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pilF

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Everything posted by pilF

  1. One development i find particulary interesting is this instant NeRF. A neural rendering model that learns a high-resolution 3D scene in seconds — and can render images of that scene in a few milliseconds. Source: https://blogs.nvidia.com/blog/2022/03/25/instant-nerf-research-3d-ai/ And a demo, i like the disco music that goes with it too
  2. Quite convincing except for the teeth
  3. Hey that looks promising ...
  4. Tried importing this bed in Modo 10.2v2:
  5. pilF

    X particles goes GPU

    A promesing tech preview by Insydium, Xparticles fluid dynamics on GPU more then 4 times faster then its CPU brother.
  6. pilF

    vuurtoren.jpg

    From the album: Adventure

  7. In Modo there's a new development now in beta. The ACS plugin (by Pawel Olas) allows manipulation of the rig by clicking parts of it: digital clay. That would make for a nice user experience. see the beta in action here.
  8. pilF

    Viking Warrior

    Very cool character with a modern steel bolt helmet
  9. Thank you Igor. I used an ordinary 36 mm lens and added RS CoC with a fixed distance. Would the image benefit from a different lens? And what is the trick again to make the link show up as an actual video ? Forgot to make the floaties behave linear...
  10. Updated the animation with floaties and dof for extra drama (forgot how to make the link to vimeo show up ..
  11. Thank you dasfrodo, not sure about the chromatic aberation as the light emitted from the fluorescencent bits is a very specific wavelength. Will add some floaties and some motion though.
  12. So i was inspired by this thread Filling a volume with spaghetti and wanted to recreate a fluorescence microscopy image of a cell. Using fluorescence you mark parts of the cell with a fluorescence substance and then light it up with a laser. I used Xparticles for my attempt. Though the settings are very subtle when it comes to preventing a particle to cross a border. https://vimeo.com/589349938
  13. Here's some shattering practice. I realy like the way the debris does not jitter after being smashed https://youtu.be/X74ARe24Bes
  14. That's exactly what i was looking for, though the examples are cut of quite soon to be sure.
  15. Now that looks very promising, i can see a host of new logo on a balloon animations coming and lots of things being smashed to bits. Good times.
  16. Thank you all i enjoyed learning this. Very usefull. Philip
  17. pilF

    Camera matching a cartoon character

    For an upcoming project i went on a 360 photosafari in a hospital. Shot 3 hdr panorama's of places where patients with kidney failure go. The images are meant to light the scene with a matching backdrop. Theta z1 to the rescue. Took notes and measured each scene (lens distortion and sensor, lens size) only to find the c4d camera solver decides differently on the reconstruction of the scene. Perhaps a 1 meter wire cube will work better. To place the light accurately i made myself a reflection and shadow ball for a few euro's. The xrite color pasport came in very handy for color consitency. Substance alchemist helped a lot with the textures. Very happy with the stability of S24 and RS.
  18. Mad piggy and poor Homer, love the renders
  19. Not a script integrated into C4D but a useful script by AndyB at codepen non the less. When you need to generate an UV pattern with a sepcifick number of tiles you could generate it here, set the parameters and RMB to save the image: https://codepen.io/andycbriggs/pen/yGmKLM
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