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pilF

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Everything posted by pilF

  1. Thank you dasfrodo, not sure about the chromatic aberation as the light emitted from the fluorescencent bits is a very specific wavelength. Will add some floaties and some motion though.
  2. So i was inspired by this thread Filling a volume with spaghetti and wanted to recreate a fluorescence microscopy image of a cell. Using fluorescence you mark parts of the cell with a fluorescence substance and then light it up with a laser. I used Xparticles for my attempt. Though the settings are very subtle when it comes to preventing a particle to cross a border. https://vimeo.com/589349938
  3. Here's some shattering practice. I realy like the way the debris does not jitter after being smashed https://youtu.be/X74ARe24Bes
  4. That's exactly what i was looking for, though the examples are cut of quite soon to be sure.
  5. Now that looks very promising, i can see a host of new logo on a balloon animations coming and lots of things being smashed to bits. Good times.
  6. Thank you all i enjoyed learning this. Very usefull. Philip
  7. pilF

    Camera matching a cartoon character

    For an upcoming project i went on a 360 photosafari in a hospital. Shot 3 hdr panorama's of places where patients with kidney failure go. The images are meant to light the scene with a matching backdrop. Theta z1 to the rescue. Took notes and measured each scene (lens distortion and sensor, lens size) only to find the c4d camera solver decides differently on the reconstruction of the scene. Perhaps a 1 meter wire cube will work better. To place the light accurately i made myself a reflection and shadow ball for a few euro's. The xrite color pasport came in very handy for color consitency. Substance alchemist helped a lot with the textures. Very happy with the stability of S24 and RS.
  8. Just got a reply from RS, it's not possible Redshift cannot render from multiple cameras at once, the c4d camera shader renders from that camera and the result is used as a texture on the main rendering camera
  9. One small step further, found the diffuse shader in RS can hold a camera shader still without any actual image showing up in the render. I've attached a simple scene. camera shading.c4d
  10. Found the right buttons though i'm not sure if it translates to redshift
  11. I'm stuck. I'd like to use the image a RS camera sees as a texture on an object and render that as my final image. For example a camera in the scene is pointing at an object and this is displayed on a monitor. Then I render the whole scene. Picture in picture. I'm sure it can be done but don't know how. Any suggestions? Philip
  12. Mad piggy and poor Homer, love the renders
  13. I'll update the note to self and add the outline poly option.
  14. Thank you Mike en Kbar, I didn't know about 4dpaint. It looks very useful especially after watching this sneek peak https://vimeo.com/379678458
  15. After being frustrated i could not use UDIM UV maps in C4D i found out that I actualy can with Redshift. It's simple so I made a note to self not to forget.
  16. Not a script integrated into C4D but a useful script by AndyB at codepen non the less. When you need to generate an UV pattern with a sepcifick number of tiles you could generate it here, set the parameters and RMB to save the image: https://codepen.io/andycbriggs/pen/yGmKLM
  17. pilF

    NeuronBuild 1.8

    Vervy very usefulscript indeed, thank you.
  18. yet another great functionality, thank you dast.
  19. Very very usefull, thank you, coming from modo i have missed a function like this, it should be native. Like align verts top bottom left and right.
  20. Great plugin and tutorial, thank you. I'd change the hat though.
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