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Lonchaney

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Everything posted by Lonchaney

  1. This is why I use Substance Painter. It can export directly to Sketchfab.
  2. FBX (as Mash suggests) is your best friend. I work on a team with other Blender artists and we exchange files all the time before we send them to our Unity developer. I would advise to let the Blender artist create the UV's as it produces better results than C4D.
  3. The issue I have with a lot of C4D training is that it is render engine specific which has only fractured the community more.
  4. While I have NOT abandoned C4D I now use Blender for all my product renders (about 30% of my work). I feel I was forced to leave since there is no longer a PBR render engine included in Cinema and Cycles X is amazing to work with. Lighting concepts are the same across any 3D DCC so it was an easy transition. I look at Blender as just another tool to help get the job done and it really is quite a wonderful addition to my toolset.
  5. Here's the old python script from Frank. Run the script and point it to your material file. It works for me in R18. parse_mtl.zip
  6. @CybergoochWhile I'm still using R21 a team member of mine using R25 has been having issues also. We're in the middle of a project though so I'm having him send me the files to convert (this always happens at the worst time, right?). I'll let you know if we figure anything out after our deadline.
  7. Yes, I bought it in the early 80's when my daughter was taking lessons and I did not care for the new Casio's at the time. It weighs a ton from all the tuning forks/inside components but that sound is what makes it all worthwhile...now if I could only remember where I put my Leslie speaker...
  8. My youngest son was home for the holidays and he made me drag out my old 1975 Rhodes Stage keyboard for a quick play...I forgot how much fun I had with that beast. Getting back into music during the pandemic seems to be quite common these days.
  9. Sure thing! Just create a b&w image in your 2D software of choice and drop it in the Normal-map online generator. This technique is used to add detail without adding polygons but has limitations depending on your goals. For close-up images where poly count is not an issue then one of the previous solutions will be better.
  10. Also, Marmoset is a fairly popular option (right Igor?) for baking maps along with the open source Armorpaint (a FOSS alternative). Blender works well and will give you more gltf export options which may be important if you work with developers.
  11. My workflow is to prepare my model in C4D then texture in Substance Painter. You can then export to Sketchfab to preview and convert it to gltf. Unity also has a free gltf export plugin that works very well and will include simple PSR animations. I don't use Aero so I can't help you there.
  12. Yes, I remember having texture issues in R20 and I think I did a "Save project with assets" to fix it.
  13. I've had issues before with HDRI's and Arnold to where I've had to resort to lower res versions or struggle through multiple crashes...not a lot of fun. Good luck!
  14. I have 2 licenses with my Indie subscription that allows me the option to run it on 2 computers. You can transfer them a limited number of times (10?).
  15. No issues with this file in R21. Everything is very responsive and I've had no crashes in the 15 min I've played around with it...
  16. I guess it just depends on the type of work you do.
  17. You could also try using a spot light with only specular enabled and increase the intensity to 250%.
  18. I was going to buy E-Cycles with their Black Friday sale but I wanted to wait and test Cycles X first. Can't wait to crank out a few renders!
  19. Yes it was removed in R24 but there is a workaround online that will let you use the R23 bridge in R24.
  20. Well it works as expected in R21...I guess this is another reason for me to NOT upgrade.
  21. Well that certainly seems strange. Yes, it works fine in R21...another bug?
  22. Try importing the alembic file as "As polygon object" and not "As particle geometry."
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