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Everything posted by HappyPolygon
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I was going to propose to make a reverse engineering of the Asset Library's wonderful example scene when first Volume Builder/Mesher were introduced featuring a boy and girl cartoon ice-creams but I couldn't even find an image online 'cause I don't currently have access to the online content. I just wasn't even sure if the file contained enough of the original setup or if they made most of it "editable" before passing it to the VB.
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Great source : https://www.toolfarm.com/tutorial/c4d_spotlight_python_to_expand_cinema_4d/ You can find similar posts here:
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Not even close... Here's what to do: Find or make a nice sand texture/shader an apply it on a plane with about 100x100 or 50x50 polygons. Make plane editable and apply a 50% intensity to the vertex map. Make 3 spheres and put them close to each other. */** Put a trio to each end of the fork. Manipulate the vertex map using the spheres as fields. Make the middle sphere adjust the vertex map intensity locally to 0% and the others to 100%. Use the Freeze filter to maintain the effect. Use the same vertex map to drive either a Displacer modifier or a Sub-Polygon Displacement material channel (simple white color). For the animation I would use the Axis Node to manipulate the pivot (object center) of the fork. *About Step 3 and 4 I think that even a single sphere can do the trick with a spline remapping. I'm not sure if a spline itself could drive the vertex map like that. ** Alternatively you could use no spheres at all. Just put a null and trace it. Use the trace object as a spline field with remapping.
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Did this really worth the effort ? I thought people did these kind of things using PS to make a z-pass and assign it to the Sub-Polygon Displacer.... (if not the Normal Channel)
- 107 replies
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Could you upload the wireframe render ? It's hard to understand the geometry with this kind of Phong. I don't see why this is hard to make in C4D ... Isn't it a simple sweep ?
- 107 replies
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Koch snowflake recursive problems - potential scene nodes bug?
HappyPolygon replied to a topic in Nodes
I'll have to wait 5 months to have a look at it 😥 when I get back home. (old laptop doesn't support the new open GL and Cuda) -
I've tried promoting your question to Chris Smidt in his last Rocket Lasso Live but I lost connection during the first half hour for the next two days. He loves simulation puzzles. I don't know what happened to the rest of the Live I'm waiting for the upload. Fortunately we have MODODO. @MODODO what kind of object is the Edge to Spline ? It has a custom icon. Is it a plugin or a Capsule ?
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I was thinking the exact same setup but without TP. I think this can be done with just the Field Force. Rocket Lasso had a nice example back when it was introduced, don't have time to find it though :(.
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Constrain clones to an object surface using Constraint tag ...
HappyPolygon replied to Isca's topic in Cinema 4D
I think what you are looking for resembles something very close to, if not the Curl Noise (R21), it self. I'm not sure if it's possible to assign clones on particle position (probably possible through XPresso but I've never looked at the MoGraph section). Otherwise you can certainly assign any object as a particle. The only problem I can think of is the orientation of it. If it were a clone that wouldn't be an issue but as a particle that's something someone with more knowledge has to have a look at. -
Koch snowflake recursive problems - potential scene nodes bug?
HappyPolygon replied to a topic in Nodes
That's an interesting number. Thanks for the book. So basically you re-wrote the L-system script interpreter using nodes ? Respect. -
Koch snowflake recursive problems - potential scene nodes bug?
HappyPolygon replied to a topic in Nodes
I love it. What exactly does the Koch Divider do ? -
Constrain clones to an object surface using Constraint tag ...
HappyPolygon replied to Isca's topic in Cinema 4D
By definition the Cloner will constrain your clones on the surface of an object. What kind of problem do you face were the cloner does not behave as expected ? Or do you want to know if there is an other way to do it ? -
Avatar 2: The Way of Water Trailer now at IMDB
HappyPolygon replied to 3D-Pangel's topic in Discussions
To me it sounds really unnecessary. It sounds like he raised more than enough money for the movie that he chose to do it the hard way just to justify the expenses. No movie ever required from actors to fold their breath for 4 minutes ! It's supposed to be a fully CG movie... well at least most of the time. We'll be able to judge the methods once we see the movie first. -
I think that the gore part is mandatory in this series. I haven't read this anywhere but I think that the stories have to include at least two elements of the Love, Death and Robots title. If you look closely to each episode you will find at least 2 of these elements that secretly drive the stories.
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Join Jules Urbach as he presents his vision for the future of GPU rendering and how it will impact gaming, VFX, media, design, and cryptoart in the 2020s and beyond. He will discuss the roadmap for OctaneRender 2022 and The Render Network, the industry’s first blockchain distributed GPU rendering network and 3D marketplace. Jules will also detail how the future of media lies in holographics, light field technologies, and real-time rendering, and how OTOY is working to help drive that future through OctaneRender 2022, Brigade, and The Render Network. The presentation also contains some nice new AI rendering features.
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The new trailer of Love,Death + Robots ! Do we have any of the contributors of the series amongst us to share facts ?
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Well, each fragment can certainly be affected by Fields and Effectors... Have you tried to apply a Cloth tag onto the VF and also use fields to "activate" the cloth only on certain fragments using vertex maps ? Unfortunately I can't test this in R26 as I will be having access only to my old R20 laptop for the next 5 months.
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I've suggested some crazy functionalities like XOR, hierarchical evaluation, Shell Bool, Selections, Material Conservation and Invert hierarchy (for animation purposes)....We can only hope.
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Avatar 2: The Way of Water Trailer now at IMDB
HappyPolygon replied to 3D-Pangel's topic in Discussions
TBH I wasn't too excited about the first movie. Surprisingly I was more excited about the "Valerian and the City of a Thousand Planets" ! Accidentally found about the new Westworld season ! Who's excited about that ? What makes you think they used MC for those scenes ? If any MC was used it was probably only for face capture. -
Sorry, I meant Edit Asset
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Take a look at these : I believe the effect is much more easier now in S26.
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Could you upload part of the project or a render from Scketchfab ?
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Or a Capsule with Slice Untitled 2.c4d
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Morphing topographic map with chiseled edges, need help!
HappyPolygon replied to a topic in Cinema 4D
Indeed it is that's why I got intrigued by it. It has some crystal-like attributes to it.