-
Posts
2,039 -
Joined
-
Last visited
-
Days Won
22
Content Type
Profiles
Blogs
Forums
Gallery
Pipeline Tools
3D Wiki
Plugin List
Store
Downloads
Posts posted by maliohammad
-
-
The first question is interesting, would love to see a native .c4d import in unreal engine!
0 -
43 minutes ago, lieber said:
Did someone manage to build a working rolling rig?
You mean rolling effect as in a red carpet rolling or something like that?
if so you just use the bend deformer while rotating it 2-3 degrees so it is not totally on the axis that you want, this should help getting the spiral look.
0 -
Really nice, wasn't expecting this tbh
0 -
This seems really interesting, Dpit had an amazing engine that produces high end results, while X-particles brought the user friendly approach.
Looking forward to see their integration.0 -
I am not sure if you can access the values using Python or not, but those values aren't impossible to recreate. In fact there is mathematical formula for each type, they are called Color Harmonies. So you can get the current color value, and do the math to get the other two.
Color choose types in C4D:
http://c4d.cn/help/r17/US/html/54503.html
The math:
This can be complex, as you have to change the color value from RBG to HSL, then you can change the HSL value using some formulas.
Discussion includes the conversations:
https://stackoverflow.com/questions/14095849/calculating-the-analogous-color-with-python
Math formula for all the types:
1 -
Hello and welcome to the Cafe!
I am not sure how to deal with the render settings thing with pure Xpresso, but for the camera part:
Link the User Data to the main object, with an input node of Object type
0 -
@Cerbera It also has two wrong tags (animation, other 3d apps).
0 -
9 minutes ago, Cerbera said:
I suspect he can also jump vast distances ;)
Maybe he know how to use Telekinesis too :D
0 -
I will make sure to watch it, he is such a great guy!
1 -
40 minutes ago, SoniczCWG said:
Thanks for answer, yes, it really works the same without tags.. however i try so maybe one day i´ll be proof to you that xpresso is useful (just maybe ....).
I am not sure what are you trying to achieve. I am sure that everyone here know how useful is.
0 -
4 hours ago, SoniczCWG said:
If i understand well, purpose of this setup is to reference an object (/or info..) to different xpresso node. Transporting all the info around the scene
As far as I can tell, both Xpresso setups are useless, and the work is done by some keyframes to the stage object. You can remove both Xpresso tags and it will function the same.
0 -
Am I getting crazy or have anyones else seen this post here a few days ago?
0 -
Thanks for sharing. I will give it a try.
0 -
11 minutes ago, DBVFX said:
Is such a great gift to the community! Am so looking forward to learning it, is so kind and humble of Samir to do this. I've got a few other predictions/things to hope for in R20, but will wait to see what everyone else says lol!!
Yeah, Samir is such a nice guy, and I hope he gets better.
0 -
12 minutes ago, DBVFX said:
Yea I heard that as well, is such great work! I hope he's ok, made me think that he might sell it to MAXON if he couldn't keep working on it. Just trying to get it to work now on R19, just got it working with the additional, .tbb that the guys mentioned here;
Don't get me wrong, it would be amazing to have this plugin as part of C4d, but I highly doubt it (at least in the mean time) as the plugin is on the harder to use side of things, which is the opposite of c4d. It is sad to see the end of this plugin, as it offered some really stunning results (I spent so much time admiring the amazing work people used it for)
Btw, it is only for windows(which is still better than nothing!), there is no free mac version.
0 -
17 minutes ago, DBVFX said:
Holy moly! I was just about to say "Wild speculation I know, but I kind of hope MAXON acquires something like NAVIÉ Effex and has it for R20" - I start googling though and find NAVIÉ Effex IS NOW FREE??? This is crazy if true https://www.toolfarm.com/blog/entry/freebie_cinema_4d_navie_effex_is_now_free
I don't think it has anything to do with MAXON, in an older thread here someone mentioned that he has health issues so he stopped the development, then he published the free copy.
0 -
My predictions:
-New Xpresso replacement.
-Nodal materials.
-Pro render updates.
-Voronoi fracture updates.
-Motion tracker improvements.
-Some new material effects.
-A new modeling tool, or updating an already existing one.
0 -
3 hours ago, VECTOR said:
Thanks for the feedback, but i specifically want the chest area to be a lot narrower than the hips, to really emphasize the sweep and transition, what with it being stylised i want to stay away from realistic proportions as much as possible which is also why she has such a tiny waist :D
Oh cool. If that it is the direction you are going then she is looking great as she is!
0 -
10 hours ago, VECTOR said:
update time, still playing with the proportions , also applied some temporary materials
IDK, maybe her chest area needs to be wider to fit her hip area?
0 -
Nice as usual.
0 -
3 hours ago, nailbombin said:
Is there a way to execute my data writing script in each frame of the animation?
You can use Python tag for that.
0 -
I think I will stop doing the script, as I am using R17 which don't have vertex color tag so if I want to make a script I have to make it make multiple materials(one material for each polygon group) which I don't think is optimal.
0 -
23 minutes ago, Caveman said:
Hi ,
Thanks for the feedback .
Yeah, 3rd party render engines is one of the limitations of this method, and if your object have many groups it will slow down c4d which is the other draw back. I will try to do a script for that, but no promises! My programming skills are very. If anyone else can do it before me/better than mine then it is great :)
0 -
4 hours ago, Caveman said:
Can this script be converted to cinema4d or can this be done with Cinema4d
Hello,
You can do it without any script, for those cases:
1-Your object have polygon groups of the same polygon count(e.g. brick wall)
Create a new material, then for the color channel insert variation shader, then enable polygon variation, and change the steps to
the amount of polygons each group has.
2-Your object does't have an even poly count for each group
Put your object inside a fracture object(NOT voronoi fracture!), change the mode from straight to explode segments and connect
and put the material from above on it, disable the polygons option and you get the result you are after.
P.S. The result will be seen in renderer only and some render engine doesn't support it. Also this doesn't output a vertex color, if you have to get it as a vertex color you may need a plugin or a script.
Best regards,
0
Amber
in Feedback
Posted
Nice job.
For some reason I prefer the colors in the screenshot more than the final image, the chain on the final image has a bit too much green.