The 3D Coat mesh looks soft to me. I wonder how the new VDM in R20 would go?
Anyway just to give you an idea of what a Modo Mesh Fusion model would look like I've replicated part of the original model and imported it into C4D. Quads generally until you get to the cut out parts. Renders cleanly. What's very slick is the source meshes for the Mesh Fusion object can be if you want, procedural meshes i.e. you can edit the construction of them. The Mesh Fusion object then updates. Mesh Fusion then allows you to adjust the size of the edge bevels where the Boolean intersection is. When you're done you generate a final mesh.
Anyway, back to the car I'm modelling in Blender :)
MeshFusion.zip