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gauthamcode

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Everything posted by gauthamcode

  1. This one was a great watch. Great animation and loved the short narrative. The team's talent definitely shines through. I remember seeing this a long time ago but didn't know it was made with C4D. This is a good one.
  2. This is epic Dave! So many lovely shots. Absolutely killer work.
  3. Curious to see some movies/animated shorts made exclusively in C4D.
  4. Any recommended car modeling tutorials/courses. Don't mind if it's paid.
  5. Wanna add Travis Davids also to the list. His tutorials have helped me tremendously.
  6. Some of my favourite instructors: Polygon Pen (https://www.youtube.com/c/polygonpen) EJ Hassenfratz aka eyedesyn John Dickinson. His MILG (Make it look good) series is just amazing for beginners trying to master modeling. He breaks it down so easily. Alexander Kratinov from Motion Design School. Chris Schmidt from RocketLasso
  7. Totally agree. These specialised apps are game changer, and enhance the workflow a lot. Highly recommended for professionals already making money doing 3D Like you mentioned, not for beginners.
  8. Yea, you're right. That was a typo. Meant to point out the list of 3rd party "apps" required to fill in the void left out by C4D. Dependency of an external tool can be negated if there is a native solution. But my point remains, to get into the ecosystem is expensive whether you're oblivious about the price or not, especially when Blender is free and can do without relying too much on external tools. Pricing aside my point with the drawbacks of the app remain. Not saying that C4D has to be perfect. But acknowledge the fact that there are drawbacks, don't dodge it by saying every other tool has problems so it is okay to live with these problems. A good digital product has a feedback loop. It's essential to listen to the audience and come up with solutions for what the audience are asking for. My comment was on Maxon shutting of feedback and feature requests. So now they cant gauge what the users want. I disagree. There is a standard and an expectation when investing into a DCC or infact any program. Whether it be video editing software or a drawing tool. You expect certain design patterns and features that are industry standard. My take was specifically for sims - C4D being popularly known in the industry as a leader in mograph lacks in this department which is a pity. I love C4D. This ain't DCC wars or anything. Use whatever tools you like, however you like them. Just pointing out what the users have been asking for ages.
  9. Seeing a repeating pattern of people recommending third party apps to solve for the lack of simulation features. A DCC in 2021 should have the bare minimum set of features to help bring a creative idea to complete fruition. Now, C4D can not do that without the help of the myriad of third party apps/plugins. Compare C4D to any other competitive DCC in this space: Blender, Maya and Modo - All have good simulation solvers built within the application. The dream is to have the whole 3D pipeline within one environment, and this goal is far from reality for C4D. It is not economical as well for a beginner to buy into a set of plugins/third party apps after a premium you spend on C4D. Here's a price breakdown: C4D + Redshift ($900/12 months) + xParticles ($1000/Perpetual) + Marvelous Designer( $480/ 12 months) + Substance Painter ($240/year) + Zbrush ($900/Perpetual) + Rizom UV ($170/Perpetual). Don't get me wrong, I do see the value of 3rd party apps/plugins and I have invested in these tools myself cause there is no other choice, but relying on external apps are so unintuitive to the workflow and is a pain to version control and manage updates. There are so many more areas where C4D is behind on: Native support for particles/fluids/pyro/smoke/advection. Cloth simulations Native real-time rendering engine (Even redshift is integrated as a 3rd party plugin). Intuitive UV pipeline Sculpting Texturing pipeline Procedural modeling (Scene nodes are in such a primitive state right now) C4D has been around since the 90s. That's a long evolution for any product. All these years and no mention of Maxon addressing these issues. How many years of dev time do you need to improve existing features? If they can't do it in all this time, how do we expect Maxon to innovate? I remember Maxon having a roadmap website with a community feature request section, that page has been deleted and Maxon has been very hush about what they're working on. Just for these reason I'm seeing an influx of migration to other DCCs especially Blender. Universities and Studios are now opting for Blender when a few years back C4D was the industry standard for mograph. I'm counting on Maxon to improve C4D, cause a lot of creatives are on the fence and are frustrated to take on another DCC cause of the learning curve.
  10. A little frustrated with C4Ds simulation features. The simulation features haven't been updated in ages and the existing feature are extremely limiting. Is it fair to expect a revamp on particle/fluid/smoke sims?
  11. I found a helpful plugin in blender that does exactly what we're looking for. It would be awesome if this can be done in C4D. Maybe @Cairynand @MighTcan use this as inspiration.
  12. @CairynI'm definitely interested in this plugin. Would love to see the end result!
  13. I have the same question as @puccks. I'm trying to create a 3D NFT project within C4D and want to randomize assets, something like the mekaverse project. Is there an in-depth solution to this? Essentially I want to create individual elements that fit together in different combinations and have them rendered out as unique characters in each frame so I can batch export it. Also how do I export the name of the nulls in each frame to a JSON to use as metadata? Eg: If the character is made of 4 nulls - black hair, brown eyes and red lips, I would want to write a script to export these traits to a json file.
  14. Thank you! I'm only few tutorials into Houdini. How do I approach this on Houdini?
  15. How do I create this powder effect on C4D? Without XParticles or any plugins.
  16. Thank you CERBERA! I've learned a lot today by troubleshooting all these issues. You're the best!
  17. I'm faced with another problem now. The cylinder has unwrapped like this, with two boxes outside the UV island. What is the best way to fix this issue? I want those two boxes to be in the left side where the gap is.
  18. Hahaha. Silly me. Thanks a lot 🙂 selecting the polygons seemed to work.
  19. I think I've selected edges. How do I select the polygons in UV mode, I'm using C4D S24 and I can't seem to spot the polygon selection tool.
  20. I've selected just the sides of the can (as you can see in the image below) and i want to use a cylinder projection to fix the shape. But when I click 'Cylinder' projection this happens: The unwrap is good but it destroys all the other UV's. How do I unwrap the sides without it changing or squeezing all the other UV's.
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