Thank you dasfrodo, not sure about the chromatic aberation as the light emitted from the fluorescencent bits is a very specific wavelength. Will add some floaties and some motion though.
So i was inspired by this thread Filling a volume with spaghetti and wanted to recreate a fluorescence microscopy image of a cell. Using fluorescence you mark parts of the cell with a fluorescence substance and then light it up with a laser. I used Xparticles for my attempt. Though the settings are very subtle when it comes to preventing a particle to cross a border.
https://vimeo.com/589349938
For an upcoming project i went on a 360 photosafari in a hospital. Shot 3 hdr panorama's of places where patients with kidney failure go. The images are meant to light the scene with a matching backdrop. Theta z1 to the rescue. Took notes and measured each scene (lens distortion and sensor, lens size) only to find the c4d camera solver decides differently on the reconstruction of the scene. Perhaps a 1 meter wire cube will work better. To place the light accurately i made myself a reflection and shadow ball for a few euro's. The xrite color pasport came in very handy for color consitency. Substance alchemist helped a lot with the textures. Very happy with the stability of S24 and RS.
Just got a reply from RS, it's not possible
Redshift cannot render from multiple cameras at once, the c4d camera shader renders from that camera and the result is used as a texture on the main rendering camera
One small step further, found the diffuse shader in RS can hold a camera shader still without any actual image showing up in the render. I've attached a simple scene.
camera shading.c4d
I'm stuck. I'd like to use the image a RS camera sees as a texture on an object and render that as my final image. For example a camera in the scene is pointing at an object and this is displayed on a monitor. Then I render the whole scene. Picture in picture. I'm sure it can be done but don't know how. Any suggestions?
Philip
After being frustrated i could not use UDIM UV maps in C4D i found out that I actualy can with Redshift. It's simple so I made a note to self not to forget.
Not a script integrated into C4D but a useful script by AndyB at codepen non the less. When you need to generate an UV pattern with a sepcifick number of tiles you could generate it here, set the parameters and RMB to save the image:
https://codepen.io/andycbriggs/pen/yGmKLM