Seeing a repeating pattern of people recommending third party apps to solve for the lack of simulation features. A DCC in 2021 should have the bare minimum set of features to help bring a creative idea to complete fruition. Now, C4D can not do that without the help of the myriad of third party apps/plugins. Compare C4D to any other competitive DCC in this space: Blender, Maya and Modo - All have good simulation solvers built within the application. The dream is to have the whole 3D pipeline within one environment, and this goal is far from reality for C4D.
It is not economical as well for a beginner to buy into a set of plugins/third party apps after a premium you spend on C4D. Here's a price breakdown:
C4D + Redshift ($900/12 months) + xParticles ($1000/Perpetual) + Marvelous Designer( $480/ 12 months) + Substance Painter ($240/year) + Zbrush ($900/Perpetual) + Rizom UV ($170/Perpetual).
Don't get me wrong, I do see the value of 3rd party apps/plugins and I have invested in these tools myself cause there is no other choice, but relying on external apps are so unintuitive to the workflow and is a pain to version control and manage updates.
There are so many more areas where C4D is behind on:
Native support for particles/fluids/pyro/smoke/advection.
Cloth simulations
Native real-time rendering engine (Even redshift is integrated as a 3rd party plugin).
Intuitive UV pipeline
Sculpting
Texturing pipeline
Procedural modeling (Scene nodes are in such a primitive state right now)
C4D has been around since the 90s. That's a long evolution for any product. All these years and no mention of Maxon addressing these issues. How many years of dev time do you need to improve existing features? If they can't do it in all this time, how do we expect Maxon to innovate? I remember Maxon having a roadmap website with a community feature request section, that page has been deleted and Maxon has been very hush about what they're working on.
Just for these reason I'm seeing an influx of migration to other DCCs especially Blender. Universities and Studios are now opting for Blender when a few years back C4D was the industry standard for mograph. I'm counting on Maxon to improve C4D, cause a lot of creatives are on the fence and are frustrated to take on another DCC cause of the learning curve.