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AlexisB

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Everything posted by AlexisB

  1. sure, there you go https://drive.google.com/file/d/1VPoK27sTei804T1dld37kQpgimTXHRje/view?usp=sharing
  2. nop, neither "Joint" nor "Ghosting" are hiding them. The only thing that's hiding them is "Generator" but it's also hiding all the mesh clones with it
  3. hey guys, i've added a Cloner object to an Instance that was based on a 3d character from Mixamo. The animation is running smoothly however on the viewport im getting this very complex shape that looks like a giant Joint or Rig based on the original Null model. I tried going to filters to see how to disable that preview but it's only disappearing after i deselect " Generator" which is making all the clones disappear as well. i just want to be able to navigate the scene on c4d without all the unnecessary joint graphics, any idea how i can do that? i want to see the clones but so far i can't see them alone without the white giant joint system
  4. hey guys, i'm applying a XP Cloth animation to a mesh and it's working but disconnected, elements are floating apart and not as one mesh. is there any way i can apply this effect to the mesh as a whole? so that the whole mesh moves in harmony as one piece and things don't float around each individually? reference below, this is a satellite, and i want the top part to be a satellite floating in parallel as one piece. i tried it on other meshes as well, and it has nothing to do with how many layers the object has, even if its a singular mesh it floats apart based on the topology i think these are the XPEmitter properties: thanks!
  5. thanks a lot! il check it out and hopefully it will solve the issue
  6. hey guys, i'm aware that if i add a "XParticles Create Cloth" to a plane. remove the XPGravity and add an XP Turbulence the Plane will float in the sky as a cloth. however i'm adding these same elements to a mesh i got from Sketchfab and the mesh keeps falling instead of floating as a cloth. I deleted the XP Gravity, added XP Turbulence and it's still falling! The only way it stops falling is if i disable the XP Emitter, and if i do that and add an XP Turbulence nothing happens as well. attaching references and the scenes as well. any idea why this is happening? reference.c4d
  7. this tutorial explained what i needed spot on: https://www.youtube.com/watch?v=HRmVH_ApZEc thanks guys!
  8. yes as i showed in the screenshot above i made the gravity -1. i experimented a bit with the numbers and -1 has the best effect. what im looking for is hair floating around the face which i think has to do with Hair properties aside from the gravity..
  9. the thing is its only got the effect i want in fraction of a second, i need to have that effect for like 5/6 seconds so not sure it can work keyframed. there must be a way to get the floating Hair effect through the properties. it only makes sense, no?
  10. Hey guys, im working with the Hair Simulation on a character. I made the gravity -1 after experimenting with 0 and 1 just so that the hair doesn't fall off completely. I want an effect of floating hair in space that doesn't fall completely on the shoulders but that keeps on floating around the face like there's some wind machine. The effect in the first few frames of the video is pretty good, but then the hair falls off. Which Hair properties i should experiment with to get the result im looking for? video, sorry for the low-res preview: Thanks!
  11. this is so very informative on many levels, many thanks! PS: i did watch the first video you posted on yt a while ago! it was recommended in my page
  12. I had no idea there's such a thing as smoothing plugins for mocaps, I thought the capture will be like 90% accurate and demanding small fixations here and there. I'm familiar with Mixamo and that's about it. Will definitely need to get the suit then guide myself on how to move to the next step- hoping having to fix the captures won't be time consuming.
  13. thanks guys! @goldandironi wanted to book a 1:1 demo but the first date available was in August. I think if i move forward ill want to buy it sooner than that. @HippoDasTamusi did see on this page a video that demonstrated how to do a cleanup, i guess i'll really have to get it and see how it works with me/how much time it takes to get the right animation. Based on what i've seen on yt the captures are pretty good, did not see any negative reviews. I'm quite familiar with Mixamo so hoping that can help me move faster rather than slower. Any idea when will the Rokoko Studio 2.0 version be released? one last question @goldandironi was told by the Support team that a Phone Mount is part of the package im buying. I'm checking the iPhone facial helmets for mocap online and their prices are ridiculous! is the Phone Mount reliable to capture facial data well when placed on the chest? seems to be a bit weird that its not a helmet thats placed on the head. I'm asking to know if i can rely on it 100% to record facial date or if its better to invest in a helmet. thanks!
  14. hey guys, im considering buying a Rokoko Smartsuit and wanna see if anyone here tried it with C4D and how was your experience. Do you recommend it? was it good for weight transfer and mocap? Difficult to understand/problematic? How was the quality of mocap captured from the suit? Thanks!
  15. Can you tell me from which second to which second in the video it's mentioned? i saw the xpresso part but couldn't tell which answers my question, there is no transfer to another face mesh in the video. im interested in hiring someone to teach me how to do it via zoom call while sharing screens, let me know if you would be up for that as well. Many thanks!
  16. hey guys! so im trying out Moves by MAXON, ive been able to successfully add the motion capture to the viewport and see it, however i want to transfer that animation to a specific 3d model with an already rigged face.. any idea how i can do that? i searched youtube but the tutorial i found is painfully unclear.. i'd appreciate a feedback, thanks!
  17. hey guys, im working with XParticles and Octane, is there a way i can apply a linear gradient on the background Emitter spheres? I cant seem to get the linear gradient to appear with the full range from one side to the other. Made the UV mapping Frontal and applied it to Fit the Region but still can't get the 2 colors to appear together in the same frame
  18. hey guys, i have a rigged character in a T-Pose that i have imported from Mixamo, i changed the body posture and joint positions etc into what i want, and i want to use that very same body position, in the same joint position on another 3d model.. how can i do that?
  19. Thank you so much! I have managed to use that, i added an XPOcean and the result looks good, however i have 2 questions: is there a way i can change the shape of XPOcean to be a Disk instead of a rectangle? As i want to fit it inside this circular shape And one more question: is there a way i can avoid having particle collision without using XPPCollisions? The particles are too many, that would destroy my computer if i add the XPP Collisions, so i need to find alternative ways. I have already ticked "No Intersection" in the emitter and made the distance 1 cm, but im wondering if there is another way to have better collisions without it being too hard for the computer to process. the hours.mp4
  20. Hey guys, newbie with X Particles here. I just want to do a very simple thing but it seems to be going nowhere. I am using a Disc with a Noise Shader, and just want the sphere particles to move based on the Noise and Stay on the plane. When i add an XPSpeed or XP Turbulence the spheres get all crazy and float up in the sky. I want a very simple thing: for the spheres to STAY on the plane and just move in a wavy way just as the Noise shader. How can i do that? Attaching what i want to do exactly, just have the particles follow that wavy movement with possibly a little bit of turbulence but staying exactly on that plane all throughout that animation. movement.mp4
  21. Hey folks, do you have any suggestion how i can make a character rotate like this in animation for like 1 minute? I also want to add a mixamo character falling animation at the end so the dancer falls, do you think that can be done combining a mixamo animation with an animation done on c4d?
  22. hey guys, I have all the elements that are on the rotating Cylinder under one Null. Everything is animating correctly except the Spheres with Rigid Body tag. When the shape is setup to "Automatic" the spheres animate very well with each other but they don't turn with the Null object, when the shape is set up to "Static Mesh" the spheres turn with the Null object but they don't animate well among each other.. How can i fix this?
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