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Smolak

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Everything posted by Smolak

  1. Thank you, I didn't know that this works for points too.
  2. Hi, I have problem with simple splitting whole spline to individual segments at once to make it work with Cloner in "per segment" mode. Selecting all spline points and disconnecting them doesn't work for more than two selecting points. I tried Split Spline using scene nodes but it needs to create very complicated to me arrays of floating length values for individual segments.
  3. Smolak

    UV Projector

    Thank you it works perfectly now !
  4. Smolak

    UV Projector

    Thank you. This new projection is awesome ! I don't know where to report with image but I see that you improved Selections by poly size too. It works fine when tolerance is set to 0% but still cause errors with higher tolerance :
  5. I noticed that these primitives are listing in Mesh Primitive generator too but they doesn't work here :
  6. Most of the materials can be recreated but plants for examples have its own specific textures, alpha maps that are completely invisible for me. I think that this is very bad idea to create models with very limited usage and forcing to use only Maxon renderer. Standard Cinema materials can be exported to any other renderer but Redshift ones are completely invisible for others.
  7. Hi, Is there way to use/convert Redshift materials to Cinema 4D default ones if Redshift is not installed ? There are many new objects in Asset Browser but as I see they have only Redshift materials applied. So If I don't use Redshift they are not for me right and I can't use them ?
  8. The main node can be set much simpler : Polygon Bevel node set all parameters to zero and Use Islands is turned on Forgive me for newbie question but how did you add input for Geometry, matrix ? Edge Damage based on Phong Edges Spline Generator_.c4d
  9. We have Edge to Line node but it completely doesn't work with selections. I don't know why Cinema 4D scene nodes are too low-level in the terms of programming. This is why Blender nodes are much better artists oriented, intuitive and easier to use.
  10. Moving Axis is not a problem. Problem is how to rotate it without rotating whole object using scene nodes - just like Axis Tool.
  11. Hi, Is there way to rotate object axis using scene nodes just like using Enable Axis Tool ( L key ) ? I tried to modify Geometry Axis node but it rotate whole object not its axis. Name of this node is little misleading. Generally I need to do this : in nodes for one polygon object.
  12. Thank you for tips. Meanwhile I found this YT video where is showing dynamics remapping method using cache :
  13. Yes but this way I lose ability to reshape it later just like converting any parametric object. Some time ago I saw film on YT where someone presented way to move whole simulation within frames. Probably it was done by using simulation cache. I lost this link.
  14. Hi, I'm using C4D some years but still have newbie questions 🙂 I have object that is affected by dynamics - for example rope. I play animation, hit stop and now I'd like to have this rope shape on the frame 0 or have this object shape "freezed" like new default. How this can be done ? Thanks.
  15. Here are good scripts : Code Vonc - Selections CV-Parametric Selection Tag: Download and Install [CV-Parametric Selection Tag] - Cineversity Training and Tools for Cinema 4D
  16. Smolak

    Disconnect node ?

    Thank you all. It was inspiring so I made simple capsule version using edge chamfer 0 trick : PolygonsDisconnect_Capsule.c4d PolygonsDisconnect_Capsule_0001.c4d
  17. Smolak

    Disconnect node ?

    But for Capsules I cannot get it to work :
  18. Smolak

    Disconnect node ?

    Thank you very much for this ! I must deep more with your setup. I don't understand how it works yet. Loop Carried Value is the key for that I suppose.
  19. Smolak

    Disconnect node ?

    Hi, Is there disconnect node for disconnecting polygons, selections ? Just opposite to Optimize. Generally I need to fracture created by capsule geometry but it is solid because I don't see simple disconnect command inside nodes. Maybe there is way to disconnect polygons by using effectors ? PolyFX is terrible slow in this situation.
    It would be great that newly created instances have the same layer that reference object.
  20. It can be done using Cineversity Layer Comps : CV-Layer Comps [Video Tutorial Playlist] - Cineversity Training and Tools for Cinema 4D There is also AutoLayer plugin : https://ambiclusion.gumroad.com/#omFgA
  21. This one solution is good too : Scene with simplified user interface to select objects : ground_collision_xpresso_user.c4d I did the same using Capsule but the problem is that it doesn't update in realtime while moving object. To make update there is need to call Refresh View command. Is that Scene Nodes limitation ? ground_collision_Capsule.c4d
  22. Right, I forgot about minimum value 🙂
  23. For box B you had two clamp targets - this is why it jumped. With only one target it doesn't jump anymore.
  24. Try changing constraint tag priority. Sometimes it interferes with generators.
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