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Posts posted by maliohammad
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22 hours ago, Fusion said:
I want to make a plugin to import a custom file into Cinema 4D, preferably using Python.
The docs aren't really helpful and I can't find another source on the web with information about making plugins for Cinema 4D.
with the python examples there is a plugin that creates a image formate (with custom name and extension ) and enables c4d to save and load it .
i think it was called "Py-Xample"
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5 hours ago, jed said:
Would help a bit if C4D Python was the latest version. I once spent a couple of hours puzzling why 3 / 2 = 1. Turned out that in v2.7 integer division gives integer result - gives float result in v3.5.
so have you found a workaround for this ?
[Edit] don't mind , I used float() in front of echo number and I get the correct results .
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7 hours ago, Rectro said:
Maybe I could help out in this area as Zbrush is not as bad is it may first apear. I choose C4D to work with Zbrush, not the other way around, and they work very well together. Like most software, just because there are many features in it, it dont mean we have to use them, I only use a handful of features in Zbrush.
Core looks nice for starting out, great for conceptual work, and 3d printing, but id still stick with the full Zbrush as too much has been stripped out. If their upgrading pricing is fair which I would think it would be, then its a nice way to get into Zbrush. Being that licences are non transferable, its the cheap way to commit to Zbrush. Personally I couldn't be without Zbrush.
Dan
hi ,
thanks for reply , my main problem is the UI design and the second problem is the way you navigate through your scene , I can say that I am spoiled by the way c4d works .
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1 hour ago, bezo said:
Good job on tutorial Gerald,
Always when I try to write little scripts in python inside c4d, I´m very frustrated why don´t work this or that...Checking in python sdk and syntax looks fine.
Will be great to have little, max. 20 row scripts using python c4d sdk, if you remember somethink like Scott Ayers´s "Coffee Bible" with coffee scripts)
Mean some basics with selection,toggle, renaming objects, finding in hierarchies etc...simply pure basics.
Few line scripts can´t be "hard" for undertstanding and can be "reusable"...
Hope more tutorials will follow ;-)
this will be a miracle , learning python is little bit steep (compared to basics and action script 3) , it will help a lot especially with GUI making .
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maybe I will see this when I get some free time , but anyway , did they make it little bit user friendly to c4d users ?
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36 minutes ago, Adonai said:
Oops, i thought that the name of the object was inside those brackets, thank you :)
you are welcome :)
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hello ,
you are not following the basics of python programming , you are assigning values to "NO object " , you have to define the object , while I think you are working with python tag , you can add op.GetObject() before the brackets from this type [] .
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thank you for sharing , great work !
BTW, I just started to learn plugins making , and your plugin is great resource of info :)
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@sigor , yes but for fun only :)
@holgar , yes it is just for fun , pc have keyboard and mouse which gives much control
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http://lesterbanks.com/2016/09/artist-cinema-4d-running-mobile-device/
lol , IMO it would be better on an iPad pro
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just cache the scene , I am not sure if this is similar to what you want to achieve , the vorticity will just make it noisy , if you asked a new topic about this , maybe someone more experienced will answer you about it .
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8 hours ago, lorin said:
i have another question maybe u can answer, please. Once i fix the other issue that is.
My goal is to have powdery smoke come out of a beaker from a chemistry kit.
what would u recommend to have the smoke hover at the bottom of the beaker - wide and big at the beginning of the timeline then move up and out of the beaker and get smaller?
would u do that with vorticity?
can you share your scene file to check the problem if it is with your scene or with the plugin , if it is with the plugin then you can contact the developer (or post on the forum of the plugin ) .
for the second question , I am working on a sample scene file , once it is ready I will post it here :)
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12 hours ago, lorin said:
Hi, I am a beginner to C4d and Turbulence FD and am trying to create a smoke animation.
I work in c4d r16
I used the density channel for my smoke and gave it a value
I mapped my density and smoke shaders to the correct places on the TFD container
I cached my project
I can see the smoke when I cache even can see it in the "preview for TFD" window.
However when i hit the render button it is just a black field.
The same file worked yesterday and now it doesn't.
I am really hoping this is just some user error on my part, but i checked to make sure i had mapped it everywhere... and cant find the problem.
Please help
in the render tab you have to enable smoke shader for density , and I suggest that you watch BW designs tuts about TFD .
also if you can upload your scene file "just the tfd container " will help to solve your problem :)
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you don't have to know the dimensions when the aspect ratio of the models is correct (unless you wanna work with game engines with real word scale or any thing similar to this ...) .
you can google images , for similar models if you didn't find ones for the model you want .
eyeballing the sizes is your best option :)
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sad news ... rest in peace Cactus Dan
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30 minutes ago, catnap said:
Hi:
I"m new to XPresso, I downloaded this C4D file from the internet and I'm trying to change the height and width of the shape, but the settings are locked (every time I change them they revert back to original ones). Is this something I can change in the XPresso editor window? and if so what node would I apply the changes to?
Thank you in advance.
catnap
he just linked the width /height to a user data , so you can change it only from the user data , or just disable the xpresso tag .
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On September 21, 2016 at 5:56 PM, Piebaron said:
Hello,
I know this node is quite esoteric and pretty much nobody uses it since the output can't be rendered.
However, I noticed that this node has a port called "sample" and the help file states you have access to each sample in the audio file.
So I tried inputting some constants to see if the magnitude would be output at these specified sample indices and I get nothing..Has anyone used this port before? How is it supposed to be used?
Its a long shot but I was wondering if anyone has any experience getting audio magnitude data at a sample level?
I'd like to make an accurate audio waveform by iterating samples at the correct project speed.Alternatively, is it possible to get any per-sample data from the special timeline "Sound" in c4d?
AFAIK the sound effector doesn't offer sample level audio data..One alternative I've thought of so far is to just use the sound effector and up the project frame rate and use frame skip, not sure if this would affect motion blur though or have other unwanted effects..
if you want to know what it can do /how to use it , then select the node , right click in the object manager and "show help ..." this will give info about any thing in c4d :D
about per-sample thing , well ... I don't work with sounds so I don't think I can help you with it , but maybe other users can .
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1 minute ago, Cutman said:
There is one Fracture Object and one Voronoi Fracture Object in C4D. Both do completely different tasks and have different names and different icons.
if they changed the name and removed the word " voronoi " there will be confusing , sky and physical sky for example have deferent names so every thing fine .
and changing tools won't make it better .
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49 minutes ago, Cutman said:
Ahem, "HyperNURBS" -> "Subdivision Surface"
:)
I don't think there's any confusion between Voronoi Fracture and the Fracture object though.
dude, if you don't know , there is already fracture object in c4d , so is it possible to have 2 fracture objects ?
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2 hours ago, luchifer said:
I think in R19 or R20 MAXON should rename Fracture object to something else (to not confuse people), rename Mograph menu to FX menu, and add more voronoi like effects into that menu (like ocean waves, explosions, etc) similar to Houdini on the Shelf assets.
IMO , MAXON won't do something like this , because cinema 4d have a unique style , and I don't think MAXON will leave that style .
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2 minutes ago, SIgor said:
Probably a bug. Report it! :)
mmmm , how can I report a bug ? from MAXON website or from c4d ?
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just downloaded the demo , and the tutorials are back(in the doc) !
now I am trying the great features , and they are great , the tessellation work on intel iris pro GPU very good , but little bit slow (if combined with SSAO and reflection ) but every thing is fine .
the knife tool is very nice , and now I can cut holes inside a polygon without connecting it to any edge which is very helpful :D
the shadow catcher will be great for motion tracking , it also can catch reflections :D
the voronoi fracture is crazy fast , break a cube into 10000 piece in less than a second (no dynamics ) and even better ,you can create small pieces ( add another select the pieces you want to break into smaller ones with mograph selection , and add new voronoi object , make it the parent of the old one and add the previous selection to the new object , and in the point distribution enable per object , and thats all , you will get small pieces :D
good job MAXON , I have spend more time exploring the new features
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1 hour ago, Dollmaker said:
Hello, I'm new here and this aspect of the program is very interesting to me. I want to sculpt the human form in Cinema and don't know where to begin. I am a figurative sculptress real life but want to join the future and developed my 3d skills. Can you point me in the right direction? Tutors? tutorials? Thank you for any guidance!
hi ,
first you can start with the base meshes in the content library (preset/sculpting/base meshes ) and modify them , add details ..etc
this tut will give you a good understanding how things work :
this is a sculpting video in c4d , not how to use the tools , but it is very helpful :
I highly recommend right click on any sculpting tool and show help , you will see a lot of helpful information .
after you learn the tools of sculpting in c4d , you can watch blender tuts about sculpting , you can follow most of them in c4d (the tools is little bit deferent , but if you learned how to use the sculpting tools in c4d , you can follow them very easy ).
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Intro to Python in C4D - random lottery numbers
in Tips | Tricks | Mini Tutorials
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in the other hand , xpresso can be super killing when using a lot of conditions , while in python you create short statement to achieve the result .