Hi there,
I am trying to render an animation of a character that has hair dynamics.. over team render on my mini-render farm.
I have cached the dynamics of the hair simulation.
But when I render on team render there is discrepancy between the dynamics of the hair between nodes. By that I mean there is a difference in the hair between the render nodes.
What I am guessing is the hair material that is driving the frizz/kink etc is possibly causing the issue as it's being interpolated differently between nodes. I am guessing there isn't any way to cache this? The only way that I can think of is to convert the hair to guides, and then disable everything other than the color/spec/thickness/transparency on the material.
I tried this briefly but the guides went haywire in one part of the animation where they were close to the characters clothes (Marvelous Designer MDD simulation)
Just trying to work out if there is anything that I am missing? Really hoping that this is possible.
Much thanks,
Damian