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HappyPolygon

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Everything posted by HappyPolygon

  1. Earlier this year Chris tried to replicate this
  2. I'm not sure if the vertex intensity can drive the density of scattered instances... I remember asking if that was possible but don't remember the answer.
  3. A lot of tools can be improved and most miss-outs have been addressed. But a screenshot of your case could really help us understand your particular problem. The Bevel Modifier is not the only beveling method and it certainly does not combine all the features of the Bevel operation, Extrude Nurbs, Bevel Polygon Node and MoExtrude. If one doesn't work the other probably will.
  4. Just a naive idea... For those really sparce snowflakes, you could try to scatter actual really tiny tri-polygons with the Scatter Placement Tool
  5. In general, any incarnation of the native tools as SceneNodes capsules or node sytems is concidered in any way faster at execution ?
  6. Happy to see they added features towards book publishing. That's exactly what I asked them for 2 years ago in my search for a low-cost, good-featured app. I also asked them if there were any other book-specific features like an alternating page offset for preventing content sinking in the middle of the book (happens when the book is thick in content), automatic word indexing etc... They responded honestly that their app was magazine-oriented but would promote my notes to the development team.
  7. Why don't you just model those things in the original model ? Will there be any difference ?
  8. Very Interesting plugin. Many of the effects can be done using Fields but still very helpful for low-level selections. This should be converted into a Scene Node ASAP. @Jeff H1 I think selecting patterns in C4D is impossible. And it's impossible due to the way different geometries are being created. The polygon IDs numbering is given during the creation method. So even if you used a modulo selection you wouldn't be able to make a checkerboard selection out of every possible object. In order to use a Pattern Selection rule like in the plugin above (and have it always work as intentioned, unlike the plugin above) one would have to re-order the ID numbering of each polygon. And there are many ways a re-ordering could be done like Linearly (from -Y to +Y), Radially (like a clock), Cylindrically (from inside-out and only to X-Z axis), Spherical (from inside-out and to all directions).... This is something I think I have already addressed to MAXON in the past. The closest to a Pattern Selection we have is the Shader Field. Design a pattern in a 3rd party 2D app, save it a jpeg and use it in the Field. The only drawback (and I have also addressed this) is the lack of projection parameterization of the shader as if it were a Material.
  9. Exciting upcoming product line changes! Many users of our entry level tier have been clamoring for some interoperability with other 3D applications in their creative arsenal. E-on Software is glad to announce that they are bringing all interoperability features to the Creator product lines starting with the upcoming 2022 release. All asset and full scene export capabilities, as well as all integration plugins and 3rd party application embedded technologies, incl. native shader conversion will be added to VUE, PlantFactory and also PlantCatalog Creator. This means Creator versions will thus be expanded with the following (formerly Professional & Enterprise-only) features: Inclusion of the VUE & PlantFactory integration plugins for Unreal Engine 4 & 5 (PlantFactory & PlantCatalog), Lightwave (VUE), Cinema 4D, Maya and 3DS Max (VUE, PlantFactory & PlantCatalog) Full scene creation with all tools inside other applications with the integration plugins (VUE) read more of the added features here
  10. Quickly design buildings and surroundings in Cinema 4d. Facades, elements and textures can be easily replaced or created by yourself. Cinema4D Building Generator comes with C4D Standard Render and Octane shaders, but shaders for all render engines can be used. https://florenoir.gumroad.com/l/ltklct Building Generator is one of three plugins dedicated to urban design developed by Florian Renner.
  11. I had the weird idea of assigning a cloner as a field to alter its' own clones scale based on their proximity... But I'm having difficulties. I don't even know how to do this using XPresso and to spheres to make my point clear... Using natural language I would program it like this: init_radius1 = sph1.radius init_radius2 = sph2.radius distance = DistanceBetweenTwoSpheres(sp1, sph2) # I presume the distance between the intersecting spheres is given by the formula 2*blue - red = green if distance <= (init_radius1+init_radius2){ sph1.radius = sph1.radius - (-distance+(init_radius1+init_radius2))/2 sph2.radius = sph2.radius - (-distance+(init_radius1+init_radius2))/2 } # I'm not sure if the following is nesessary, I'm just making sure the spheres do not remain smaller when they gain distance again... if distance > (init_radius1+init_radius2) && ((sph1.radius != init_radius1) && (sph2.radius != init_radius2)){ sph1.radius = init_radius1 sph2.radius = init_radius2 } I don't use the PushApart Effector because it assigns a constant radius to all clones. I tried to make the Cloner a Field to drive the scale of itself but it turns out it doesn't have any effect... My last idea was to (finally) make use of the Inheritance Effector. I've never used it before to be honest... I know it is used to change PSR of clones belonging to a cloner to match those of an other cloner, and I assumed that I could drive the position of the "ghost"/field clones to match the original cloner, with the difference that the field cloner will have slightly bigger radii on its clones in an attempt to find out if I get any visual difference ... Still nothing. The original cloner did not drive the position of the field cloner... Any ideas ? (if none of the above made any sense : If a cloned sphere touches another they both shrink as they approach each other's center of origin)
  12. From the album: Personal Projects & Experiments

    Experimenting on softbody dynamics
  13. In his previous post has mentioned he doesn't desire any deformation on the letter faces so I proposed the MoText. It's impossible to deform the text like this even if you used fields to partially deform them. I'm not sure if rigid letter-face is still in the restriction list or there was a change in plans.
  14. Thank you Fritz for the clarification. I guess this is called an Object Layer and these Reference Lists ? Glad it's not a bug but given that, I, as a user, am forced on remaking a Field Layer setup manually since coping and pasting the Field objects won't also copy the Field Layer Effects. What I was trying to do when found out about this was to copy and paste the Radial Field and all its children and just change the direction. My hierarchy is simple but in other cases might be more elaborate adding to the frustration. Is there a command I can use to hard-copy that layer hierarchy ? If not it's going to be #82 in my suggestion list for C4D 2024 🙃
  15. Under the Field Force Field Reference list (possibly in any Field Reference), when I choose to duplicate a Field from the list (right click -> Duplicate), I've noticed that it gets duplicated only in the list and not in the Object Manager. I've also noticed that whatever change I make in the parameters of the one field it automatically alters the parameters of the second. Even repositioning one will reposition the other. If this isn't a bug, then what's the purpose of duplication if the copy is hard-linked to the original and the opposite ?
  16. Don't know if you ever solved this but I recently saw this video and reminded me your case.
  17. Is this what you've been trying to achieve ? screams.c4d
  18. Try using separate letters as clones using MoText with the Spline Effector and set the Deformer tab as Object. What you are trying to do doesn't seem to be relevant to a deformation but to a pose. Instead of using Bend deformers use splines to position the letters. In order to spin them on their rail use a Plain Effector with a Field. The same applies for the helix too. Spline Effector.
  19. PluginHUB Difficulty Level 2/10 (2 for the maintenance) Description: This is the ONE plugin to rule them all, One plugin to Find Them. One plugin to Bring Them All and In C4D Bind Them. It's quite an easy task. Many have tried to make forums, blogs and websites that list plugins... I think it's harder to maintain a site rather a simple plugin that does nothing except link to other plugins. The only maintenance the developer has to do is to update the status of the plugin list once per month or 6 months or what ever. Great for anyone who just wants to easily keep track of their plugins. Since Maxon isn't interested in hosting a central Hub for all independent developers this could be an easy solution for anyone interested in expanding their client audience. Parameters: The plugin presents an EXCEL-like list on a window, like the Structure Manager It could have an Auto-Update function or just have a link of itself for the user to find the latest update list.
  20. New round of guesses ! It looks like particles, it behaves like particles, but it's not particles. What is it ?
  21. When was his last appearance ? Could you share the link ? It's been long since I've seen him.
  22. This is the furthest i could work on it... Untitled 2.c4d I don't know why geometry over-inflates from certain regions (usually letter E). I even used a displacer but its effects always get overshadowed by the softbody tag. Maybe someone can work on it and correct it.
  23. Use the Sort Distribution Mode Make a Shader Effector Deselect any P/S/R presets under the Parameter tab Set the Modify Clone to 100% Add a simple gradient shader to the Shading tab
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