an extreme scale? Try this: In Render settings > Redshift > Globals > Options: Enable 'Camera Space Render'.
  13. Mike A

    Important Notice

    No. I thought it was contemptible.
  14. Mike A

    Important Notice

    Well David, if you have a positive comment to make, post it.
  15. One other thing you might consider: Underpowering or Undervolting your GPU's. You can dial in a considerable reduction in power - and temps - using MSI Afterburner or similar for a much more modest reduction in performance.
  16. Good response from ICE... above. Whatever you do - its a compromise. I managed to get two of the discontinued Gigabyte two slot blowers. Temps are fine: 65 -70 at full load - but they are, as expected, noisy. If you have motherboard / case space and can get them the 3 slot founders edition with the huge coolers look a good choice. As ICE notes above, they do dump some of the air out of the back. With the standard 3x axial fan design I think temps would be a stuggle - but I don't know.
  17. IKEA. "This place is huge!" "Thats clever - I've never seen one of those before". "I didn't even know this corridor existed." "That's a stange place for a door!" "I'm lost. How the **** do I get back to the exit?"
  18. Quite possibly 😀 ... but don't get too excited, it's just a shader ball 🤣 Any C4D + Redshift users willing to do some simple beta testing / feedback on a little shader ball setup? This is something I built for my own use when creating / testing RS materials. I thought it might be of use / interest to others, but before I consider releasing it into the wild I'd like to get some feedback / testing from a few people. It's designed specifically for Redshift use. So if you're a C4D + Redshift user and interested, drop me a DM here. I only want two or three testers so be quick : ) In your message please let me know what version of C4D / RS you are using. Mike PS: There's more to it than initially meets the eye 😀
  19. That's really useful info Adam. I've also recently got a dual 3090 system - Ryzen 5950x. Like yourself I went for a 1300w PSU. I don't have a power meter but I might get one to see how it compares.
  20. Hi Tudor, It works for me in R21 / RS 3.5.0.1 - and I know it has worked for me fine in the past as well, so it should be OK on 3.0.67 See if this simple test works for you. You'll need to add a HDRI to the domelight. Maybe one thing that might be triping you up: If you are using a Domelight you need to enable 'Replace Alpha Channel' in the Environment section. TorusAlphaTest.c4d
  21. On occassion - but I don't like the computer beating me LOL!
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