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HappyPolygon

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Everything posted by HappyPolygon

  1. From what I read the reason for taking it down wasn't that people did not pay him or credit him (although in some Creative Commons I think you are obliged to give credit, I don't know what kind of license he used) but because he was constantly flooded with messages from people that harassed him. I think that's what mentally broke him.
  2. I serched for JSplacement because I remembered how cool it is only to find the webpage has a disaponting message. Later I found a Reddit thread with a reply to a similar post: That's very sad. I really hopped for a new version or something after all this time since I last used the app before formatting my PC. I've found the app in the internet archive if anyone is interested. and two similar web-based apps : https://morenicogs.github.io/Nicogs-JSplacement/index.html# https://xdisplacement.netlify.app/
  3. That's actually a feature. It is mentioned that they simulated how tires compress and deform (1:38)
  4. @Timothy L , @Fritz, @Zerosixtwosix I think what OP whants to have is a gradient clampt to the bounding box of the object and free to rotate aligned to the camera's position. If that is the case it should look like this: For visualization purposes I used a Field to show the size of the gradient and its orientation. The "bad" thing with this solution is that it distributes the color to individual objects and not per polygon. The transparent box is supposed to represent the bounding box of a cloner or a group null. I also had to manually position the screenshots to demonstrate the effect because I do not know how to achieve this using Expresso. If this is what @Timothy L wants I am also curious to know how it can be achieved.
  5. hmmm... 🤔 never thought about that before.
  6. With what tools would you patch it in quads without the latest Close Polygon Hole enhancements ?
  7. Is this the roundness you're looking for ?
  8. Could it be that you've set Photoshop to CMYK or some other color space ?
  9. Could you tell us which XPresso node does this ? Or is it some more elaborate setup ?
  10. You just need to pay attention where each object's Z axis is oriented to. You don't even need Fields. But there isn't a 1-click solution. You will still need to group objects according to their final position timestamp. assembly.c4d
  11. I cleaned it as much as possible. The steps I took are hidden. The order is in reverse (from bottom-to-top). If you have any questions don't hesitate asking. grass-front-03 happy polygon.c4d You should test some extra parameters from the export menu of Rhino. Here there is an option about exporting Ngons. It might help for future cleaner geometries. I assume the file was obj. @Fritz please take a look of a buggy behavior I found. At the final reconstruction step, in the Extrude Attributes, any value above 29.98 at the Grid Spacing results in an unimaginable dense grid. For some reason instead of getting bigger polygons it looks like it reverts to 0.1. Could be just R23, or a perpetuating bug.
  12. Ah yes! I remember that one. The "opal" painting is superb. I remember a fuss about the similar effect in RedShift when R2023.2 was announced but I didn't notice that "depth parallax" effect in their presentation, it looked exactly like that car paint when R16 introduced material nodes and the Uber Material.
  13. Presenter: - I don't see the Loft... Maybe I'm doing something wrong. Screen: *opens final project, grabs loft, goes back to presentation project* I'll wait for SIGGRAPH 2023 (6-10 August)
  14. What version of C4D is this ? I don't see any particles being generated and my Viewport has a Red outline
  15. The Geometry Axis Node moves the object's axis within it's bounding box. Maybe you could look inside that capsule to investigate how it is done
  16. HappyPolygon

    Skybox Lab

    What did you prompt it to get those guys wearing headphones during a Victorian lunch ? 🤣 One small inconvenience : The images are not HDRI... ☹️ I've tested video games ! It amazed me how it generated multi-level worlds that could actually be playable. Some got even characters in there ! In this one it turned Spyro to a dog I would play that world. This one had even the title floating ! This one caught me by surprise Just look at this ! The way the edges are drawn to look like gears... Totally a possible Spyro game level. That's a Mario I have a theory of how this AI works. There's really nothing like it in the internet. It wins in the following key points: Consistent object style (It won't draw every single tree in a different style in a forest for example, it will stick to 2 or 3 species. I won't draw different kinds of mountains) Consistent depth (It has an excellent sense of how perspective works and blends well close, mid-range and far landscape parts) Sensical object positioning (it will usually position the camera in the center of a crossroads and place nicely objects around to make the scene interesting) This leads me to believe there is some kind of "Houdini-like" engine running behind. Both Houdini and Unreal Engine are able to produce procedural worlds. There could be some elaborate template algorithm that is tasked to make low-poly, proxy-based worlds that are being fed to a Dall-e/Canvas-like (tuned to certain styles/training sets) AI to produce consistent images. For example it could have generated a scene with some crude fractal landscape, then some scattered secondary fractal objects for the background, then populate the scene with cones and cubes. The AI is tuned to recognize cubes as houses, Cones as trees, far fractals as mountains and so on based on their color... Even polygon selections can be generated to be painted differently as to recognize when to generate sand, grass or rock. Everything else is dictated by the preset styles heavily influenced by different training sets.
  17. To be honest except for Chris Schmidt, nothing really caught my interest C4D-wise that is. Maybe because I'm an advanced user. Other than that the ZBrush and Unreal presentations where interesting.
  18. Unfortunately back then (I was 11 or 12 years old when found out about Bryce and 3D software) the only way to know about things was through magazines. I learned about Kai's Power Tools a year ago ! I never new MetaCreations ever had Poser... Renderworld seems interesting can't find any sites on the internet talking about it or screenshots of it. I found it was used to create some of my favorite games ? A software that has come a long way and still is relevant to many professionals is iClone. I remember back in 2006 or so that we used it (as kids) to add our voices to cartoons (CrazyTalk it was called back then)
  19. It's been 3 days now that I watch NAB 2023 Every single presenter showing how easy and fast Soft Bodies are: - ... and we make a Soft Body tag that looks like a balloon on the object we want to inflate and we press play ! *the object just drops* - Ooops, forgot to make a floor. *object passes through plain* - And this happens because we need to set a collider ... me:
  20. Recently I found out that Poser still exists ... POVray is still alive, I still have no idea how people use it TopMod is still up (interesting modelling tools) Astonished to find out Wings3D is still maintained
  21. I was going to propose the Track Modifier Tag. https://help.maxon.net/c4d/en-us/Default.htm#html/TCAANIMATIONMODIFIER.html?TocPath=Object%20Manager%7CTags%20Menu%7CAnimation%20Tags%7CTrack%20Modifier%7C_____0 There is a Quantization effect that acts like a stop-motion effect. So you could animate the second hand as usual and have it quantized at constant intervals.
  22. How the hell did GPT-4 help you with that ? It does XPresso now ?
  23. HappyPolygon

    Skybox Lab

    I can't quite pin-point its art style. It looks like WoW. It reminds me somehow of these games: RiME The Witness No Mans Sky If it had some more detail it would look like Ori Still very pleasing to watch though. I've been hitting generate with the same "Alice in wonderland" prompt all night yesterday it surprised me every time. Something I couldn't get it to generate is caves/caverns. For some reason it gets Sci-fi and generates room interiors.
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