Jump to content

natashats

Limited Member
  • Posts

    34
  • Joined

  • Last visited

Profile Information

HW | SW Information

  • OS
    Mac
  • GPU
    Intel Iris Plus Graphics

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

natashats's Achievements

  1. HEY ! I have a big problem here with eye rig. Maybe someone can help mew to solve this? I have spent the entire day already. Issue is that looks like my head is getting smaller with rotation by controls and the eye is falling from it. How to attach it correctly? PS/ i solved it with review of the weight. There were some mistakes.
  2. Any suggestion on how to create fun mirror with distorted refliction in it?
  3. It would be great! Didn't understand the feature with nulls really. If it the way as on screen rec , it doesn't work either, because mixamo rig is in different position than my character rig. As I do now usually is I take mixamo rigged animation and change it with character mixamo rig the way I need. But whenever I need to make parent constraint , I can't do it to mixamo rig anymore and it bring this object jumping issues.
  4. Thank you! Maybe you know some easy technic (tutorial) of rigging the character the best way without mixamo?
  5. Hi! I am attaching an object to the mixamo animation with charatcer constraint. But in the moment of attachement it is twitching. https://drive.google.com/file/d/1upLIvLLeMVsYQKqC1x35V6aOHqMv-YPn/view?usp=sharing Cinema 4D R21-207 (RC) - [194_Station5_3-c4d _] - Main 2021-05-07 16-18-02.mp4
  6. Hi! i am trying to break the object (phone) with voronoi and connector, but the connector doesn't give any result, what am I doing wrong applying it? https://drive.google.com/file/d/1XD9OWiescqqFa-sEvwth7RGcGDm2PjlX/view?usp=sharing
  7. Hi! I need to export animation of attached to mixamo rig objects to unreal engine. I can't figure out how to do bake it , so that every object didn't have to be attached to anythimg else. All I can have is a hierarchy of files with animation, that unreal can't read. https://drive.google.com/file/d/1-TrXgR48qkCpzYmUQM1c5VbB5i5lS7k0/view?usp=sharing Would be greatful for your help!
  8. There is only one option of alembic (.abc) in my case. But I found the solution, just to import animation without pivot point animation and then after MD work I do the final change in animation again in C4D.
  9. I tried just now, but it didn't work . I received a message, that "this file format is not supported in this version"...
  10. Yes, it works in alembic. But I I don't have an option on mac to import alembic animation to Marvelous Designer. And I can't export from alembic to fbx. 2. I export the entire scene
×
×
  • Create New...

Copyright Core 4D © 2024 Powered by Invision Community