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hebeinpj

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Everything posted by hebeinpj

  1. @Cerberathank you so much for that. I am not sure how that got unlinked as well, but I appreciate you looking into it!
  2. Sorry, here is a project file. I have turned dynamics off, as they are just hairs on a sweater, but when I rotate the main null, the hairs do not move with the geo. hoodie.c4d
  3. Hey C4Ders, I have a simple question, and I know I have run into this problem before, and google isn't helping me which is weird, but I am working on a character, and trying to add hairs to his sweater, but when I move the geometry, i.e. rotating the model, the hairs do not move with it, what could be causing this? Thanks!
  4. @CerberaThank you so much. I really appreciate the critique!
  5. @Cerbera@MJV @GazzaMatazHey guys, I decided to do a complete retopo and add some overall extra geometry, as well as loops to the lips and eyes. Please let me know your thoughts. I appreciate the input!
  6. @Cerberareceived! Thank you. This is helpful and I will use it, as I have decided to retopo it completely. It would give me good practice anyways.
  7. @Cerbera @MJV @GazzaMataz I've made some updates, one of my thoughts is on the mouth, not only topology, but also, how it is shaped. Some topology reference I looked at mostly shows the mouth closed. I am going for a more stylized look, and would like to do some lip sync at some point. I am a big fan of EJ Hassenfratz style, and he uses pose morph for his mouth shapes, but I am not sure how much control and finesse you can get with it. I've attached the latest update, and also a reference from EJ. Thanks again for any input guys!
  8. @Cerbera @MJV @GazzaMatazThank you guys so much for the critique! I will go back and make those necessary changes.
  9. @Cerbera@MJV Sorry for the delay! Here is the model with isoparms. I can include the C4D file if you'd like to see it. Thanks again!
  10. @Cerberaby isoparms do you mean just without the SDS? The base mesh? Please excuse my not knowing... haha
  11. Hey C4Ders, I have been working on this character lately and would just like an overall critique, one part in particular is the mouth. To me it looks okay, but I am not sure rigging-wise as he will be rigged. Thanks! I've attached one of my references as well. Not going for a spot on copy, just a reference.
  12. @HappyPolygonThis is perfect, thank you!
  13. Hello C4Ders, I am attempting to have a rope animate on and form a circle. I have gotten this project file. My problem is, I would like the ends to look like the are frayed, or twisting to form the rope as it comes together. Thanks! rope_twist.c4d
  14. @Cerberathis is exactly what I am looking for, the linear field was a good touch. I didn't think about that. Thanks again!
  15. Hey C4Ders, I don’t have a scene file, so I will try to explain this the best I can. I am trying to do an animation/simulation of different objects (ingredients I.e fruits and vegetables) being “thrown” up from the bottom of the frame, come to a slow ease and then fall back down. I hope this makes sense. Please let me know if you need more of a description. I have tried dynamics with wind, and I think this is the way to go I just haven’t gotten it quite right. Thanks! Best, Peter
  16. Hey C4Ders, I am trying to have this honeycomb hex cloner slowly pulse random clones a different color. I was able to get it to kind of work with a random effector, but they are pulsing way to fast in the render. Any thoughts on how to make this work better? Thanks! C4D file included Peter for_core_4d.c4d
  17. @bezoThank you! This helps so much!
  18. Hey C4Ders, I'm trying to make a Voronoi fracture, fracture into a hexagon pattern. Tried some different methods but to no results, any thoughts? Thanks!
  19. Okedoke! Thanks for the input, I have a background in 3D, and i opened Houdini and a lot seemed straightforward, just learning where all the tools are. I know it will take more than a few tutorials, but i don't mind taking the time to learn. 🙂 Unless the Houdini way is something totally different haha.
  20. That's what i'm seeing too, real flow has good stuff, but i think Houdini is more robust, but i'll see!
  21. @IgorThe post @Mike Ashared is what i'm looking for. I know it is next level fluid sims, but it's something I want to pursue to expand my skillset, and I just find them fascinating. A beer pour sim would be fun to perfect. I have the free version of houdini and the 30 day trial of real flow. Just wanted any thoughts what would be a better software to go with. It seems like Houdini has great results. I would like to stay inside of C4D with real flow, but if Houdini is the way to go, i will do it. Just trying to find a good source to learn it.
  22. Hey C4Ders, I've seen several beer pour simulations, but no tutorials out there. I currently have RealFlow and Houdini. I was wondering if someone could give me some advice or direction. I did find one RealFlow tutorial, and the simulation was great, but the artists didn't go into the meshing, liquid part. Any direction would be helpful! OR, if anyone has a thought on which system would be better, RealFlow or Houdini? Or another, I am open. I prefer to work in C4D. Thanks! Peter
  23. UPDATE: So, rendering off on an NVMe drive, seems to be... the problem? which is weird, whe4n i render from an external SSD, it renders fine and fast. It, still makes no sense.
  24. @MighTsorry, my browser didn't update before i sent that message. Reading your latest post now. I tried CPU_Z the UI was not great so i found a more appealing one, lol but if you think I should try that one, I will. I DID try GPU-Z and it was showing similar numbers. Not that my scene I'm working on is super heavy, but I was checking while rendering a full Redshift scene, and that's the numbers I was getting. Not sure...
  25. @MighT Sorry for the late reply, seeing that second screenshot, does everything seem okay?
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