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Smolak

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Everything posted by Smolak

  1. Problem is that I tried to change five different e-mail addresses using five different e-mail providers and none of them works with Core4D. You have completely broken e-mail sending system.
  2. Probably link to download should be sent to e-mail but of course e-mail sending from Core4D doesn't work from months.
  3. No problem, dynamic guides snapping is described in manual : Snapping (maxon.net) Polygon Pen (maxon.net) Also Axis Constraint Snapping is interesting too : Axis Constraint Snapping - Cinema 4D - YouTube
  4. Perpendicular Snap with conjuction with grid snap if you want exact distances. Unfortunately quantization doesn't work with PolygonPen : PolyPen.avi
  5. This new Surface Attract is good for Ivy things too SurfaceAttract.avi
  6. To use Ivy Generator node there is need to pay 2x more for subscription where using other software you can get even more powerful plugin for 80$. This not user friendly policy will move more people out again.
  7. Hello, maybe someone know if there is possibility to check in Xpresso if specific camera object is activated without the need of selecting it ? Just like "is selected" works but only for camera activiation :
  8. I have the same randomly. I reported this issue year ago. Delete capsule and undo can resolve this.
  9. Spline must be exploded to disconnected segments : cloner_spline_orientation_0001.c4d
  10. I reported this month ago Script Log stopped to work in 2024.3.0 – Knowledge Base (maxon.net)
  11. Exported animations from Mixamo generate two motions - one for character rig and one for main character object that needs to be connected. After that it is fully compatible with Cinema 4D animation system. Finally it works great with Cmotion if all connected object are parented to Animation Pivot object and there is no need to use Align to Spline which is complicated if we have animation that is not constant in movement speed. CMotion resolve all problems, it create even steps which can be used for movement speed timing. Very powerful. Probably in companion with Motion Clips there is possibility to freely mixing many motions using different animation paths. Just like Anima which cost. I think that this feature is badly documented. I didn't find any tutorial about this.
  12. Finally I found that for creating custom animation path there is need character animation "in place" without built-in walk moving. After that it works fine with your Connect solution. Thank you very much HappyPolygon. Simple Connect resolves my many days headache about this. I tried "in place" animation before but without Connect it didn't work. But it has serious limitation. It doesn't work for animations where character has different speed movement during animation. custom_character_path.avi
  13. This is scene when character correctly place foot on ground character_path_0003.zip It looks like Align to Spline wouldn't work because it completely ignore original object Y axis movement. align_spline_issue.avi
  14. This doesn't work. Please see new scene with updated animation. Previous one was little buggy. I tried to bake all frames and use spline wrap for create path but Align to Spline doesn't work for such created objects. character_path_0002.zip
  15. Hi, Last days I tried to set custom animation path for characters with own rigged animation without success. I lost many days for watching YT tutorials tried CMotion, read manual and I think that this is completely not documented anywhere. Align to Spline doesn't take orginal rig postions in calculations. I tried to deform path with spline created from rig. Everything. Does is that even possible in Cinema 4D ? animation path.avi character_path.zip
  16. Thank you very much, works awesome using Transform 2D. Simple thing but needs little headache to create 😕
  17. Hello, any thoughts how to rotate UV of given polygons selection set ?
  18. Problem is that Core4D stopped to send emails months ago, even notifications emails.
  19. Generally it all can be done using a set of Cloners and XPresso but this is a little difficult and time consuming. I did something month ago. It is for max 10 segments but it can be easily expand to more. Size and count of fence parts per segment is done in xpresso by match size of segment divided by size of part substracting size of pole between them. Also cloners are enabling only if they in use for example if we have only four segments the rest six are disabled : It is done inside xpresso in point node there is point count output for whole spline : Attached video to show how it works. If you want really good tool for that without making this by self which is very time consuming here is great plugin for that : Baluster4D+Stairs4D (caleidos4d.it) fence_xpress.avi
  20. Hi, I tried from months to find solution for creating continuous UV texture for irregular wall like shapes to have one long UV from front left to front right, rear right, rear left sides of buildings and not to create them manually. I need perfect continuous UV on edges from one to other side. I tried all UV projections, box ones, cylindrical, packed and nothing works fine for more than 70% of object. Packed works fine for half but other parts that are well connected are rotated by +-90 degree and they are disconnected from main part. Cylindrical works fine for most but it create too huge distortions for some polygons that I can't recover. I mean something like this : Packed good but it doesn't create one contiguous part. Cylindrical is near perfect but some of random polygons are totally distorted - they have near 10pix width if I zoom closely. I tried triangulating before without success.
  21. If untraingulate doesn't produce good results on some geometry you can try this method using different angles : clear_geo.avi
  22. You can explode splines by shatter or explosion deformers with 0.01% spline_explode.c4d Simple fence by set of cloners. Individual clones per segment and even fence size per segment can be done by xpresso too. Using distance node you can math length of individual segments within their points. fence.c4d xpress_fence.avi
  23. Yes I mean this old technique described in manual too : Line Cut (maxon.net) But unfortunately this handy technique is very limited if we cut complex object ( not all parts are cutting ) and it has issue with "use selection only" and "visible only" knife options.
  24. More cuts, more errors. Why this is reserved for Cinema 4D only ? If you have different parts of objects that were connected before cutting, they are physically disconnected after that. It cause visible seams on geometry, light leaking and more differences between parts if some of bevels are applied. Overlapping geometry between two objects after cuts :
  25. This is importing from Blender after cutting : This is the same cube after cutting in Cinema 4D : More complex cutting ( from splines ) on n-gons create even 0.1-0.2 cm of non planarity Cutting from splines like simple circle cause non planarity too. There is no any overlapping cuts. In my opinion this completely ruins modelling for precise architectural style and cause serious problems later while bevelling and extruding.
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