
stoecklem
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Everything posted by stoecklem
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Left Angle Autograph thread - can we dump After Effects yet?
stoecklem replied to BoganTW's topic in Discussions
I had high hopes to use this software, but with this pricing I'm not sure I'll take it for a test run. I wasn't expecting it to be more expensive than After Effects. -
I'm sorry to read this and am also wondering about your Patreon which I've been happy to be a part of from the beginnings. I'm a hobbyist that will be on R21 for a long time. I was hoping to have that treasure trove of python/Cinema 4D knowledge available to learn from some day.
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Awesome. Thanks... looking forward to checking these out.
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Interesting. I had never heard of centileo. I didn’t know there was another renderer out there using new node system.
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I would be happy with the yearly price but being able to pay monthly. I'm fine signing a contract for a year, but it's much easier for a lot of people to pay monthly. And the monthly mark up is just too much. I mean I'm still on an original titan with redshift. I need to save up money for some new hardware.. but with all the software prices it's hard and paying up front for year makes it harder. I do hope to start making money one day with 3-D, but the cost of a hobbyist with two small kids and a full time job... it's tough.
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Sorry to hear that C4DS. Your plugins are awesome. MAXON should really offer reduced price licenses for developers or even free versions with a watermarked render output. They are now the highest price software by far and the price for developers to keep upgrading to offer support is much too high and this really hurts. Having more developers creating plugins helps everybody.
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Understood.. thanks for the posts... the future sure is bright. and thanks for your training video. I'm half way through and it's been really helpful.
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Really good post and keep it up. I was also missing any way to visualize data. A really striking omission. There is so much that they can learn and use from ice. one thing that I have to mention is really stupid is the new icons. Can we please get an option to turn those Icons off? I don’t want to reads the fx icon 50 times in a node graph. And it makes the node name harder to read. also an unrelated note I like in c4d that we can change the color scheme of everything. Maybe I am missing something but I can’t find away to change the node editor colors. I’ll be revisiting ice a bit too while I play with this and try to provide some more feedback. It really could be something if they actually listen to us and bring some of the great ice features into the scene node editor
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things aren't good here. my account isn't activating my license even though it shows my sub is there. not only that.. now I can't even activate and use S22 anymore. I guess I'll start a trial
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I guess I might be biased by I always enjoyed xsi splines. I’m not sure why so painful for you. I always thought it was great for some toon rigs I made that morph targets respected the bezier handles, something nobody even yet seems to have thought was a nice touch except xsi. also xsi excellent soft selection worked on spline points as well. Just like geometry. Cinema 4-d has good splines and tools too, but there some were some very nice things about xsi’s and they were very capable. Clearly much differently implemented in the core of the app though
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I'm super excited about this. But regarding ICE, All I know is ice was integrated into everything and certainly didn't feel like something thrown on top. you could literally drag every parameter into an ice tree and make any sorts of connections you want throughout the whole application. I hope it has similar functionality ,application-wide, to make and create and connect anything you can think up. I hope it will get there, but I'm not expecting it to feel so well integrated as ICE. I'm not sure how this legacy geometry import work and still have to make some time to watch the video. Can't wait to try it tomorrow.
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He did state that the goal was to have the object manager essentially be the same as is, but under the hood it would be Neutron nodes. This sounds great to me. IMO nodes are everywhere now in a whole lot of different software. The benefit is undeniable and you sure don't have to be a TD to get comfortable using nodes. This is the best way forward and they will of course work hard on making great high end interfaces throughout the software.
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we certainly aren't asking for anything like that. Like Bentraje said.. control over creating nodes/assets/parameters/connections. I thought that I remembered the "node API" that was a big reason why upgraded my MSA to R21 was eventually going to be released to the public. But I guess nothing like this is in the plans? I just want python control over Nodes like we have python control of every other aspect of Cinema 4D
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That’s not encouraging.. I’m not sure why that would be low priority task.
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I am curious about the total lack of python control and node api for material nodes that hasn’t seen the light of day.
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Yeah.. it looks great. I was worried MAXON would be going in directions that didn’t allow us this level of nodal control. My fears have really been eased today. I feel like the possibilities here are mindblowing with all the Red Giant tech too. I hope they just keep expanding Neutron to cover compositing and all other things in Cinema 4-D.
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As a former Softimage ICE user...I couldn’t be more excited about Neutron. I came in late and missed the Redshift RT demo.. l guess we might have to wait until tomorrow.
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This is awesome Daniel. I’m not sure why so little feedback but I will certainly purchase right away and appreciate your plugins. I’m really glad to hear this will be available. Sadly working at home with two toddlers leaves me very little time for any dabbling in 3-D, but just wanted to express my excitement for this plugin and the cool features you’ve demonstrated
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OK. Cool. (I look forward to getting my hands on Seamilar and PolyGnome when I finally get a little spare cash) Thanks!
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That is great..I'd love to test it out. (I still only have a gmail account that blocks everything though)
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There are certainly lots of things I would like... but I'm really hopeful MAXON comes through with an awesome Node Editor API for third party renderers and Xpresso with the new nodes. Also I would really like to be able just drag and drop materials into a node window and have multiple materials being controlled from one node editor, just like the new Corona Node editor. I haven't used the nodes much yet, but what is the point of having all the materials types in there as nodes..you can't seem to do anything with them? So for me... the top right now. new Xpresso nodes, new node API, global node editor(if you so choose) with ability to edit multuple materials/objects. and UV, Bodypaint, and performance improvements.
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This would definitely be very nice and what I was hoping as well (not that the submenus aren't awesome). Is there some way install second version of the plugin?
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This is great news. I'd like to purchase all your plugins, especially this and Seamilar, but I didn't get them in time before they were taken down. Can't wait to get my hands on this!
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This is great! Thanks.. really looking forward to it.
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That is awesome! Sad to hear all that. Your work is truly appreciated by me. I use Dials all the time. It's great with a wacom tablet and It's nice to have a simple Pie menu in addition to C4D's built in popups. I just wish I could have more than one.