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delizade

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HW | SW Information

  • Renderer
    Octane
  • OS
    Windows 10
  • CPU
    AMD Ryzen Threadripper 1950X
  • GPU
    1080TI

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  1. Hi, I want to make a procedural structure but I could not find chamfer node operator for spline objects. There is one for meshes but it does not modify splines. Is there any way to use a chanfer node operator for splines? thank you
  2. yes I got from the generator's Selections tab but I tried your way and retried this way both are working. I really don't understand whas going on sometimes 🙂 thank you a lot. and yes I have to use 2 bevel but thats okat with loft's Selections tag ability we can use procedural workflow and that is wonderful. I hope native cap bevel works fine one day...
  3. thank you for this tip I will try. I tried bevel outside of the loft and use bevel selection tags but It didn't work before.
  4. Hello, I can't get smooth edge bevel with loft modifier as I attached. Is there any way to get proper bevel? (I have to use loft object for my modeling process. I have many splines that will be mesh by loft. I can't change workflow rightnow so I wanted to push this issue in hopes it could be resolved. If I can't I have to change another ways off course) thank you extrude_cap_bevel_problem.c4d
  5. then maybe you should remove plugins all and try to put them one by one. My problem was GSG plugin maybe yours one of your plugins
  6. Try to update GSG Hub if you have. There was a bug and they fixed recently.
  7. Hello all, I need to select spline points of a spline which has point angle is 90 degree. How can I select points with python? thank you
  8. Hello, I have a MainContainer (a Null) object that contains many nulls and objects in those nulls. If I select MainContainer null object only and use doc.GetActiveObjects(1) it does not return its child objects. What should I do? Cinema 4D R26.013
  9. Hi, While I was working on my scene that has tons of takes I realized that place tool does not effect take. For example an apple instance object is used in 20 takes. If you place that apple over to another object while Auto Take and Lock Override modes are active that placement is not effect currently active take. This is effected my whole work because I just realized this and my all apples are wrong positions in every take. Is there any solution for this? Cinema 4D R25.117 Windows 10 thank you
  10. After I wrote this post I searched "denoiser" word in the program directory and found 2 dll files: C:\Program Files\Maxon Cinema 4D R25\resource\modules\denoiser.module\libs\win64 contains 2 DLLs and their versions were 1.3 Intel open image denoiser has newer version and improvements I downloaded 1.4 version of those 2 DLL from this link https://www.openimagedenoise.org/downloads.html and updated those two dll files.
  11. Hello, I needed to know what was Intel Open Image Denoiser version bu I could not find a source for that. Is there anyone who know a source or document for that? If it is older version I need to update it if it is possible. thank you
  12. Hello, I have an instance object. Source objects has a loft generator and spline wrap deformer. I want to scale down or up instance object (while in object mode off course) but there is a problem about that. loft object behaves odd. I attached screenshots and file. Could anyone tell me what is my problem here please? thank you spline_wrap_scale_problem.c4d
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