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Maarten Vis

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    Mojave
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    Radeon Pro 560 4 GB Intel HD Graphics 630 1536 MB

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  1. Thanks for the reply. I'm quite a novice when it comes to this type of modelling so I don't really know what you mean here.
  2. Okay, I tried to do what you suggested. But the extra pressure bit I don't really get. I've attached the c4d file. Would appreciate a little help! cheers, Maarten bubble_test.c4d
  3. Hi friends, I want to do something like in the attachment, where the ropes cause the air bubble to change shape. I've made a version by just changing the mesh with brushes. But I'm wondring if there's a way to do it with dynamics? Thanks in advance for the help! Maarten
  4. Hi friends, I have a question. How would you go about getting rid of the overlapping areas (inside) of these two globes? My model is going to be semitransparent and I want to keep only the outside areas. Hope this makes sense! Cheers, Maarten hi friends,
  5. The Boole was just one example that slows down the Mac, it's not something I'm actually working on. But I would love to learn more about other ways of modelling like'building the shape lower poly and subdivide with edge creases or using volume builder' to quote @Fritz cheers, Maarten
  6. I can't share those scenes because of an NDA I have with my clients. But this afternoon for instance I made a Boole of a cylinder with 1000 rotation segments and 500 height segments. I make that editable and then subtracts a slightly smaller editable cylinder with the same segments count. I know that's a high poly count, but it completely freezes C4d. On a 6000 euro machine! I guess my expectations are way off. cheers, Maarten
  7. @EricNS, that's very useful information, thanks! So, in a fully optimised scene, where WOULD you notice the most difference in performance between the 48 or 64 GPU core MAC? Cheers, Maarten
  8. Thanks for the reply! These are the scenarios where I experience trouble: I use a lot of complex models for fully realised store environments with lots and lots of fixtures. Over time they become slower and slower as they are more fleshed out. So moving around in them or editing becomes slower and slower. I design quite complex furniture objects, which use booles, clones, instances etc. In other words: stuff that slows C4D down. (I do know how to speed things up by making these editable, but that's for another discussion) I bought the most basic Mac studio M1 max when it came out because the waiting times on the others was so long. I have worked reasonably well with it up until now. (relatively speaking) And now I got myself the 20 core 48gpu version with 128gb of ram. I thought I was getting the 64 gpu version, but that was a mistake by the retailer. (long story) So now I have this machine to test and it still is quite slow in the situations I describe above. And looking at the activity monitor I see that it's always the cpu that's maxed out, not the gpu. So that made me wonder if it was worth returning it to get the 64gpu version.Or maybe even getting a refund if it keeps giving me trouble. Thanks, Maarten
  9. Just to wrap this up (pun intended) In the end I used Ia high poly cylinder with an image based displacement shader and a smoother on it and it turned out really well! Thanks for the help guys, Maarten
  10. Hi friends, I just purchased a Mac Studio that was mistakenly delivered with the 48 core GPU version instead of the 64 one. (long story) Testing it out I notice I still have the same hangups that I had with the 10‑core CPU 24‑core GPU Mac studio I've owned for a couple of months now. But looking at the activity monitor I notice that it is always the CPU that is maxed out at the time of the freezes and the GPU is hardly 'challenged'. Which leads me to my question: Is there a lot of difference in performance between the 48 core and the 64 one? Thanks, Maarten
  11. Hi Cerbera, Thanks for the reply, very instructive! I was afaid this would be a very complex thing to pull off. That example pattern I put together really quickly and I guess it was not a good example. The final pattern would be more similar to something like the attached. Would that make it more achievable? Cheers, Maarten
  12. Hi guys, I want to create a vase that has a non-repetitive pattern cut out from it on the surface. The pattern will be created in 2d, so I wil import it, extrude it, and then cut it out from a rectangular surface. (I've made a simple example to show what I mean.) But then I need to deform that rectangle into a cylinder. But how can I do that? Thanks in advance for the help! Maarten test.c4d
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