Thank you Dan and Phil, I've found the solution in my C4D R20 and made a note to self video. It is like Phil writes the enable post deformers tag and tangential mixing
https://youtu.be/ZKQl0XhtuGM
Philip
Hi I'm trying to get verts in a pose morph to behave when they are deformed by a posed rig and I want to push them into the desired direction using the pose morph tag. Think elbow being bend and the inside verts should be pushed out. When the rig deformation is extreme obviously the vert deform axis are no longer as they appear on screen. Is there a way around this so that Z stays Z on a deformed vert in a pose morph? I have attached a simple example and uploaded a video here https://youtu.be/IDzDEq7PFxY
Any suggestion is welcome.
Thanks
Philip
pose morph.c4d
Hi, I'm looking for a way to connect explosia to a voronoi object. So far I found I need to make the voronoi editable for explosiaFX to show up. This means adding a tag to every voronoi part (i want about 200 of them). Or does it? Is there a more elegant way to do this? Uploaded the examplefile here
Thanks
Philip
Rendered out my first fluid sim in Realflow and Cycles 4d. It's not perfect but I found the overall usage of Realflow straightforward. I'll have to try and do this with xparticles too. You can find the animation here: Life is sweet.
I'm new to c4d, just added it to my 3d tools (modo and zbrush) Playing with c4d is fun. Displace a plane, clone an eyeball, tag dynamic body add random to taste. You can see the result here.