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pilF

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Everything posted by pilF

  1. Ah, finally found it, had to offset the hand and position it a bit better, zero out everything and use the mirror tool. Don't forget to turn of skinning and resetting binding pose for the clone. It all works now.
  2. Tried several ideas but I cannot find a workable way to convert a rigged right hand into a left one. Any tips or tutorials on how to achieve this without ending up with a funky hand? Thanks Philip
  3. Plasticity seems like a great interface and creation platform from NURBS to poly. There is much to be gained in resolution. Here's a comparison left to right STEP to Plasticity to .stl , STEP to Plasticity to .obj and finally direct STEP to C4d. Though the .stl file looks best it does not have any extra layers. The obj does have layers but has less albeit dominant quad polys. Applied for the InstaLOD but have not received a download link yet. There were no UV's on the original so I don't know how those convert. Overall converting CAD means work. edit: you can set the detailing of the step file also through the C4D merge menu.
  4. Ha I don't even need to render the scene to break the sim. Just scrubbing back and forth a bit does this too. Weird behaviour.
  5. pilF

    Bake mograph text

    Found one possible solution: export as alembic and re-import. Perhaps there's a more elegant solution.
  6. This is silly, I've created an animation containing some basis mograph text and a field. I need to send it to a renderfarm and convert the text to geometry. But I can't rememeber or find how to do that. Can anyone help me out please? Best Philip bake mograph text.c4d
  7. I have been thinking about a new system too. Biggest problem would be keeping it cool in summer. Last year I thought about this combo: Intel core i9 13900 K MSI MEG Z790 ACE mobo MSI geforce 4090 suprim X 24 G (least noisy) be quiet Dark Base Pro 901 case perhaps Alphacool Eisbaer Pro Aurora 360 watercooler Kingston KTH PL548D4 64Gb Be Quiet Straight Power 12 1000W (make sure it can communicate with the geforce for power consumption, didn't check) Samsung 990 Pro (heatsink) 4Tb SSD Or something like this. Last year the components total was around 4.500 euro incl VAT
  8. After suffering from excruciating slow screen performance in 2024.1 and suffering the same fate in 2023 I found out that the fonts that were being deformed (bend) were part of the problem. Converting those to polygons made the scene workable again. Very specifick but perhaps helpfull observation I made.
  9. Impressive an very useful plugin this is @Cesar. Is it available yet? I could put it to good use right now.
  10. True that, though it used to be a skeleton horse earlier but it kept losing bits. Also death itself works in a snackbar apparantly.
  11. pilF

    Adventure

  12. pilF

    Human nature

    From the album: Adventure

    Being uncomfortable. This illustration just made itself thinking about the perfect storm we are facing Biodiversity, energy, climate, water, raw materials, fine particles pollution to name a few ingredients. To me it seems we are slow to recognize the problems and even more reluctant to do something about it. So for two nights I started up C4d stayed up way too late and built this illustration (eat that ChatGPT cum suis). Though the butterfly is a stock model.

    © flip.nl

  13. Gotta love this forum and the people here! Thank you @HappyPolygon also on behalf of my cpu. I learned something new today. erase per character on path_1.mp4
  14. I could use some help with this one please. I have text wrapped to a spline and want to erase it per character. First thought (bottom example) was using a plain effector scaling the text through a linear field. The filed would be aligned to the spline with a tag align to spline. It turns out this does not work in a predictable way. The field does not conform to the spline so there is nodirect relation between the position of the field and its effect. Second idea (top example): boolean. Substract a shape from the text. This is more predictable but RS does not like it much. Invalid geometry that doe snot blur well. So my question is if there are other more elegant ways to do this? erase per character on path_1.mp4 per character erase on path.c4d
  15. @EAlexander I take it you did check out axyz design crowds? Bit expensive https://secure.axyz-design.com/en/anima5
  16. Crazy details and a wonderfull result. I'd be interested in a more indepth workflow explanation. What is the average rendertime for one of these rugs in HD? is it useable in production?
  17. Thank you @EricNS, I'm feeling less envious now. I remember this C4D tutorial with particles and a cloned man running, avoiding obstacles.
  18. Saw this ad for procedural crowds by Difffuse Studio for Blender. Looks very usefull for only US 18. Felt a little jealous as C4D user. By comparison one animated character from AXYZ design will cost you US 59. The latter has more functionality but still impressive. https://blendermarket.com/products/procedural-crowds
  19. That is unexpected, wonder if RS would do that too? What happens if you bake out the scene and then use Corona?
  20. Did you set the size between two tracked point as known distance? Usually this scales the result to the correct size. Though i must admit i often struggle with c4d tracker to get acceptable results quickly.
  21. pilF

    Mograph text swap

    Awesome thank you @bezo
  22. pilF

    Mograph text swap

    @Zerosixtwosix wow ! I would not have come to this solution. Thank you. I might be watching your demo a few more times I think.
  23. Can Chat GTP compile decent xpresso ? It can handle Python
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