Hi everyone, I do not have access to my PC right now, is there anyone that can convert this small Max file to .obj or .fbx please?
RH Modern Luke Leather Chair.max.zip
Here is my solution, it took no more than 5 minutes.
100% procedural, plus a bump map for the small wrinkles, it can still be tuned with a few more minutes of work to get better results.
Here is a test using Vray CPU, rendered @3000x10000pixel, image and full res crop.
No simulation, I've used just a cloner with a random effector, this should not affect render time.
It took about 40 seconds, on your system should take 3 minutes using Vray, even on your render engine should take less than an hour.
I don’t use the standard engine but even on the slowest renderer that scene should take minutes, not days. I’m 100% sure there is large room for improvements.
Already have that plugin, is decent for distant views but not good enough for closeup since the leaves orientation is a bit messy.
I've use it here, as said at this distance it works fine:
You should hide the serial number of your computer, just like any other personal information.
I've used the same machine for a while and is fast enough, if you can show an example of what you are doing it will be easier to understand if the long render times are justified or if there's room for improvement.
Quick solution, use an online render farm that support your engine.
Slow solution, optimize your scene, probably there's a large margin of improvements if you know what to do.
Thanks to all for your solutions, I try a few of them but none was optimal/fast so I ended up arranging premade assets to my geometry.
I'm satisfy with the results but I would still like to grow the plants over my structure procedurally, so if you still have some ideas let me know.
Maybe I need to look at other simulation plugins or external software like Houdini..
I can guarantee 100% that Maxon support knows about this issue since several months. They still have not fix it. Here is not a problem, maybe I restart C4D once in a while, probably for someone with limited RAM/disk space can be more annoying.
Usually on the website they report all the details of the test in the notes at the bottom of the page, so is probable that you will find this information there.
Sometime they use real production scenes rather than benchmarks for their test, this may favor the hardware since benchmarks are usually very simple while large production scenes can benefit from the large amount of RAM shared between the CPU and the GPU.
They always reports real figures in their benchmarks, but they obviously choose benchmarks that tends to favor their hardware.
So if you perform the exact same tasks you should expect comparable results, on different tasks you may experience very different performance.
Why do you need an eGPU when the internal GPU will be able to do the job? According to your original post you just need to work on simple scene and an MBP can deal with that (and beyond) without issues.
Here at studio we have a 16" MBP, is fast, stable, quiet and the battery last very long. We do use CPU engine but I remember about this video for RS performance (turn on subtitles). A modern discrete Nvidia GPU will be faster for final render, but it will consume a lot and produce quite a bit of noise/heat, all issues that will affect user experience and performance on a laptop, so is not an obvious choice.
You don’t need AI for that, engines like Vray, Corona and other have algorithms to adapt and automatically optimize the sampling without user inputs since years, and they are very effective.
If anyone is interested we are offering 50% discount on all our Products and Courses for Vray 5/6 and Corona for Cinema4D.
You can find all assets and courses already discounted in our shop:
https://www.3dtutorialandbeyond.com